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I would be down for a solo dungeon mod for sure, but yea…LFG!
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8 RepliesNo need to make the game easier, in my opinion
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2 RepliesSimple no answer.
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79 RepliesNo. Stop trying to make the game easier. You've ruined it long enough.
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11 RepliesYes, anyone that disagrees is a sadist that want others to be miserable.
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2 RepliesNo it’s too good
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8 RepliesThat makes no sense, it would be used by every single guardian so why even bother? These powerful seasonal mods are fun but I see why they get retired.
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17 RepliesIts post like these that proves bungie right on why they don't use the forum for ideas
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12 RepliesRemove the mod, make it a universal buff when solo. No mod cost.
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4 RepliesWe need MORE solo mods for dungeons, nightfalls, and just sitting in orbit.
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1 Replywould be very helpful for people who mostly play solo so i would love this to be a mod that just stays in the game
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Yes. Definitely make it a permanent mod.
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hell yes
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Honestly I’d be fine if it was still an artifact mod, or whatever we will be doing that is similar in Light Fall, but that’s it is a permanent fixture. Meaning it’s going to be there every season to be unlocked. I like it both as an option and something to be earned by getting to a certain point in the season.
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1 ReplySome people don't need it in order to solo harder content like Dungeons and Raids etc. Congrats to them they are 'oober' players with more skills than bills and they can keep the rest in the bank (nice!) There are many other players though that this mod is genuinely helping to get them their first solo / flawless runs on things (myself included) and yes it will be sorely missed when it's gone. How much we'll really miss it after a while though, when [i]not[/i] having it is back to feeling 'normal' ... time will tell. I do think that there is space for something that gives solo players a boost for content that typically 'requires' a fireteam of at least 3 (i.e. dungeons / raids / GM Nightfalls and maybe 'Master' content) ... but lets be honest about what it is, it's a leg up. It's saying - "Oh you're running this solo? Well aren't you being big and brave, let us help you out!" - Is it a guaranteed win though? No it's not, and a lot of harder content still requires learning and skill and patience to complete ... it is not a free pass. Yes it helps, but it is not an auto carry and I would still have more respect for people who solo'd content with this mod than those who LFG (specifically those who pay for) Raid carries just to say they've done [i]Raid-X[/i]. (That said there's a fair chance the only way I'll ever get through a Raid is with some kind of carry ... even if it's just from very kind, helpful and patient LFGers and friends all willing to "help a guy out")
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7 RepliesIt will kinda be a must have though tbh, not sure if I like that.
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10 RepliesSeems like a reason to make the game easier for no real reason no, especially when we are stronger than ever right now. Takes away from the prestige of solo flawless dungeons slightly, though i agree the boss damage requirements in the last two are excessive for solo.
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I'm going to miss it when the season ends, I mostly only play solo and the damage boost has been very helpful.
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Agreed or have it on the artifact every season. I’d prefer to be able to use it when I want to solo things.
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1 ReplyDoes it work when playing solo or just when being last standing in your fireteam
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Either make it a permanent mod or make certain activities scale to the amount of players in a fire team.
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8 RepliesSeasonal mods by definition are "seasonal" meaning you get them for a season not forever. This game is slowly becoming a walking simulator and it makes me sad.
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4 RepliesI used it for a legendary lost sector last night, is that them Little orbs you pick up?!? Didn’t matter anyway as them friggin overloads just walk right through my smg 😭
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5 Repliesi think yes but juuuuust to mess with you, I will vote no
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2 RepliesI still miss the Splicer mod that buffed chain reaction, still didnt recovered from it.