Headlong Mission -- This mission is -blam!- absurd on Legendary.
It's one of the two missions people are moving down to Classic for. I won't say Strand is bad, but the[b] Headlong Mission Boss design seems to punish the very thing Strand is intended for you to excel at[/b]. Exploding Enemies leaving Arc pools, Flame-Stomp Boss, and an ever present Wall of Fire forcing you to keep moving - great stuff, if it wasn't filled with HP sponge enemies-- THAT EXPLODE, so you DIE when you use Strand's PREMIER ABILITY COMBO which is Grapple->Melee.
Solution Proposed:
- Remove the Arc Pool/Exploding Fanatics.
- Reduce the boss HP by 30%
- Add additional grapple points
- Remove that stupid -blam!- gap on one of the platforms that sends you down to your death when you swing with any inertia into it,.
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1 ReplyEdited by Sturm with no Drang: 3/4/2023 4:08:00 AMFor anyone having trouble, Heir Apparent was a godsend for a little breathing room. Just gotta focus on prioritizing the Hobgoblins and hitting hard while trying to stay ahead of the laser grid and away from the Minotaur Boss’ stomp. Seriously though, I feel like they did way too much all at once for that mission along with the recent LF changes and I had to give up after about an hour of dying on Legendary so many times. It’s doable for even a casul like me, but it’s definitely not fun.