Why does being invis have a radar debuff but void over shield which actually effects ttk and is active after making an offensive action has been left untouched whilst being far more overpowered?
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#destiny2
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2 RepliesIt's due to the amount of hunter population for pvp. Other than wormhusk giving health, graviton forfeit also helped out with health. The radar nerf just made our flank a bit hard for cqc. It sucks but now we have to use long-range flanks and learn certain spots to flank properly. Yes, telling a player to open their eyes and turn the volume up doesn't really answer most players' complaints. Some play on console, and we know how that plays out. The titan shield is annoying, but telling or asking for a nerf just puts a target on our back. Players will say, "Typical hunter babies, just get good or learn to counter it." Yet when using stompees, shatter dive, true sight, or wormhusk. Titans and warlocks beg for a nerf. Yea, the shatter dive was a bit overkill. But stompees and wormhusk was kinda meh for me. All stompees did was add higher jump and better movement. Wormhusk just gave back health, but that was Nerf. I dont know why, but all well, I didn't really use it. True sight, I do say that it's a bit op since you can line up an easy headshot or learn where the player will be. But even that was dealt with. Now we need an exotic and our melee plus a perk. Now titan barricade how I deal is typical hunter play is run away. Or if I have my grenade, I throw it at the shield. This pushes the Titans back and uses up their ability. Now, not all maps will allow you to run away, but it's a decent tactic. How to nerf it is already coming in the new dlc. Eventually, I'll have a build that focuses on Regen for my grenades for pvp. But for now, I use my strategy that I have now. Sorry for the long response, but every time I use short comments, I get players who will say this or that so I eveplain fully so every comment or question is answered.