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2/25/2023 9:00:25 AM
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The mobility stat needs some sort of change

While this may sound a bit biased from a hunter main, mobility is the undisputed most useless stat in the game. While playing on my titan and warlocks, I've never felt any kind of need to improve this stat outside of extremely niche situations. Jump height FOR WHAT? Hunters with 100 mobility STILL HAVE THE LOWEST JUMP DISTANCE IN THE GAME. There are some jump puzzles that NEED Stomp-EE5, and Titans and Warlocks make that jump with no problem. An argument could be made about strafe speed in the crucible, but the TTK's in this game don't allow for a lot of strafe time. .67 ttk from a pulse give no time to strafe. And the strafe speed increase is barely noticable anyways. The other 2 classes have class abilities tied to key components in PvP AND PvE. Resilience is literal damage reduction lol. I don't know what else needs to be said there. And it reduces flinch, amazing! Recovery is damn near required for PvP for engagement uptime, and was also a must have for PvE until the resilience changes. It's still, a nice QoL thing to have in there regardless. Mobility doesn't come anywhere close to usefulness of these two stats. I'm not gonna pretend to be a game dev, but I have a few suggestions as to how it could be changed: -Increase sprint speed. As the class that's supposed to be known for their speed and agility, I find it hilarious that hunters are the slowest to get to an objective. Warlocks' and Titans' burst and strafe glide respectively, just outpace a hunter. And that's without factoring in shoulder charges and Icarus dash. As a hunter, I have to find a ceiling to hit my head on to keep up lol. While increasing sprint speed doesn't have an amazing use in PvE, it would be very useful in PvP. -Increase AE, preferably with 50 being the max at T10 (to give SOME hope to Stomp-EE5 users) Maybe a controversial take, but AE being tied to mobility would give some sort of incentive for other classes to try and increase their own mobility. Even if this change we're to take place, the stat would STILL be useless in PvE lol. -Remove it from the game. Crazy right? But having a stat that literally one class cares about feels like a complete waste. Hunters can share their dodge cooldown with warlocks or titans in their respective stats. The other classes don't have to sacrifice anything by building into their class ability stat, while hunters literally have to build into an otherwise useless stat if it weren't for their class ability being tied to it. Sorry for such a long post, I don't mean to sound like just another complaining hunter, but this has been something on my mind for a while now and I would love to hear other opinions on the matter. Thanks for anybody that took the time to read everything!

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  • This game doesn't need [i][u][b]anything else[/b][/u][/i] that helps hunters.

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    • Mobility stat should do something. The fact that 2 of 3 classes get max hp, max flinch reduction, max ability cool down reduction, while moving faster for suppressing the mobility is a text book definition of imbalance.

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      • Edited by SIERRA - 117: 2/26/2023 2:30:33 PM
        I would argue that all stats should improve something extra: [u]Mobility[/u]: Boost sprinting and jumping, improve weapon handling, and slightly boost reload speed. [u]Resilience[/u]: Reduce flinching, slightly increase weapon stability, Reduces high impact damage. [u]Recovery[/u]: faster health regen, and at max tier it should temporarily make a guardian radiant after recovering from damage. [u]Discipline[/u]: improves grenade regen, but also should improve grenade throwing distance the more you invest into it. At max tier you should be able to chuck it like a baseball. [u]Intelligence[/u]: Improve Super Regen, but higher tiers should give a boost to the effectiveness of your abilities. (even if you had low discipline, at least that grenade would still deal a decent amount of damage). [u]Strength[/u]: Improve melee regen, but also normal melee strikes/punches, glaive and sword strikes deal extra damage.

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        • Edited by Seki: 2/27/2023 7:30:40 AM
          Suggestion: 2.5 handling and reload to all weapons for every tier of mobility. This only semi fits the name of the stat but it would make the hunter's gunplay feel lighter (and imo that'd fit the class). Helps in pvp end pve AE does not help in pve which is why I don't like it. The idea of changing sprint speed is interesting but may yield some other issues with how movement works as well as balancing towards pvp.

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          • A bump to handling and reload speed sounds like something that would be useful in both PvE and PvP and not break the game.

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          • I don’t get why they don’t make the mobility stat better. I remember reading something that the mobility stat used to make everything faster ( your running, walking, jumping, ect) but people complained about that saying it made hunters op because they on average hunters would have higher mobility which in my opinion is stupid. I find it stupid that people are saying like “the strafe speed and tiny little changes to your movement speed are way more important when you get good.” That’s not a good thing. Why do hunters have to get good to have a decent pay off for building into mobility. Building into mobility should have clear actually noticeable change to your speed, and movement, and as you get better at the game it becomes stronger based on your skill. You shouldn’t have to build into a stat (a stat tied to your main ability, and your identity as a class) and then make it good by being cracked in the game. A hunter built fully into mobility should be faster then 99% of titans and warlocks. Just like a warlock built into recovery should be better at healing, and titans building into resilience should be the tankiest.

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            • *me reminiscing about all the posts I’ve made about Resilience being useless for the first 7 years of Destiny’s life* 🥲. Brings tear to my eye.

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              • I’d take a weapon handling buff for high mobility.

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                • I agree with most of it. An argument can be made for hunters not needing resilience when on a void subclass because of invis. But that still leaves 3 (soon to be 4) other subclasses It feels rather wonky to have 2 character types who can ignore the mobility stat yet have greater forward momentum, and 1 character type who specifically needs to build into mobility but has less actual momentum I’d love to see hunters get an air dodge. Just a horizontal forward knife swipe, that can help keep the pace with titans and warlocks. That way, you can keep the stat-dependance difference between character types, but bring the actual momentum in line between all three

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                  • Edited by FataLVisioN_Oo: 2/25/2023 9:23:53 PM
                    I've done every jumping puzzle in destiny on my Hunter without stompees and low mobility.. not sure what you are going on about with jumping puzzles requiring stompees and high mobility. Are you sure you are a hunter main? 🤔 High mobility in PvE/PvP with a proper build means you can stay permanently invisible. Strafe shooting with a hand cannon is cracked, increased slide distance means you are more likely to get into range for that ohk with a shotgun where low mobility you may stop short just outside of the ohk distance. Also helps you rubber band all over when you are inside the 8 meter tom fullery range of shenanigans. Only thing I will say is I wish you could get 100 mobility/resilience/recovery armor. There are builds on all characters I'd love to be able to use high mobility on but an forced to sacrifice mobility because of the way armor is coded.

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                    • False. Not a single jumping puzzle in destiny REQUIRES stompees. Not one. Unless you're trying to skip jumps. I've done every jumping encounter in the game on my hunter a hundred times and I never ran those boots. I run them now just for the speed (and the ornament looks good on my fit) but that's it.

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                      • Becomes more impactful as you get better at pvp. Destiny’s skill ceiling is more movement related than anything else. Would like to see it feel better in pve tho

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                        • So take it you don't play pvp then cause mobility is literally the only stat that matters out of the 3 class stats. Recovery yeah it is nice to recover faster after a fight but doesn't help during and even then with the amount of healing and overshields coming in lightfall recovery seems like it is gonna be less useful. Then there is resilience literally only good until rank 4 or 5 and that is just to not get 2 taped by a noobcannon with kill clip or something. Next damage threshold is max at 10 and all that does is have a small few weapon types need just one more body shot to kill. While you have mobility that allows you to do the cha cha dance faster going left and right for all classes then hunters -blam!- their stupid knives faster. Yeah titans able to one shot shoulder charge is ssssoooo OP despite shoulders being shut down by literally every single weapon while hunters can just throw a homing knife and get a headshot insta-killing from across the map. Hunters do not need a buff.

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                          • Remove and delete all Hunters from the game, they have no Hunter Vanguard which means they must not be important. This is of course a joke, I do use my Hunter. It is kinda weird that the game is catered so often in a Hunter's favor by Bungie, how strange...

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                            • All the crucible copers and crybabies in the comments lmao. Yeah I'm so glad I can strafe slightly faster in PvE. Awesome. Totally equivalent to 30% DR and 40% recovery speed. You sure do know what you're talking about man... I hate crucible players so much.

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                              • I hate having to use stompees in pve, but the base hunter jumps are god awful.

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                                • Edit: people are accusing me of saying the mobility stat does literally nothing. I'm aware of the strafe speed and jump height. I'm saying it doesn't compare to resilience and recovery. Ask yourselves this: have you ever put a mobility stat bump on your titan or warlock? Then answer this: have you ever put resilience and/or recovery mods on your hunter?

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                                  • Completely agree. Why is it that hunters overall are the slowest characters now when their whole gimmick is stealthy, quick, assassins? Warlocks and titans have arguably better movement options and don’t need to spec into mobility at all to achieve those mobility options. Run 100 recovery and 100 resilience with wells and barricades all the while being able to zoom around the map at break neck speeds. -blam!- it’s so dumb and makes no sense. If Bungie wants to lean into build crafting then have the classes actually do what they were supposed to do. You shouldn’t be able to build out a warlock to function like a hunter, a titan to fiction like a warlock and so on. Mobility needs to be tied to ae in a major way, sprint and slide speed/distance and dodge ability. What if there was a way it worked with recovery to increase health regeneration while sprinting? Anything is better than what it currently is.

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                                  • Faster mantle. Faster handling. Minimal boosts to sprint speed. With strand should help with grapple (but very minimal as well)

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                                    • I wish I could go fast all the time but unfortunately we live in a 0 mobility - 100 resilience society.

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                                    • As a Hunter-turned-Warlock I almost completely agree. On some puzzles I struggled very hard with Hunter, at one point in the Last Wish I couldn't even complete it because with my best mobility loadout (miserable T6/T7 at that time, I believe, but still) because the platform was only slightly below my pull up height. I haven't played the raid since I switched to Warlock, but from other activities I can see it wouldn't be half as hard, even though I don't care about mobility in my build. Buildcrafting is way easier as well. When making loadouts with Warlock, I just care about recovery and resilience next. With Hunter, I had to choose between recovery and mobility, putting resilience at third place (which was frustrating when Titans one-hitted me with melee).

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                                    • In general I agree that tying class-ability cooldown to the top-3 stats. This being from a titan main benefitting from the current state of affairs. I understand the design philosophy behind it but it's not working. As for how to fix the mobility stat, I'm not convinced there is a solution from how its being described. If any tweak to horizontal speed is applied across the board, then titans an warlocks only get quicker. Having mobility impact ability jump height sounds like it wouldn't break anything but that's not enough to make it feel impactful enough for hunters. They should do something, just not sure what the fix would be.

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                                    • Edited by Gibbon, the Ape Defector: 2/26/2023 2:02:33 AM
                                      I don't blame you for wanting to get rid of it but I like your former two ideas about sprint speed and such. Like why is Bungie so serious about making sure sprint speed is so tightly controlled, being the exact same no matter your mobility, and having very tiny multipliers for speed buffs (the best one is speed booster, which is 10%). There has to be some reason why, but I don't see it. So sprint speed can be raised, and I think one thing that could help a lot is allowing for directional changes, in air or on the ground, to occur more quickly. I.e., higher acceleration in your movement, a shorter buildup time needed to reach terminal strafe or air move velocity. I think those things would actually help noticeably in pvp and pve if they were turned up sufficiently. And honestly your hunter-specific perspective brought up some important points about how other classes move better and have more relevant class stats. I'm familiar with the latter thing though it's helpful, but the former thing is very interesting

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                                    • There are no jumping puzzles in the game that need Stompees

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                                      • You know, I just reactivated my Hunter after not touching it for years. Definitely feels more pokey these days. I suck at jumping so that’s probably neither here nor there. A bit of a height or speed boost could be good.

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                                      • I mostly play Warlock or Titan but tend to agree. Like you, I'm not a gamedev but I do wonder if allowing mobility to affect how impeded your character is while stuck in a Wizard cloud, reeling from Colossus missile or other such situations would be a fair tradeoff. I don't feel like it because there's factions like the Vex that don't have any form of CC that I'm aware of.

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