For starters im not talking about the NPCs that are the citizens floating around. But the amount of people I see when I get into a lobby is staggeringly low. It's been rare if I've seen seven or more gaurdians on Neomuna at once. I know this DLC has had quite a rough start. But, I didn't think the impact would be this bad. I Remember logging on wicth queen when it first came out. And seeing ten gaurdians or more quite frequently. And even a fee months after it released. I hope this gets fixed, what are your guy's thoughts?
English
#destiny2
-
Edited by AlieN_x_HuMaN: 3/11/2023 11:59:37 AMI honestly think that was the point. It literally is a ghost town. They didnt do a good job of it..
-
Its not really about the number of players. The issue is the number of instances compared to the number of players. Destinations should work like the tower, where you always have a ton of players at the same time. It doesnt create a new tower instance everytime a single player launches the tower. It should privilegiate instances with many players first.
-
4 Replies
Jet Set WillyIt’s all going concording to plan 😂🤣 - old
It feels like a ghost town because that’s all there is. Ghosts constantly reviving their guardians because they keep getting one shot by threshers, two shot by Interceptors…. -
It's haunted by wasted opportunites.
-
I was hoping we would get a city with civilians who are trying to escape the Shadow Legion attacks And we would have patrols and stuff that would require us to go save civilians and bring them to evacuation ships
-
Because they absolutely have this patrol zone completely backwards. The -10 penalty should only apply to overload only and the rest of the map should be normal. No one wants to do bounties or activities with perma-nerfed gear Now that I'm just about +15 on the artifact I don't have a reason to set foot there again minus the one overload for the weekly partition.
-
1 ReplyEdited by Quiet_Bushi: 3/10/2023 3:52:43 PMNeomuna may looks cool and all, but unfortunately is just yet another Destiny-[i]ish[/i] location like many others we had before. Would have been cooler with actual [i]"verticality"[/i] and no limitations in the usage of the grapple [i](at least when not in battle)[/i] but all this plus the fact that enemies are as thuff as in a Nightfall probably made players wanted to complete what there was to complete as soon as possible and just leave.
-
Because the missions are f’ing stupid! And just tedious and pointless .. Did Sony really buy this garbage studio and it’s garbage employees?
-
1 ReplyNeomuna feels like Halo:ODST, but smaller and with a sprinkling of enemies here and there.
-
1 ReplyWell….I am enjoying other games for once. What do say about that? That’s why it is empty. Don’t worry in a few months, I will pay you a visit. 🤠 but this will be a while. The game needs to be on sale. See ta on Nemuna or whatever it is called.
-
1 ReplyNimbus was born so cringe and annoying that all the citizens of Neomuna decided that it wasn't worth it living when you had to exist in a realm where that abomination exists
-
Honestly, who wants to be facing random ads in patrol which feel like they are on legend difficulty?
-
Dis Town... Comin' like a Ghost Town...
-
Probably can’t stand that -blam!- irritant Nimbus, I know I can’t. As soon as I have all my fragments unlocked for the strand subclasses I am never touching neomuna again. I have my dialogue volume muted just so I don’t need to listen to him yammering on.
-
Edited by rancidman2: 3/10/2023 6:40:13 PMSeen more life in a graveyard than neomuna
-
It feels like ported location of PSone times. Enemy spamming is just cover it's emptiness.
-
1 ReplyI wish there were more verticality and skyscrapers you could go in
-
More like Ghost in the Shell town. Because everyones in VR
-
[b]Stupid Threshers killed everyone! [/b] The majority of times I go in there there's just me starting things and I suffer playing events through at least 50% of the first part before I get lucky and maybe 1 other person shows up. Fighting against bullet sponges is just so not fun! Why would anyone want to jump in and play for so few and such poor loot gains?!?!
-
6 RepliesBoth times i had the vex strike force public event show up, there were zero people around to help.
-
All the inhabitants are in the Matrix.
-
2 RepliesWe love public events in Destiny as the main new DLC activity aswell. Literally empty lobbies for the event in 90 % of launching the "activity". And people rarely join in later and help. It's such a bad implementation. Public spaces in this ancient game engine with the terrible matchmaking are not functional at all. How are they not understanding that? During launch week of the major DLC, i had to relaunch the public event node on neomuna 10 times in a row every single time to find players that do the event with. DURING EFFING LAUNCH WEEK. How will that look like later this year or next year? Like is Bungie allright? Do they need help with logical thinking? I think so.
-
What are you talking about? Cloud Striders dude, they are everywhere!
-
1 ReplyThey get pasted by red bars the strength of yellow bars, and Harry the Yellow Wonder Hydra
-
2 RepliesBecause no one is there exploring. Everyone is there reseting their instance to easily farm terminal overload or heroic patrols.
-
Because no one is there exploring. Everyone is there resenting their instance to easily farm terminal overload or heroic patrols.