Because we’re basically limited to orb generation to stack armor charges for mod builds and there’s no way to create orbs without getting kills from a direct source, this effectively killed stasis.
Stasis worked with wells so well (I’m so funny) because elemental shards would give you well benefits from picking up a shard that on titan only requires a crystal break, on warlock requiring just a freeze, and on hunter a kill on an enemy affected by stasis.
However with this new mod system with elemental shards gone, shards have no effects on any of the mods and almost none of the stasis abilities are meant for getting direct kills, meaning stasis essentially has no association with any of the mods.
Furthermore, while Bungie added a new “substitute” for wells on each element (firesprites for solar, void breaches for void) which are available on a number of fragments and can grant extremely powerful buffs such as restoration, devour, volatile rounds and more, stasis crystals now can ONLY give melee energy. Nothing else. It’s pathetic how bad stasis is now.
Although this new mod system was a step backwards for every element, this affects stasis more than all of them and even makes strand look useful. Bungie either needs to give stasis some new fragments and remove the 3 stasis shard aspects but merge them into some preexisting fragments so the subclass builds can at least be a bit stronger without having to waste an aspect, or give us some way to build stasis properly into this new mod system.
-
6 RepliesSpeak for yourself, hunter is still great at bullying everything but bosses