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Destiny 2

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1/19/2023 6:44:04 PM
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Call for Feedback from Destiny 2 Team

Hey Guardians, We've just created a new account here to enable us to post here on the forums more. We will be talking about this Destiny 2 Team account and others on 3rd party platforms in the TWAB shortly. For our inaugural post we wanted to create a thread to gather up some of your top priorities for changes you want to see in the game. Comment below with your feedback. Share whatever you like, just keep it civil and concise so we can read through as many as possible.

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  • Edited by Exileant: 1/28/2023 3:21:18 AM
    Disassemble Mechanic for non-craftable weapons. Like we learned to eventually decript our own engrams to an extent, we should learn to be able to breakdown and rebuild some of the non craftable weapons. Say you find 2 weapons that are near misses of what you want, it would be a very cool feature to be able to disassemble a weapon using the selected weapon as a base and then choosing its sister near miss and changing one perk on the base weapon to that of the donor. This way we have 2 ways to craft weapons, one that does not take as much time to build a weapon from the ground up. This will give non-craftable weapons a solid place in our vaults and not have us feel like these weapons are just hold overs until we can get our hands on a fully buildable version. Craftable weapons will still be worth the effort thanks to the Enhanced perks. Also Considering all of the work we put into Relic Weaponry, they should have the class of Adept built into them at some sort of level so we can use the Adept Mods in them at the very least. Perhaps level 35 or 40.

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