Titan bubble charges before supers that can counter it. Players exploit this and teams run away with the game 1st round of HVZ. If the gap gets wide enough GGs cuz taking the HVZ in 2nd round won't net enough points for a come back. IB used to be fun but is now mostly frustrating. Taking L after L where the other team runs away cuz they got 2+ bubble Titans. To be fair, there were games where we mounted a comeback and won/loss by a small margin. Those were satisfying but are few and far between. As an aside, players seem to lack understanding of strategy. In most cases, players capture the closest flag, then scatter vs only 2 need to capture the closest flag and others should push to the 2nd flag (usually B), then play defense.
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Edited by The Hermit IX: 2/6/2023 6:15:30 PMI ran into less bubbles this IB but Vortex Nova Bomb was destroying the bubble and killing everyone in it. I also used Witherhoard. Run into the bubble, shoot on the ground and get multiple kills.
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Unless you’re losing by a -blam!- ton earlier on, nothing truly matters in that game mode until the second ball drop. Stasis Warlock super will kill easily within an opponents Titan bubble, and the rest of the team will be in that general area. My super has never not been fully charged by that point. Do what you will with that information.
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I have been running in and throwing a stasis grenade onto the group of players inside the bubble. They either freeze and die or run out of the bubble.