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1/23/2023 4:22:22 AM
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Mobility and Hunters is fine as is

Hunters have been building into mobility for years now even before mobility was tied to our class ability. Why? It's very simple we like and need the extra jump height and strafe speed. In pve or PvP it helps. Without a certain amount of mobility you can't reach certain ledges. Without the strafe speed we're sitting sucks without a wall or rift to help us. In pve we can strafe bosses shooting at us in PvP we're hated because we're a nuisance to 1v1 for our side to side strafe. Yet people are coming out of the woodwork and saying mobility is useless... Maybe to the other classes, but go and try to play a hunter with 0 mobility let me know how awful it feels and I don't mean the dodge cool down. But hey if you want to continue to cry and bungie decides to buff mobility... Well guess hunters will get an indirect buff and although I think it's not needed and foolish. -blam!- it buff my class. That's what the game needs to make hunters even better right? I'll either benefit from the buff or carry on if nothing is changed.

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  • Mobility is in contention for the worst stat. Being able to sometimes to reach something with a regular jump is incredibly niche. With Destiny's Hitboxes, Accuracy system, and Latency, there's not much reason to ever invest heavily into Mobility for Strafe Speed either It currently does nothing for actually getting from Point A to Point B. A max Mobility Hunter will lose every race against a 0 Mobility Titan or Warlock, outside of very specific head bashing routes Mobility is currently competing with two stats that directly affect your survivability and uptime in combat. The value that Resilience or Recovery provide dwarf the effects of Mobility investment This isn't me even suggesting any changes, just stating why it feels bad to have to invest in it on a Hunter. It is literally just the Dodge cooldown stat

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    • 9 exotics are tied to the dodge. Dodge activates at least 1 of the 3 aspects on each subclass. Mobility is not a want on Hunter, its a necessity. Not having it maxed is choosing to intentionally hinder around 50% of what the class is for. Mobility should get to effect sprint speed. But thats as far as it'd need to go.

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      • strafe lmfao dude youre playing d2 with hitboxes of a house and controller has twice that, strafing in this game does absolutely nothing yeah hunter cant get to certain ledges w,o 100 mobility where my 4 mob warlock and 2 mobility titan has 0 issues so idk whats ur point

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      • lmao this is probably one of the dumbest posts i've seen on the forums. how come resil and recovery are far more rewarding to build into? because they are plain better. with the dodge nerf mobility is.. kinda useless and the 1 extra feet of jump height can easily be mitigated with stompees

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        • What a post. Had to stuff cotton balls in my ears. My remaining brain cells were leaping to their death.

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          • I don’t think the question is about mobility being useless to hunters. It’s about it being useless to warlocks and Titans. How many of them build into mobility? For them, it’s easy choice to go 10/10 res/recov and it shouldn’t be.

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          • Who has complained about mobility? Hunters are already the best mobile class in the game lol. If anything, I would love to see buffs to warlock and titan jumps.

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            • Honestly people just like to complain. At 100 mobility I know I'll still have dodge almost always when I need it after the change considering I have it almost constantly now. It's the same as how warlocks like to try and get pity points, literally everytime I play my warlock I have fun shredding people with my melee that keeps them out of shotty range and my lil void dude with near infinite tracking that tethers people. Yet warlocks non stop post on here claiming to be a weak class No matter what people gonna whine about everything lol

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            • Edited by Brickinthewall87: 1/23/2023 9:40:26 PM
              As a hunter main I definitely did NOT build into mobility before it was tied to dodge cooldown FYI. For me it's always been about reducing cooldowns. I'm not saying that NO ONE was, but don't think that was as common as you suggested. The pain point here is more that hunters (and also titans who also got nerfed here) now have to invest just as much (if not MORE due to likely nerfs to powerful friends) into their stats, but they will now get significantly less out of it. More investment for less benefit makes for a 'feels bad' kind of moment no matter how you slice it. I can see the point for pvp. I don't necessarily agree, but I do understand the need for balance. IMO the issue is really just the latest version of an old pain point- pve stuff getting nerfed because of pvp balance issues. It's not the end of the world or anything, but it does put a huge damper on things for folks who like to buildcraft on their titan and/or hunter. Disagree all you want, thats fine and to be expected. Let it rain salt if you must! But for me this is a big L Edit: I'd rather have seen warlocks get a MUCH NEEDED buff than see nerfs to hunters or titans.

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            • The full argument isn’t just “mobility is a useless stat”. It is resistance and recovery are really useful on all 3 characters but mobility is only useful on a Hunter. So a Hunter is at a disadvantage because it needs all 3 stats whereas both Warlocks and Titans only need to build for 2 stats. Ergo mobility is not at useful as resilience and recovery.

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              • Whilst it's true that Hunters had been building into Mobility for years now. But I think the problem that has risen is the fact that Resilience went from near useless stat into highly desirable one. Before, building into Resilience only meant 2 things - very minor increase in shields, and Barricade cooldown for Titans. So Hunters could quite safely ignore it, and invest stats elsewhere. But nowadays it gives you Stasis damage resistance, flinch resistance, and PvE damage reduction. As it currently stands, the current Mobility is basically where Resilience used to be - something only Hunters really want.

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                • Edited by A_mo: 1/23/2023 3:57:15 PM
                  Maybe if I put my mobility up to level 500 strafing would actually be a thing. That is definitely one of those things that shows how the skill system in this game can't hold up to scrutiny.

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                • I've found this entire thread quite informative. When I get back into the game (taking a bit of a break from Destiny, seeing other games), I'll definitely look about some changes to my character based on things I've read here.

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                • On a previous post I didn’t call it so much useless, it just has no identity besides strafe speed or sprint speed. Even then why for buildcrafting do the other 2 classes not have to build into it? Titan still rains supreme with movement and skating. There needs to be an identity tied to it like resil and recov have. Because now the build for titans and warlocks are 100 recov/resil and whatever 3rd stat. For hunters it’s one or the other. The identity of mobility is lacking compared to damage tanking or regen. As I said earlier a tian or warlock can still be just as fast if not faster with a 100 Mobil hunter without stompees. I’m not saying that should get an out right buff, the identity needs to be changed to entice the other 2 classes to build into it.

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                  • Mobility on a hunter is op, they know it so there push the stat to 100 in pvp. That's all well and good but... In destiny 1 warlocks recovery was better then anyone else's and a titans resilience was then anyone else's. But when it game to destiny 2, warlocks and titans lost the advantage but Hunters kept there. Which this reason .awesome it op

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