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3/3/2023 3:44:37 AM
17

The new mod system especially killed stasis

Because we’re basically limited to orb generation to stack armor charges for mod builds and there’s no way to create orbs without getting kills from a direct source, this effectively killed stasis. Stasis worked with wells so well (I’m so funny) because elemental shards would give you well benefits from picking up a shard that on titan only requires a crystal break, on warlock requiring just a freeze, and on hunter a kill on an enemy affected by stasis. However with this new mod system with elemental shards gone, shards have no effects on any of the mods and almost none of the stasis abilities are meant for getting direct kills, meaning stasis essentially has no association with any of the mods. Furthermore, while Bungie added a new “substitute” for wells on each element (firesprites for solar, void breaches for void) which are available on a number of fragments and can grant extremely powerful buffs such as restoration, devour, volatile rounds and more, stasis crystals now can ONLY give melee energy. Nothing else. It’s pathetic how bad stasis is now. Although this new mod system was a step backwards for every element, this affects stasis more than all of them and even makes strand look useful. Bungie either needs to give stasis some new fragments and remove the 3 stasis shard aspects but merge them into some preexisting fragments so the subclass builds can at least be a bit stronger without having to waste an aspect, or give us some way to build stasis properly into this new mod system.

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  • Stasis has been trash for a very long time. It never kept up with the light subclass reworks.

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    • I agree the mod changes are gutting. I have a triple hundred resil, recov, and grenade build that I used a lot in end game content. With Osmiomancy and a firepower build I could have 4 turrets at once, easy. That’s not a thing at all anymore The area control utility of warlock stasis has been nerfed significantly with the mod changes.

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    • New mod system is 💩💩💩💩💩

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    • They did that on purpose because you get overshield... I know that is the reason why ... They think it would be too easy.

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      • Good now you stasis players can focus on shooting enemies instead of crystals. and get stuff done. jk 😜 Honestly I'm looking forward to being able to play stasis without needing to focus on tectonic harvesting. I will miss high energy fire and font of might. But I'm enjoying strand at the moment. I'll come back to stasis sometime

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      • Also stasis primary and special weapons got a 5% nerf not a lot but they did this to make kinetic's more unique but then also mention they'll be adding kinetic exclusive perks so what's the point.

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        • I think they could update shards to give some ability energy to the ability with the least amount of energy if melee is full. That would make them much better. It might be overpowered in practice but it would be nice

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        • I was rocking stasis for awhile before LF and it was fantastic. I figured they would understand stasis needs to be updated and brought up to par with this new system, but I guess not. The stasis shards are literally useless now, but I guess I can use seekers with a turret now, which is nice. I just don't understand how something so integral to class building can be overlooked like that. Though, up through the end of last it was fantastic still. With a proper concentration of enemies I am still able to just barely get two turrets going for a very short time (not like we need more than one or two tops) but it definitely is noticeably harder to do so, but I don't feel its BAD bad, but I have always been primarily about weapons and use abilities as needed, so it will probably affect me less than those that really focus there, but I still use them often, but even I notice it, so it was a heavy nerf. I've got my build set to recharge whatever is lowest, rifts are charging up melee, and Strand has been really fun, actually, though it will take some getting used to before I can make it really effective, but we have more to unlock there too. Stasis was incredibly helpful throughout the campaign, especially with those god awful Tormentors, but it was very sluggish, even for my more tactical/situational use. It would have been fine if they just left ability recharge alone. I don't even mind the nerf to defense, but it is going to leave a really bad taste in player's mouths when we were using them as we were, then it gets removed. One of the big things in development is [i]"Never take from your players"[/i]. Taking from players is just, kind of disrespectful as sh*t. I do understand they're trying to consolidate so the game doesn't collapse under it's own girth, but its coming in the wrong places, I feel. Its like jumping into a pool of starving sharks when a dev takes something away from people, after having it for literal years. They also stated no more sunsetting, but what was the well removal besides sunsetting them? The new "Orb" of light perks (not even plural) doesn't give much, even when stacked with three identical mods. I need to actually test to see if there's a difference in energy gain between 2 and 3 identical mods. The void breaches and fire sprites really just do not help at all. I could barely even get one to activate given the more formiddable enemy forces now, so those are just kind of lost to me out of the gates here. They're too specific for practical application in this game. Most games they seem to adjust up and down, but not to the levels Bungie does. They go above and beyond to kind of bring the pain to players, but I don't understand why. That just makes it seem, to the players at least, that they really just don't want it to be enjoyable for them. Bungie are like those crazy helicopter parents. I mean, I feel all they had to do to counter it was just stronger enemies, that's it, but the extra steps had to be done because Bungie. I would have liked to have kept "seeking wells" at least, change it to "seeking orbs" or just have the default be seeking, given the nature of Destiny. We're already surrounded at all times by enemies in activities because its basically a dungeon crawler/shooter. Combat is enough without having to go out of our way, or risk safety beyond cover just to grab the d*mn things. We've got enough obstacles on our plate with extra mechanics like plates or shields, Oracles, etc. Part of the burnout is due to the sheer max intensity at all times factor to everything in this game. Going out of our way to pick up orbs so we can recharge should be rewarding because of the danger that puts us in. Its like they just want to punish everyone all the time. Can we get some give here? Obsessively micromanaging everything is a move of complete desperation or just malcontent demeanor, it sucks. I'd like to see just a bit better charge. It doesn't have to be huge, just turned up a bit. Just my take here.

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        • They need to update the fragments and give shatterdive 2 fragment slots. Cant even really call those buffs either being they have taken away so much from the subclass over the years & added nothing back.

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        • Funnily enough, stasis is my only build with which I can still double 100's for mobility and resilience, everythint else is 100-80

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          • Stasis, warmind cells ... grenades and more

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          • I like the new mods system especially the ammo mods

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          • T-65 Power Armor

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          • They should have revised more of the mods that didn’t make the cut to make them fit the new system. Getting an armor charge for picking up the sub well replacement shouldn’t be an artifact mod for s single sub. It should be a basic mod that just exists normally. They also need a “seeking power”mod that replaces seeking wells and works for all sub well replacements.

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          • Edited by Snoog: 3/3/2023 1:37:46 PM
            New fragment: your stasis shards give you armor charge on pickup. That’s a frag on solar.

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            • Siphon mods can help make orbs when getting multikills with a weapon that matches said siphon mod. The reaper mod (disabled at the moment) can make an orb on weapon kill after using class ability. Hunters and Titans can use their melees or grenades to get kills and make orbs. Warlocks are probably suffering on that front, but you're teammates can always help out.

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            • Speak for yourself, hunter is still great at bullying everything but bosses

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