JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Popo: 2/15/2023 2:54:17 PM
8
10
Popo

Young Ahamkara's Spine should help Gunpowder Gamble

Young Ahamkara's Spine should negate the explosion damage of Gunpowder Gamble like it does with the regular trip mine. The self damage from Gunpower Gamble is annoying asf, and I like using Gunpowder Gamble with YAS more than with any other build, because it helps the flow of the build and only gives 1 fragment slot.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by G0lden Hunt3r: 2/19/2023 7:20:28 PM
    Gunpowder shouldnt have a cooldown so you can proc it off of itself. Or just 100% replace tripmine with gunpowder when you equip the aspect.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • give it 3 fragment slots instead on your mark doesn't need 3 fragments slots.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Shouldn't have self damage in the first place.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Edited by CORPERATE COMMANDER: 2/15/2023 3:26:11 PM
      Totally agree it's annoying af when you stick an add an they suicide run straight at you takes me back to halo with grunts an elites and plasma grenades

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      2 Replies
      • It needs a nerf, not a buff lmao. Pure cancer in PvP.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        7 Replies
        • It's really a poor design choice, especially the fact that you cannot choose when to activate it. If it's ready, you must throw it or never access your grenade again. Stupid. If you're using a healing grenade, you can't access it, so you either waste gamble or do nothing. This is the only reason why I never use it. Let me access my grenade even if gamble is ready and let me choose when to throw it. This way it's worthless.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          1 Reply
          • They should make it so you’re immune to Solar grenade damage. Also, why doesn’t it fully refund your grenade? I feel like a grenade kill with it on should fully charge Gunpowder Gamble too

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • I'll take that rather than the seven seconds I have to dedicate to shooting the mf

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          You are not allowed to view this content.
          ;
          preload icon
          preload icon
          preload icon