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2/8/2023 6:54:22 PM
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[quote]“There are more ways to play than just smashing the boss.” [/quote] That quote was in reference to exotics feeling required for certain abilities like celestial for golden gun. It was about making more things viable. [quote]"There was a long time where people that used Celestial Nighthawk were like: 'This is the way you play this class, if you aren't using that why are you even using Golden Gun?' We've gotten to a place, in recent years, where we have exotics that are like a 30% boost and you can choose to run it or not to run it. It takes some time and some thought for people to break out of the idea that the only way to play Destiny is to smash the boss as hard as possible."[/quote] They’re literally describing how they want to make more things viable and you’re complaining? [quote]Blackburn uses the example of exotic primary weapons, which were all given a whopping 40% damage buff against minor enemies, and now make power ammo drop more often, as an example of how hard it can be to change mindsets. [/quote] Oh no, they buffed exotic primaries! So tone deaf…
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  • Edited by Ogma: Destroyer of Worlds: 2/9/2023 1:15:33 AM
    It doesn’t matter what changes they make to abilities or subs or exotics if the encounter/reward system stays the way it is, is my point. If they want people to play more and different ways, the encounter/reward system and game needs to change in ways that cause people to change naturally. People aren’t going to just not use the most efficient means to get to the loot. They live in a fantasy world if they think otherwise. The game needs to change in ways that warrant playing differently because farming is the name of the game in a game like this and people can and will always figure out how to do so most efficiently. If they want people to play differently they need to do things like: - make raid bosses not require grouping up for a set amount of DPS over and over again - add an RNG safety net to dungeons so speed farming isn’t the most efficient way to get weapon rolls - add bad luck protection to raid exotics or implement a system where a direct path is earned via completing triumphs or after x amount of clears have been completed without seeing it drop - stop relying on indefinite farms with zero player control for increasing their chances to get exactly what they want out of an activity Until these types of sore points for the community are alleviated, this will not change.

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  • [quote]It doesn’t matter what changes they make to abilities or subs or exotics if the reward system stays the way it is, is my point. If they want people to play more and different ways, the reward system and game needs to change in ways that cause people to change naturally. People aren’t going to just not use the most efficient means to get to the loot. They live in a fantasy world if they think otherwise. The game needs to change in ways that warrant playing differently because farming is the name of the game in a game like this and people can and will always figure out how to do so most efficiently. If they want people to play differently they need to do things like: - make raid bosses not require grouping up for a set amount of DPS over and over again - add an RNG safety net to dungeons so speed farming isn’t the most efficient way to get weapon rolls - add bad luck protection to raid exotics or implement a system where a direct path is earned via completing triumphs or after x amount of clears have been completed without seeing it drop - stop relying on indefinite farms with zero play control for increasing their chances to get exactly what they want out of an activity Until these types of sore points for the community are alleviated, this will not change.[/quote] They weren’t talking about boss dps. They were talking about increasing the number of viable builds… how is that a bad thing? Did you even read the interview?

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  • Edited by Ogma: Destroyer of Worlds: 2/8/2023 7:13:48 PM
    Again, it doesn’t matter how viable a build is if doesn’t expedite the farming process. For example, roaming supers don’t accomplish that in a game with boss encounters like this. Especially when we have abilities and weapon perks that can regularly perform great ad clear throughout the activity.

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  • Edited by Bore: 2/8/2023 7:16:22 PM
    [quote]Again, it doesn’t matter how viable a build is if doesn’t expedite the farming process. For example, roaming supers don’t accomplish that in a game with boss encounters like this. Especially when we have abilities and weapon perks that can regularly perform great as clear throughout the activity.[/quote] So buff roaming supers… cause that’s what they’re talking about. Buffing unused weapons, abilities, etc so that you are more likely to experiment with different builds rather than being told you have to use something. It makes zero sense to complain about them promoting build diversity. [quote]"I think that when our loadout manager comes online, it will help with some of that. Right now, I'm less likely to experiment as a player and I'll trend towards the thing that everyone says is good. Whereas if I can switch really quickly, I'm more likely to experiment and find something that works better for me." [/quote] I feel like you didn’t even read the interview.

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  • I have to say this what build diversity are you on about all classes got fat nerfs and in bungies own word certain builds won't be usable due lightfall if anything everyone going to be pigeon holed to use the same builds now which is the total opposite to build diversity

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  • Edited by Bore: 2/9/2023 3:59:15 AM
    [quote]I have to say this what build diversity are you on about all classes got fat nerfs and in bungies own word certain builds won't be usable due lightfall if anything everyone going to be pigeon holed to use the same builds now which is the total opposite to build diversity[/quote] There have been more buffs announced for next season than nerfs. Feel free to count them up. And no, there’s never been a point in destiny where build diversity and experimentation is promoted more. Loadout system Buffed exotic primaries Rework to anti champion Rework to artifact mods Removal of match game Buffs to underused weapons and weapon types Everything mentioned above that is coming to the game is directly promoting build diversity. Personal incredulity does not change that. The load outs you have on right now are far from the best possible dps loadouts. Your loadout is still viable for pretty much everything though. You’re proving build diversity while claiming it doesn’t exist. And it’s only going to get more diverse next season.

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  • Edited by THE GRIND IS REAL: 2/9/2023 5:08:17 AM
    All recent nerfs Barricade cd nerfed Hunter dodge cd nerfed Disapline nerf Resistance nerf Citan nerf Volatile nerf Gryfalcon nerf Point contact brace nerf Warmind cells nerfed so warmind weapons usage nerfed Linear fusion nerfed Bubble nerfed Well nerfed Mods costing lessing lightfall so in bungie terms will give less energy back another nerf Legend Shard drop nerfed Firepower nerfed ? Powerful freinds and radiant light being helmet mods so only one usable at a time another nerf in lightfall? Bow and hc nerf ? Thunder crash nerf People say don't worry you can use any mod you want I could do that anyway lmao 🤣 all you had to do was change the affinity it's bizarre players see such trivial nonsense as a buff 🤣 😂 Yes the buffs was needed for build diversity not the nerfs lmao who in their right find will use a roaming super against a raid boss in endgame content lmao

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  • Edited by Bore: 2/9/2023 5:13:45 AM
    [quote]All recent nerfs Barricade cd nerfed Hunter dodge cd nerfed Disapline nerf Resistance nerf Citan nerf Volatile nerf Gryfalcon nerf Point contact brace nerf Warmind cells nerfed so warmind weapons usage nerfed Linear fusion nerfed Bubble nerfed Well nerfed Mods costing lessing lightfall so in bungie terms will give less energy back another nerf Legend Shard drop nerfed Firepower nerfed ? Powerful freinds and radiant light being helmet mods so only one usable at a time another nerf in lightfall? Bow and hc nerf ? People say don't worry you can use any mod you want I could do that anyway lmao 🤣 all you had to do was change the affinity it's bizarre players see such trivial nonsense as a buff 🤣 😂 Yes the buffs was needed for build diversity not the nerfs lmao who in their right find will use a roaming super against a raid boss in endgame content lmao[/quote] First of all, point contact brace isn’t getting nerfed. Gfalcon hasn’t been nerfed. Well is not getting nerfed. Legendary shards are not getting nerfed… Neither bows nor hand cannons are being nerfed. Reducing the cost of mods is a buff. Bubble nerf applies exclusively to PvP and the addition of dr means a buff for pve. Volatile hasn’t been nerfed, the bug with its cooldown was fixed. Yeah, it’s also pretty clear that you haven’t read the interview that this post is quoting from. No one said anything about using roaming supers for boss dps. You’re literally just complaining to complain and it’s pathetic. Again, there’s significantly more buffs coming next season and lots of changes that promote build diversity. Your personal incredulity and apparent inability to read an article before complaining about it doesn’t change that.

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  • Edited by THE GRIND IS REAL: 2/9/2023 5:22:46 AM
    It says at the top recent nerfs asin nerfs leading up to lightfall which have been the ones iv stated asin the last few months leading to lightfall most have already been implemted in the last few weeks 🙄 I know bungie haven't said anything about using roaming supers on bosses they just said they are nerfing the only supers that are for boss dps but we're buffing roaming supers 🤣 🤣 🤣

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  • Edited by Bore: 2/9/2023 5:18:26 AM
    [quote]It says at the top recent nerfs asin nerfs leading up to lightfall which have been the ones iv stated 🙄 I know bungie haven't said anything about using roaming supers on bosses they just said they are nerfing the only supers that are for boss dps but we're buffing roaming supers 🤣 🤣 🤣[/quote] Half of what you said isn’t getting nerfed nor has been nerfed. They’re not nerfing any boss dps supers. If you’re talking about the orb generation change, I’m going laugh in your face, lmao. And buffing roaming supers isn’t a bad thing… Again, read the article before coming here to complain. The quote used in this thread was about buffing under performing weapons and abilities so that there’s more options. Trying to twist that into a bad thing for the sake of having something to complain about is pathetic.

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  • Should of worded it better everything I have stated has already been nerfed within the last few months leading up to lightfall and some are nerfs due in lightfall

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  • Edited by Bore: 2/9/2023 5:31:11 AM
    [quote]Should of worded it better everything I have stated has already been nerfed within the last few months leading up to lightfall and some are nerfs due in lightfall[/quote] Gfalcon has not been nerfed. Well has not been nerfed. Legendary shards aren’t nerfed, if fact they actually upped the drop rate of legendaries and reduced the cost of focusing. Mod energy isn’t getting nerfed. Point contact brace has always been bad except when it was bugged to instant kill people. Best part, is that based on what was said in the interview, point contact brace would fit with what bungie has said they plan to make more viable. Etc. And again, there’s far more buffs coming. The other things that have been nerfed are things that were blatantly too strong. There is a whole lot of changes coming that are going to encourage you to play in whatever way you want and not feel like you have to sue something. That’s what the article was talking about and yet not one person in this thread consoling about the quote from the post has actually read the article.

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  • Yes I trust bungie that much that I'm waiting for cd keys to email me back to notify me if I can have my refund of the deluxe edition since I tried through steam but was denied due to code was from cd keys . BTW gryfalcon was nerfed before it gave a damage bonuses to any weapon now it's only void weapons

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  • Edited by Bore: 2/9/2023 5:37:34 AM
    [quote]Yes I trust bungie that much that I'm waiting for cd keys to email me back to notify me if I can have my refund of the deluxe edition since I tried through steam but was denied due to code was from cd keys . BTW gryfalcon was nerfed before it gave a damage bonuses to any weapon now it's only void weapons[/quote] Gfalcon’s damage buff still applies to all weapon elements. The only thing it gives that is exclusive to void weapons is volatile rounds, which was added to it this season. It was massively buffed… Lmao, you don’t even know how the exotic works and you’re complaining about it. Genuinely pathetic.

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  • Damage buff Whilst you are invisible and defeat an combatant not from just becoming visible only volatile rounds are from becoming visible in pvp un like before which I could be wrong . Either way its one exotic out of countless nerfs that iv mentioned that are correct so if you want a pat on the head like a good dog for picking up one thing in my wall of text to counter than we'll done I guess 🤣 🤣

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  • [quote]Damage buff Whilst you are invisible and defeat an combatant not from just becoming visible only volatile rounds are from becoming visible in pvp un like before which I could be wrong . Either way its one exotic out of countless nerfs that iv mentioned that are correct so if you want a pat on the head like a good dog for picking up one thing in my wall of text to counter than we'll done I guess 🤣 🤣[/quote] Finishing an enemy now grants the damage buff and the overshield. Leaving invis grants volatile rounds. Prior to the buff, it only provided the OS and damage buff. Again, it was buffed and has never been nerfed. You’re comparing about something just to complain, lmao. And no, I mentioned how most of the things you listed are getting nerfed, Haney been nerfed and even a few that you claimed were getting nerfed are actually getting buffed, lmao.

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  • I’m not saying that they haven’t done great things that we asked for. Your example of buffing exotic primaries is among the best of things they’ve done. Yes it can be fun to experiment with things but it doesn’t matter how diverse things are or how many options there are if the options don’t suit the farming process of this game and it’s endgame grinds. Roaming supers are fine outside of endgame. Making them better for endgame isn’t going to make people use them more if it doesn’t expedite the farming process. People will always cling to what works fastest.

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  • [quote]I’m not saying that they haven’t done great things that we asked for. Your example of buffing exotic primaries is among the best of things they’ve done. Yes it can be fun to experiment with things but it doesn’t matter how diverse things are or how many options there are if the options don’t suit the farming process of this game and it’s endgame grinds. Roaming supers are fine outside of endgame. Making them better for endgame isn’t going to make people use them more if it doesn’t expedite the farming process. People will always cling to what works fastest.[/quote] The exotic primaries example is the one given for that quote. That’s what quote was referencing. Those are the kinds of changes they’re planning. I don’t understand how you could read the interview and think it’s a bad thing that they plan to do more of that. They’re not saying you can’t use the best dos options, just that other options are going to be as viable so that you don’t feel forced to use what others tell you to. That’s far from a tone deaf change.

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  • Edited by Ogma: Destroyer of Worlds: 2/8/2023 7:50:07 PM
    I just think you are making the same mistake they are by not looking at the cause for why usage is currently the way it is in this game right now. I’m calling it now, buffing roaming supers will not see them get any significant usage increase in endgame or even high end versions of seasonal activities.

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  • You'd have better luck getting through to a brick wall

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