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originally posted in: Leave Well of Radiance alone
Edited by Nattor8299: 2/8/2023 6:14:04 AM
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I’ve heard from warlocks, Both “we’re tired of running well all of the time” and then once a rumor of a nerf comes around “don’t touch my well of radiance” 😂
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  • Those aren't mutually exclusive, just buff other supers instead of nerfing well.

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  • Which means buff the other fúcking supers? It's not a difficult concept to grasp 😂

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  • Edited by Nattor8299: 2/10/2023 10:07:26 PM
    It was a sarcastic post, but let me ask why well is used for everything. It’s easy and a support super. Why is nova bomb not used? It got buffed. Same with arc souls. Daybreak would be the only excuse but that’s getting buffed. Well is powerful, I’m not calling for it’s nerf but because it’s sooo powerful that’s why it’s used. We’ve seen both void and arc get some kind of buff but well is always the way to go.

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  • [quote]It was a sarcastic post, but let me ask why well is used for everything. It’s easy and a support super. Why is nova bomb not used? It got buffed. Same with arc souls. Daybreak would be the only excuse but that’s getting buffed. Well is powerful, I’m not calling for it’s nerf but because it’s sooo powerful that’s why it’s used. We’ve seen both void and arc get some kind of buff but well is always the way to go.[/quote] Nova Bombs is garbage for DPS, and it doesn't even kill a champion in GMs half the time. Waste of a super. Nova Warp, self explanatory, D2's worst super. Chaos Reach does bad damage for how long you're stuck in it, and Geomag Stabilizers were nerfed so hard that they're not worth using either. Stormcaller is good in low rent activities with tons of adds, but does nothing that Trinity Ghoul or any other bulk add clear weapon can't also do. Dawnblade, self explanatory, games second worst super in PvE. The buff might help a bit, but it's such a long super for what you get that it's not worth it. Stasis, the only other semi useful super in endgame content for add control during GMs, freezing stuff to give you a sec to recover. Well of Radiance is our only true endgame super, and the only effective boss DPS super since it buffs everyone else. So, the issue is twofold. We're sick of being able to [b][i]only[/i][/b] select the support role in endgame content. However, if well gets nerfed, then we have zero good options for endgame. It takes something like 30 Nova Bombs to kill Tanils (I did a solo run where I used nova bomb and jumped off the map. It works). If you look at it on raid report, the number of times I died is how many nova Bombs I threw before the boss was weak enough for me to kill on my own as soon as the encounter started. So, we have the worst supers in D2, except for well, which is one of the best. Nerf well? We have nothing. Don't buff the other supers? We only have well. Thus, we can be sick of using well, while also not wanting it to be nerfed. We want options. Just Bungie killing off warlocks one nerf at a time.

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  • Well is used because everything else is trash 💀

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  • Edited by Gunship: 2/9/2023 4:01:10 AM
    [quote]I’ve heard from warlocks, Both “we’re tired of running well all of the time” and then once a rumor of a nerf comes around “don’t touch my well of radiance” 😂[/quote] Yea, problem is they keep nerfing 'general' warlock build effectiveness. Sure, specific builds & loadouts are effective, even 'powerful', but now it all gravitates toward the current season 'flavor of the month' artifact integration & 'synergy' builds. Leaving builds that are effective on Warlocks all feeling like overly finicky, hand exhausting grinding homework assignments. Literally the ONLY time I actually [i][b]ENJOY[/b]][/i] D2 now, is Solo Lost sectors and glimmer grinding patrols. Warlocks Rifts are worthless except for using them as one more mandatory cog in keeping a critical perk proced for whatever build were running. To me it feels like the antithesis of fun gameplay. I feel like D2 is evolving in 100% the [i]wrong direction.[/i] The whole game is being balanced to 'keep in check' a handful of resourceful players who [i]might[/i] figure out some OP Build. Instead of balancing the game to be [i]INTUITIVE[/i] and FUN for the way MOST players naturally play. The '[i]wrongness[/i]' can be exemplified by a comparison between D1 and D2 versions of Hawkmoon: D1 Hawkmoon was a fun HC you could play intuitively with and literally [i]'Get Lucky'[/i] with. It always felt good/fun to play with. Like luck was on your side in a very Cade like sort of way. D2 Hawkmoon is a weapon for Accountants. It feels like [i]work[/i] to build up the stupid paracausal perk for an 'optimal' high DPS last shot. I NEVER want to play ANY game that way. [i][b]Gunship[/b][/i]

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  • it wasnt a serious comment but since you brought it up. They are trying to make this game more like an MMO and they want you to buildcraft. They want you to use the materials and get those pieces of gear to make these crazy builds. They want you to invest in that build and that build that you invest in should be worth it, for instance starfire protocol. Ofc that build was 10x better in season of the haunted but it still does work in the content a couple of seasons later. As for the hawkmoon, Id have to disagree. The hawkmoon in D1 was a bugged with the lucky perk, and yeah its cool that it pops whenever in the mag but it was annoying to play against, you would randomly get one shot by the hawkmoon due to luck. Now in D2 the change they made is actually skillful in a sense, you have to build into those shots and proc the perk to get the one shot kill. Also allows the skill to avoid getting one shot by the hawkmoon randomly. Its their game and theyre gonna do what they want and im just here along for the ride, through the good and the bad.

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  • Edited by Gunship: 2/9/2023 6:52:19 PM
    [quote]it wasnt a serious comment but since you brought it up. They are trying to make this game more like an MMO and they want you to buildcraft. They want you to use the materials and get those pieces of gear to make these crazy builds. They want you to invest in that build and that build that you invest in should be worth it, for instance starfire protocol. Ofc that build was 10x better in season of the haunted but it still does work in the content a couple of seasons later. As for the hawkmoon, Id have to disagree. The hawkmoon in D1 was a bugged with the lucky perk, and yeah its cool that it pops whenever in the mag but it was annoying to play against, you would randomly get one shot by the hawkmoon due to luck. Now in D2 the change they made is actually skillful in a sense, you have to build into those shots and proc the perk to get the one shot kill. Also allows the skill to avoid getting one shot by the hawkmoon randomly. Its their game and theyre gonna do what they want and im just here along for the ride, through the good and the bad.[/quote] I realize their intentions with regard to build crafting. And I actually really like buildcrafting as a concept. I enjoy creating a build (NOT copying someone else's build), and then seeing how that build performs 'in-situ'. It's like a problem solving microcosm. As it happens I LOVE problem solving and its probably my best skill irl. However, the more 'synergistic' a build is, the more it becomes [i]critically dependent [/i]on maintaining those synergies to work or even be effective. In the [i]current[/i] sandbox, that makes these synergistic builds (IMO) too fragile. In part this happens because of the need to game balance '[i]against[/i]' the highest (known) potential of these multi-part synergistic builds. My greatest enjoyment in video game play lives in a 'mental space' of 100% improvisational game play. It only [i]really[/i] all comes together in rare moments when I am playing [i]in the zone,[/i]I have a solid, but very transformer like, build. Something I can swap MANY PARTS around with and [i]still[/i] be effective (as in - change all the weapons and even the primary armor exotic [i][b]during[/b][/i] a pvp match! The joy of experiencing such transcendent moments of pure self actualized pleasure are more valuable to me than executing 100 perfect/optimal/skilled pvp engagements/duels. Optimal is a word best used to describe well designed machines [i]or well trained and subjugated servants/slaves...[/i] We are luminous beings of creativity, inspiration, passion and magic. Diminishing us to mindlessly repeat such 'optimized' behavior is nothing less than abuse of a sentient being. Its like changing video games into a boring, soul killing, factory job. One so awful the factory worker has to PAY THE EMPLOYER for the privilege of enslaving themselves! [i][b]Gunship[/b][/i] Ps. I knew your comment was't serious in intent :) I just happened to help me fit together some thoughts about game design that have been nocking around in my head for a while. So you got the resulting amalgamation of ideas 😁. Not so much as a response @ U, but more of a sharing of ideas [i]with[/i] U.

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  • I'm happy to give up well if our bad supers get made a little better.

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  • Like it’s what makes solar warlock in pve at this point. The other classes have way better neutral games outside of enhanced fusion nades. Outside of well warlocks don’t have good dps supers (please Bungie just fix nova bomb blocking friendly fire) But man it would have been funny to see titans complaining about needing to use ward

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  • As a titan main, I’d love to actually have a reason to run Ward of Dawn again in PVE. I thought the balance was perfect between not being able to shoot out of it, but getting a 30% buff over well’s 25%. It gave you a reason to jump between the two during DPS phases and gave it a slot. Now, there’s 0 reason to run it in basically any situation. Need more DPS? T-crash. Need better solo survivability? Solar with Lorely. Need better team defense? Normal sentinel with Ursa’s. I thought they had a good balance before the nerf…but what do I know?

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  • hear me out, nerf the damage buff on well but keep the healing aspect and revert the damage buff to ward of dawn. maybe an elitist take but eh whatever.

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  • Edited by Chrytor-6: 2/9/2023 1:58:56 AM
    Voidwalker’s constant uptime on devour is pretty good for neutral game imo

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  • Yeah genuinely void lock is the best warlock element in my opinion, love it Old middle tree solar also had a great neutral game but now it’s neutered 😔

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  • It’s only because it’s all we have left.

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  • Edited by Nattor8299: 2/8/2023 1:01:42 PM
    That’s cap but I see your point. It’s easier to use, and helpful to the team. We could run so many other builds but the easiest thing is well.

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  • Don't touch well... buff nova bomb and chaos reach.

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  • Edited by Nattor8299: 2/8/2023 6:15:29 AM
    Which they have this past season, not so much chaos but the neutral game of the arc class

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  • Yeah, giving Chaos Reach some more damage would help a lot. In solo content, I prefer Void lock over Solar but in NFs/Raids/Dungeons, Well is the way to go.

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  • I mean well is broken atm due to the star fire protocol damage, basically out dps everything but I can understand not touching it. I was doing it for the sake of sarcasm lol. Warlocks have ruled PVE for the longest time until last season with the storm nades but even then warlocks still slap any content out there.

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  • 2
    Grim Eats Cake
    Grim Eats Cake

    Stuffing my face. - old

    I love the exaggeration since there are more than a few things that can out damage the starfire nade spam. Agers scepter alone does more damage then I still have full heavy when my super energy runs out. As does titans when they crash into the boss, ect ect. I've done many a GM/raid without a well but most people don't want to put in the extra effort. I personally never liked well. It's boring and the community needs to not be so potato that they can't accomplish anything without a well. Also if they nerf well then they need to nerf the 1 shotting bullet sponges that eat nova bombs for breakfast. They need to balance things without forcing most people to think they can't do anything without well.

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  • Agreed

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  • I think bungie is gonna nerf fusions. Just a hunch but they are currently the best dps in the game

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  • They are and by 15%

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  • Where did they say?

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