If this recent mission ending season 19 is any indication of the difficulty they plan on introducing with the next episode, I’m out. I’m a casual player that came back to the game this fall. I thought Witch Queen was difficult, but not unbeatable. As a casual player I don’t have the time to make the perfect build nor make friends to play with. I play solo if their is no matchmaking and until the recent mission I’ve never not been able to complete a mission.
I admit I probably could beat the mission on my own if I devoted enough time to it, but after my sixth try it occurred to me that this isn’t fun so I stopped and I realized if I can’t even enjoy the story why am I playing. By the way, I have always found the Exo, Warmind aspect of the game the most compelling parts of the story.
Life is hard and it has gotten a lot harder over the past couple of years. I play games to escape, I turn on my music, grab a beer and enjoy the ride. I don’t need games to also be stressful and difficult. I don’t mind if people get extra rewards for more difficulty settings, but I still want the game beatable to those not so invested in the game. The casual gamer is why Destiny 2 can continue for so long, if there is no space for us then good luck.
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Then pull up YouTube and find a build that looks like fun. Some have it so you can click a link and the loadout is built for you inside dim. Bonk hammer makes most content hilariously easy, I’d suggest trying that one
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5 RepliesI tried to help my 18-year-old autistic son though the legend difficulty revision zero catalyst mission and we did just fine until we got to the final boss encounter. Unfortunately, we were able to get his health down about 3/4 way, but my son would die 3 times and that's an instant wipe. Just make it team wipe please. We put 3 hours plus into that and he had to go to bed failing to achieve the goal. Thanks Bungie. Now, reading this blog, Destiny has always been the one game we play together, but seems like Bungie is trying to cater to only the hard-core players.
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Same here, that's why I stopped playing Destiny 2. I've never bothered with a build, because I couldn't get the gear, so having loadouts on Lightfall for me is pointless. The only things I could manage solo, was Preservation, and Witch Queen on Normal. The dungeons not a chance solo, I'm not good enough. And as soon as the Seraph mission had to be done on Legend, which has no check points, and if you get kicked you have to start from the beginning again, I quit the game, I'm not bothered about Lightfall, it can stay uninstalled, on 28th, now bungo want money to skip campaign. No chance I'm soloing 3 times.
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2 RepliesThe games merely leaning more and more into buildcrafting and its importance. Taking a suitable build into specific scenarios can make all the difference between a cakewalk or a tough slog. If one build isnt working so well try something else. Its just like with this games pvp a player cant expect to take one build and have it slay everything, I expect with lightfall and their stated challenge changes the buildcrafting push will be even more reliant regarding turning a challenge into something easily managable.
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The mission was solvable. I know because I completed it that way. The point is that you have to understand the game. The primary way that Bungie has made the game more difficult is by increasing the number and agressiveness of enemies. So. 1. You have to make a priority of “crowd control”. That is abilities and perks that either slow down enemies, or do area of effect/ chain damage. 2. Take advantage of the class item mod that lets you do increased damage as a solo player. 3. Work with the design of the game. Bungie sets up these fights so that there is tremendous pressure to stay on the move. If you try to fight like it’s HALO or a cover shooter you will be [i]quickly[/i] overrun. Move from cover to cover while you fight. 4. Focus on survivability. Damage reduction (hell what’s the Resilience stat? It’s almost-free damage resistance).
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1 ReplyDid you do legend seraph solo at all? If so, this mission was way easier than that. If you think it's hard alone don't party up because the modifier will make it harder with more members, plus rez tokens for deaths. The difficulty isn't a problem, I thought increasing the difficulty would be problematic as well, but that mission was even easier than the WQ legendary campaign. Bungie will push players to make functioning builds with synergy now in order to face roll content. Copy paste mediocre builds to make the game easier for you.
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Maybe bungie doesn't want a casual game anymore...
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3 RepliesSo you hate challenge.
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9 RepliesSo you have no time to watch a video on how to put a decent load out together but you have time to make an "As a casual player..." essay on the forum. Ok.
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Bruh. That mission was stupid easy. Sounds like you need to "git gud."
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I am sorry but no. Casual Gamers are not the reason this game is alive. Casual Playing is time invested variable, not difficulty. These two variables seem to get mixed up, because IF easy, then less time invested. I understand you want the sense of accomplishment of finalizing the mission but there isn't any accomplishment if it doesn't showcase any difficulty. You essentially want to mark something off of a to-do list, rather than earn it. So watch a YouTube clip of the ending and call it a day. This mission has been released for two weeks, that is more than enough time to use the bungie app, create a group and finish the mission with or without a "decent loadout". Which would in your time sensitive life, take about 15 mins tops, which you could do while you take care of weapon bounties etc. This game is alive based on in game mechanic retention, via F.O.M.O. and dopamine driven reward structures via god-rolls, not casual players. Destiny 2 at launch was designed for the casual gamer at launch, and if you take any time to research how well that went, you will discover that even the developers thought d2 would die within the first year. The game had 0 random rolls, armor had 0 build crafting outside of selecting an exotic armor. The game after some time investment was stale, and the casual gamer played the story, then left the game to die. I even left, and didn't come back until midway through the Forsaken expansion. It was fans of the first game, and their dedication to the game and request for a revival of previous systems that made destiny 2 have a resurgence, and become the game it is today. So please, as they say "git gud", stop being lazy, stop complaining because you don't want to watch a video on how to equip mods that you now have 100% access too, cause bungie just handed them out. Check out Plunderthabooty's website, or youtube, you will find a loadout that works for you.
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5 Replies[quote]... I stopped and I realized if I can’t even enjoy the story why am I playing.[/quote] This will fall on def ears here. This forum houses the most miserable bunch of ba$tards in gaming. Some of these people literally try to put Destiny accomplishments on resumes.
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1 ReplyI agree. Bungie thinks a locked room with a bullet sponge and never ending minions is fun. They do it over and over and it is so boring and frustrating. It’s cheap to make so I doubt that they‘ll change. My advice is to ignore FOMO and just do what you do enjoy. I can have fun just running bounties and the strikes that I like. Those Youtube videos about how easy stuff is are fake. They run the same event over and over until everything is memorized and then pretend that they killed it first time through. Seraph Tower isn’t crazy hard - now that I’ve done it 20 times.
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Edited by Hendo: 2/22/2023 3:09:09 PMThat mission was pretty darn easy if you use actual weapons for PvE
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I did it blind first time, think I died once to a red explosion blasting me off a platform but the mission wasn't really that challenging using the solo operative and weakened clear mods. It wasn't very imaginative either and very short. But in fairness the new TWAB does feel like a real kick in the teeth for casual or solo players. I simply think they don't have the talent working on Destiny anymore and this is just a shallow attempt to keep rinsing the maximum amount of money out of us for the least effort.
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Solo was easy .....i dit it blind first try....then i helped a clanmate through and it was a different experience.....solo will be the prefered way for missions like this going forth
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2 RepliesWell, things are about to get worse with LF. Things getting worse with this game has become the norm. Setting players back is not "moving a game forward", nor is it creating a "challenge", it's just inflating playtime on top of a bad design as it is. Bungie, not this business used to look for ways to improve a players experience. This business running D2 right now does not care to look for actual solutions which has been a huge part of the issue playing the game since D2 was released. The rude useless comments from players that play all day every day I would suggest you ignore. It's basically them saying "you have to play like me", No, and that is 100% BS to use as an excuse for how poorly this business designed this game.
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3 RepliesYea i can see that. Bungie rather caters to 24/7 playing streamers these days...
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1 ReplyI didn't think the mission was hard at all BUT That being said one of my best friends who is as casual as casual gets wasn't about to best it on his own. And as I sent him the article warning him games getting harder he canceled his pre order. Streamers showing us why they play games and not make games.
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2 RepliesI only died 3 times on the that missi9n due me checking out mentally and not taking it "seriously" But to your overall point, i don't need every aspect of the game to be harder, more challenging. I have a feeling my time spent playing destiny is about to drop off dramtically.
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3 RepliesRead the new blog post. Everything will be triple the current difficulty. All the activities across the board. They are making the game a chore once more.
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1 ReplyIn the time it took you to write that complaint, you could have used LFG and already finished the mission. This game is already catered to casuals enough.
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2 RepliesYeah, I'd have to agree. As someone who has no problem doing master raids and such, this mission was just annoying. For me, Master raids dungeons and gms have something as a reward. Adept weapons, artifice armor, exotic drops, etc. Story missions and seasonal activities don't have that reward incentive. I think story missions should always be fairly easy as they shouldn't prevent people from enjoying the game. It's for this reason I hated the heists activity. It wasn't hard, it was just a tedious activity that only took 15 minutes (give or take) but felt like it took 30 minutes. I really don't like them pushing this level of difficulty into the rest of the game. If I understand correctly, strikes are going to get this modifier for light cap, which will just make people drop out of "bad" strikes more often. While some strikes could use the difficulty, others don't need the help. And for a strike Playlist that isn't really rewarding the difficulty isn't worth it. Lastly, there are two major problems that need to be addressed if they want to push this. One is already sorta solved and that's champions. The other is specific bounties. Like use specific weapons or abilities. Those need to get generalized if the game is going to get more difficult.
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2 RepliesEdited by chadley71: 2/20/2023 7:50:31 PMCan see both side of the coin here and I made a similar post about this last mission. The thing that annoyed me is that it is totally out of sync with the previous season STORY mission skill level. If it was an exotic quest or catalyst quest then fair do's but it is not it is a story mission with a pretty important story arc cut scene. This annoyed me more than anything. Bungie just rolled it out with the modifiers and no matchmaking. So obviously there is now a nasty debate on here between people who don’t really have time to build and research and those who do. Toxic time again. Shame really. Why did they not do a legend skill level to keep the sweats happy?
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All story missions should have regular and legendary. I prefer more of a challenge, but casuals should be able to at least do the main story elements without needing a carry.
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Jet Set WillyIt’s all going concording to plan 😂🤣 - old
The difficulty should have been selectable, not locked to ‘legend’. Just seems a strange choice given that it’s the mission to complete the seasonal story. I’d have thought accessibility so that as many people as possible got through it would have been the priority.