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Edited by Mr. Fahrenheit: 2/16/2023 8:20:15 PM
18

Too many champions in Glassway boss fight

Glassway itself isn’t a terrible strike. It’s okay. There’s parts of it that are a bit frustrating, but there’s nothing egregious. The issue I have is that we need to leave the boss to float around to make sure all the champions spawned and finished spawning. Some of those -blam!- should have been earlier in the level. Hell, restrict them to the first two waves of vex in the boss fight. The fact that a barrier champion shows up at wave four is terrible. Edit: it needs to be said that this complaint isn’t borne of difficulty, but rather the frustration of getting gold rather than platinum because a champion spawns when any decently composed team would have killed the boss already.

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  • adapt with stasis turrets.

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    • Oh yeah Hero Glassway is pretty bad for Platinum since you need to hope your teammates don’t nuke the Boss before you kill the last Barriers. In the GM though, getting platinum is much easier since all the champs run towards you in a small room

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    • Biggest pain are the Wyverns

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    • I agree that this GM can be one of the more taxing ones. But I’ve had several really smooth and easy runs in it. Like others have stated, you basically control the flow and speed of the bossfight. So all you need is planning, communication and patience. Phases go like this Go inside left Keep an eye on the 3 entry points Round 1 Deal with 2 overloads Lower mini boss health Deal with 2 overloads Get rid of mini boss Round 2 Deal with 2 wyverns Deal with 2 barriers Lower mini boss health Deal with 2 wyverns Deal with 2 barriers Get rid of mini boss Round 3 Deal with 2 overloads Lower mini boss health Deal with 2 overloads Get rid of mini boss Round 4 Deal with 2 wyverns Deal with 2 barriers Lower mini boss health Deal with 2 wyverns Deal with 2 barriers Get rid of mini boss They all spawn in the same locations, so if you know what’s coming, you can deal with it accordingly

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      • Edited by Hypnotize: 2/17/2023 7:19:45 PM
        Played it last night for the first time- didn’t die once and completed it in about 27 mins. It was definitely one of the easier GMs I’ve played.

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      • Just hide in the left room and immediately destroy anything as soon as it comes in. Stasis Warlock helps with their turrets. Honestly, probably one of the easier GMs.

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        • Just bottleneck everything in the central tunnel... its not that hard Been running it all week to farm golf balls n prisms Takes 20 min

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        • Edited by CSP-163: 2/16/2023 11:17:28 PM
          Oveload champion unstop Chams and vex goblin champs need a nerf they do waaaayyy to much damage waaaay to much health and way to much range

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        • But champion spam is fun. 🤩

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        • Edited by Animal Mother: 2/17/2023 12:02:56 AM
          I’ll tell you what to do but keep in mind your whole team needs to be using mic. Here’s how I beat it, starting at the boss room: Step 1: As soon as you clear the fallen head far left through the room to the left spawn portal. Melt everything that spawns out the portal and get back mid. Second Minotaur/Wyvern will meet you there most times. Melt them. Step 2: Get rid of the mini boss. Step 3: Shoot the big boss until the next wave spawns. Step 4: Repeat step 1. Step 5: One person distracts the boss far left while the other two get rid of the hobgoblins. Step 6: Repeat step 2 and 3 (though you could do step 2 before you kill the hobgoblins if you wanted). Step 7: Repeat step 1. Step 8: Repeat steps 2 and 3. Step 9: Repeat step 5. Step 10: Finish off the boss. Easy peezy Pro tip: Rocket Launchers work the best because the Wyverns. Obviously void - Argent ordinance x3 or 4 is better. Pulse primary, Le Monarque, RL. Oh, and void grenades that stun overloads and finishers that generate heavy are absolute must haves.

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        • Champions in general need addressing most if not all are busted never stun or stay stunded when intended to or for as long as intended also scorn unstoppables have far to much range on their lightning attack at least ogres have a max range

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          • Get good?

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          • It’s too easy. It needs more champions please.

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            • [spoiler]git gud[/spoiler]

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            • The boss room is fine. You just need to control the pace of the encounter by not damaging the small hydra too much. Overloads are best intercepted before they enter the room on the left. Mow one down then move to the other. Speed and timing matter. Once you got this the boss fight becomes pretty easy.

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            • It’ll be easier come Lightfall with our new champ stunning capabilities. The real issue is the battle space. It’s a situation where one mistake will likely be a wipe. It’s not an environment where you can reasonably come back from being overwhelmed.

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            • I'll agree there are a lot in the boss fight, however all of them have set spawn times based on the health of the boss and the mini boss. You can easily control when you spawn champions and kill them at your own pace.

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            • I use raiden flux arcstrider to deal with all champions. Even after lethal current got nerfed its still very powerful. The barriers can be easily picked off one by one, while the overloads are easier to deal with inside the walls. I run wishender, xenoclast and stormchaser. Blink and flashbang grenades also help evading and blinding enemies. Next season jolting will cause overload, so it will have that ability intrinsic to the super.

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