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Destiny 2

Discuss all things Destiny 2.
1/19/2023 6:44:04 PM
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Call for Feedback from Destiny 2 Team

Hey Guardians, We've just created a new account here to enable us to post here on the forums more. We will be talking about this Destiny 2 Team account and others on 3rd party platforms in the TWAB shortly. For our inaugural post we wanted to create a thread to gather up some of your top priorities for changes you want to see in the game. Comment below with your feedback. Share whatever you like, just keep it civil and concise so we can read through as many as possible.

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  • Sure plenty has been said about gameplay, so my feedback is on communication. Please put any information that goes out on the Bungie Help account about patches, updates, exotics being disabled/removed, etc. onto these forums as well. And I do mean the information, not just a link to the twitter account. It would be useful, especially for guardians such as myself who do not use Twitter (for whatever reason), especially when it comes to events like the recent roll back. Don't have to make the posts so that people can comment, just have a pinned comment with the latest updates, so it's easily accessible for all forum users.

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  • While I understand you won't revert content vaulting, how about a legacy section that lets you play through the actual story? So players who had to miss story or new lights can experience the story themselves, and players who paid for content that they couldn't play at the time can go back and play it. The second ask: research on player sentiment isn't just about the subset of the player base that is willing to post a reply. Talk to your players who don't post. Find out why they play or don't play content, what they wish you would change, and listen to what they say. There are a lot of people who won't risk feedback in a public space.

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  • Trials needs regular loot updates and the removal of flawless pool to entice both casual and pro players back in regularly. As it stands, flawless pool cuts teams in half that can't get on beforehand and adds nothing to the game. LFG becomes harder to find teams in, it becomes harder to play with clanmates that live in different countries as they'll go flawless first and then you'll be fighting 7 flawless matches in a row if you want to play with them. The loot is always stale and subpar, and once the more casual pvpers get an average roll on a gun they have 0 reason to go back in. Non pvpers will get the armour for transmog once, get a few of the guns, and then happily ignore it for the next several months until something new gets added. This is on top of an already stagnant pvp system that has been neglected for YEARS. The fact that there are so few maps is a crime. Where are all of the long range maps from D1? Give me a reason to use a scout rifle, and give us something to farm for in your LOOT game. Peak D2 PvP should reward peak PvP loot. On the topic of loot Do you remember Gally? NLB? Suros Regime? Thorn? TLW? These guns were insane, and they were all RNG, and people did genuinely love farming for them. Everyone wanted a Thorn so they could jump in PvP and destroy people. People checked Xur every week for Gally, hoping and praying he'd finally have it. Nowadays, all you do is log in once a season, claim your free subpar exotic from a tab, pick up an exotic quest and then get funneled into doing the new activities in the hopes of getting the new weapon. Sure, people complained about all of this stuff all of the time. 'Why do I have to go into pvp to finish the Thorn quest?' 'Why is Gally so rare, it's not fair.' 'Why am I getting my -blam!- kicked by TLW in the crucible?' And yet, for everyone one of those posts, there 2 were more celebrating that they finally got gally to drop, they finally went flawless in trials, they finally got the thing they'd been chasing, blah blah blah. Xur is a joke, RNG loot is joke, weapon crafting is tedious and unrewarding. No one likes being forced to use subpar weapons to collect crafting materials. Being forced into Lost Sectors to farm rotating exotics is one of the biggest missteps in the history of Destiny. They really are boring. I want to farm whatever I want, not be forced into a dingy little cave somewhere under the map for 12 hours rerunning the same thing over and over. The joy of getting that exotic you wanted at the end of a pvp match, as a strike drop, as a random world drop, has been stripped from the game in favour of checking your quest tab every 5 seconds and jumping through a set of sterilised hoops. This game is a looter shooter and it's time it started acting like it. One final note: The current upgrade and infusion system is a detriment to the game. If you want build variety, you shouldn't destroy people's ability to create builds. I need HOW MANY ASCENDANT SHARDS TO UPGRADE MY SET OF GEAR? On second thoughts, I'll just keep using the same stuff I've been using for the past 4 months, because that's all I can actually use fully. You sacrifice player freedom, build variety and meta diversity in favour of player retention, and I believe that in the long run you lose more players to boredom and frustration, than you manage to keep around farming for ascendant shards and infusions.

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  • Well, it seems that the massive glitches event of the past 24 hours would suggest that a Destiny 3 would be in order. A fresh start using an engine from the third millennium and running on dedicated servers. I get it. Destiny is a huge and complex game. One typo in the code and the whole thing is effed. It's a game designed by humans from a developer made up of humans and human error is inevitable. Continuing down the same path which makes those errors so common and catastrophic isn't beyond the control of the humans creating this game. My feedback is: A fresh start with a Destiny 3 release using an updated game engine not from the previous millennium being delivered to a huge and dedicated player base on dedicated servers. Let's be honest. PvP may have been an afterthought when this game was first imagined and development commenced, but PvP is why a significant number of that dedicated player base play this game. Peer to peer ruins that experience for them. I am not primarily a PvP player in this game but it does serve as filler for when I've run out of PvE content and need compelling activities until a new season. And troll me all ya want, I still think skill based matchmaking, run on dedicated servers, is the right thing to do.

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  • Would love to see Anarchy get a little buff to make it more viable against bosses again.

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  • Here are the 3 main things that YOU need to change to D2 if you want to keep it going: 1) Add back all the strikes, all the Gambit maps and all the fan-favourite Crucible maps from before in D2, as well as adding 3 new maps for these game modes every major expansion drop. You can't get us to grind out ritual playlists endlessly and NOT give us a plethora of maps & strikes to nibble on. 2) Fix general crucible matchmaking and give people a reason to do Competitive. We had Redrix Broadsword, Not Forgotten, etc. that made people want to do comp unironically. 3) FIX EVERY BUG OR ISSUE in game. There's a considerable list of bugs, glitches and errors that still persist in this game and for me, that's a sign you are sloppy in keeping the game up to date.

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    • Stop forcing PVE players to grind PVP for exotic catalysts

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      • Your game can be fun, however if you continue to listen to some people that actually live on destiny, you’ll lose. Take control of your own game and find new faces to promote destiny. Those self interest pansies can disappear from the earth

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      • Can we stop with the having to use a certain subclass to get credit in the Vanguard playlist?? It's frustrating when Zavala gives bounties for void ability kills ans volatile rounds but then you need to be solar to get credit for playing??? Why force a certain subclass on players??

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        • Freelance in QP. The system you have in place is not what we want. Solo players want to face other solo players./

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        • Warlock is in dire need of some form of burst movement on other subclasses than just icarus dash. Arc- ionic blink- self explanatory just make it useable outside of just super, no reason to be locked to super. Void- dark blink- same as before useable outside of just super, no reason to be locked to super. Stasis- shatter blink- almost the same as dark blink but doesn't cover as much distance and on exit releases a small pulse of shatter, so warlocks have an instant shatter finally. Strand- reality shift- small tug at the strands of reality to shift position, outside the grappling hook this would just be minor adjustments to positioning and stopping momentum cause warlock glide will just send you off a cliff sometimes. Even if alot of these become class ability replacements please make them useable in mid-air atleast for survivability

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          • Can old Vaungiard/Crucible/Iron Banner ornaments be added to the Rememberence kiosk? Theres so much armor that no one is using because they werent here to get it.

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          • Edited by Seki: 1/25/2023 12:54:30 PM
            I know that a lot of these ideas require a lot of work. Yet I am confident that these would improve the game. I am aware not oll of them can be combined in a reasonable manner. As most of them are meant to work "standalone", leaving some "incompatible" out for the sake of including others would be fine. [u]Balance[/u] - some more meaning for mobility (maybe like 2.5 reload and handling/tier) - pvp balancing shouldn't impact pve so heavily and vice versa (witherhoard, geomag were bad examples) [u]QoL[/u] - bring numbers ingame for perk descriptions (maybe on an "see details" screen) on weapons/armor; iE have [i]One for all[/i] written out "Shoot 3 enemies with less than 2 seconds in between to gain a 35% damage bonus on this weapon for 10 seconds" (or similar) - add more numbers to our HUD (toggle option if ppl want to keep it as is): health+shields, ability cooldowns - numbers for the class ability cooldowns based on the class stat tier in the character screen - increase the amount of buffs and debuffs we can see on screen (all of them if possible) - also better sorted (like raid mechanics shoudl always take priority and be in their own group of buffs/debuffs a little away from our own buffs) [u]Loot[/u] - make items remember the guardians of the session where it dropped for 60 minutes. Within this time, people can gift the item to another member of that group - give us a choice of 2 weapons every week for Nightfalls (even having 2 strikes active with each having their own weapon would be fine to me) - the possibility to shrink the loot pool of encounters (dungeon, raid, dares...) by eliminating specific items from a list - adept weapons with double perks on master dungeon weapons - the ability to change a single perk/trait/masterwork (only one of them) on weapons from master dungeons/raids - the ability to change traits to their enhanced versions on weapons from master dungeons/raids - have class items as one time unlocks being able to be pulled from collection and to never drop after haveing been aquired (if powerlevel is to be removed, this works fine. If we keep the pinnacle system though, more thouht process would be required (for example exclude the class item in the level calculation and be able to pull it at current level)) [u]miscellaneous[/u] - have damage instances better respect their source (iE if a weapon applies volatile rounds and the explosion gets the kill, let weapon perks like rampage as well as for example orb generators from weapon kills trigger) - an individual setting for global difficulty with increased rewards at higher difficulty (this needs more thought as it is probably hard to integrate when people (on hard setting) can have others complete a public event for them on easy mode - update Moon and Europa weapons with new perk pools and bring them into the origin-trait system - bring back variable nightfall difficulty (keep the existing ones as presets) as with the card we had from Xur back in the day. Increase the reward lines for all tiers (e.g. Nightfall weapon drops 100% on master, adept stays with double for GM on 100% but an exotic is guaranteed as well); with the possibility of heavily increasing the rewards along with the difficulty on the card - increase the size of the vanguard ops playlist; this is getting stale very quickly right now. Example: keep only one Battlegrounds (3 is too much), add one Psiops, (maybe Sever), one Heist battlegrounds as well as introducing more strikes to existing destinations (moon only has one, there is room for more). ( I'd wish the old strikes back, but it is probably not happening). - bring back or add gambit maps - focus with Zavala (please don't take as much time as with Shaxx after having it on Drifter for multiple seasons) - Rework/update out of time exotic armor. - Increase vault space. It is time again. - multiple perks to switch on crafted weapons - remember which perks we had unlocked on crafted weapons so recrafting from enhanced perks doesn't hurt as much (say, crafting away from an enhanced perks and later bringing it back will only be at base 300 perk cost instead of the 2000). - bring a few more abilities (for example melees for stasis titan and void warlock and supers for all stasis) - the ability to have seasonal story progressed on all characters by only playing one -better, more interesting public events and better rewards for specific difficulty triggers (iE an own weapon pool per planet - reissuing would be fine (for example Dreaded venture on EDZ)) - remove the power levels. Making activities a set difficulty on certain presets (iE -5 for Heist battlegrounds) would be nice (combinable with the global difficulty setting if possible or make it one feature altogether) - more interesting catalyst objectives than just "kill 500 enemies". Take away the timegate and Worldline's catalyst objective was really cool (touch of malice is a good one too). __________________________________ [b]A not thought through idea:[/b] [u]dungeon vendor[/u] - has a card to buy that tracks (for the current week) which encounters were completed in which dungeon. If from a single dungeon all encounters are complete, then once per week per character, the player can buy an item of choice from that dungeon at the vendor (can be done for multiple dungeons) - Q: should the dungeon vendor have certain rolls to buy like Xur in addition to being able to buy randomly rolled with the card? - Q: should the vendor track the number of times, a reward was given out for each dungeon and say at 40x on one dungeon yield the exotic? - Q: Could the above be applied to raids too? __________________________________ [u]Feedback without an idea of improvement[/u] - I dislike enhanced perks on "basic" crafted weapons. I'd have liked the following better: crafted weapons can perfect all barrels, mags, trait combinations as it is now but cannot go enhanced perks. This would have prevented them from being "better" than dungeon weapons for example (this is of course not the whole truth as a lot of the dungeon weapons have unique combinations). Adept weapons, being rarer in nature will most of the time on the "good" trait combination have flaws when it comes to barrels/mag/MW. To offset this and gain the prestige, only these should have been allowed to have the traits on them transformed into their enhanced versions. Now the system as it is with the enhanced perks everywhere cannot be taken back, and I have no good idea of improving here for the sake of adept weapons. [u]Gimmick[/u] - (much) more locations for Xur. Either one per planet or let him possibly be anywhere and make it a weekly community event to find him.

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          • Edited by illz: 1/22/2023 10:58:52 AM
            36
            As somebody with thousands of hours in PVP alone, 350,000+ pvp kills, multiple day 1 raid clears, thousands of dollars spent on the franchise, clan leader for 8 years who has met thousands of players- one thing is clear: PVP has regressed since Shadowkeep, it is undeniable. The current state of the crucible is not acceptable and it has fallen from grace since Forsaken. Every single change has been bad for the health of PVP and its human players. This has to be the only game in history whereby hardcore players concerns- whom are able to objectively and collectively express these coherent concerns about a game- get ignored time and time again. To the point that this is the last time I will ever write feedback as it feels like a waste of time over the past 3 years+ Here are some [b][u]FUNDAMENTAL [/u][/b] changes that simply have to manifest. - [b]Bring back all maps that were removed over 2 years ago- stop dripfeeding them back to us over 4 years[/b]. 12 maps were removed and now they are getting drip fed back. This is frankly a joke and has caused so many people I know to stop playing. There is no excuse. No other franchise has done this in the history of gaming. Who thinks this is what we want? Not one player wants this. - [b]Connections in pvp are unacceptable for an indie game let alone AAA. It is 2023. The hybrid p2p does not work with sbmm. It is unplayable in the higher bracket. Why is this experience considered okay?[/b]. Imagine spending thousands of hours in pvp. Getting better over time. You implement sbmm. Now its impossible to play a casual match without people from the otherside of the globe teleporting into walls, delay, no damage etc. This has been communicated immensely by your biggest streamers and it gets ignored. You say its loose sbmm. Its not. It needs to be more granular. I meet the same people every single day and they lag. Is it their fault that we are being matched due to sbmm and then they lag? Your matchmaking is matching us from canada to eu on a p2p system. So if i report them, how does that make sense? If we are having a forced 50\50 win rate you need to listen to human feedback. Its not just about data. Wins dont feel good and losses dont feel bad. The whole thing feels terrible because the first person shooter fundamentals are missing: players are teleporting. It feels like quake 2 on dial up. Thats right, im playing lanza, purechill, benny, fimi etc and theyre complaining they see lag, im seeing lag yet we all have perfect connections. How is this okay? Their reach is showing hundreds of thousands of people how laggy this game is? What happened to top -down? - [b]Balance controller vs kbm specific weapons better[/b]. There is zero reason certain weapons archetypes should have such a large disparity between input methods. Fusion rifles on controller are far more viable on controller. Dmt was always more viable on kbm. [b]LAST WORD A STAPLE EXOTIC OF THE FRANCHISE AND I QUOTE ‘got destroyed on purpose on mnk’ AND THE DEV SAID IT WOULD BE FIXED BEFORE WITCHQUEEN[/b] its been unusable on mnk for literally years yet plug in a controller and its amazing. How is this a thing? Its unreal. - [b]SBMM IN COMP WITHOUT LADDER MATCHMAKING [/b]. There is no combination of words in human history that could justify this. I shouldnt have to explain why this makes literally zero sense. In every other ranked game that has a ladder matchmakes using player rank. The amount of elo/ sr/ rank gained should be based on rank. Yes there could be mmr influences in gains/ losses but in no world should a player who is gold be matching max rank players EVERY GAME. From gold- until max rank. It seems like the rank system doesnt exist. There is no ladder. How can somebody who has a 0.7 be placed gold and fight other 0.7s until max rank meanwhile others place gold and have to face 2.0+s every game upto max rank? [b]RANK MEANS NOTHING AS PEOPLE OF THE SAME RANK ARE NOT PLAYING VS EACHOTHER LOL[/b] You can literally have somebody who is platinum and another person who is platinum and they will never face eachother because sbmm prevents it. So how are they the same rank? This is what makes me and many other hardcore players simply laugh and not engage in it. - [b]Listen to trusted players and streamers[/b]. And do something about the toxicity towards streamers and good players. Why are people allowed to openly hurl abuse at streamers on your forum? If streamers hurled abuse at lesser skill players theyd be witch hunted. Streamers generally have real, in the trenches insight about the game. Players like frostbolt, lanza, 5000 watts, aztecross, fimi etc may not say what you want to hear but thats the best type of feedback. I cant help but feel as though the streamers kept close are ones who are too scared to tell the truth. Echo chamber imo. [b]STOP IGNORING PLAYERS PLEASE WE WANT THE GAME TO BE ITS BEST AND STOP THIS CYCLE OF REGRESSION [/b] I’d voluntarily feedback to bungie and deliver sentiment officially if I could. I thought thats what cm’s did but It feels like we are not being heard. My actual being is willing to cooperate and help your business thats how desperate we are to be heard. Until then, its too easy to simply play overwatch or apex legends. Had destiny simply kept up what it had going in forsaken pvp era Id happily be playing more destiny and keep buying silver. As far as pve, I have a couple day 1 raid clears and have been raiding since 2015. I no longer look forward to expansions and seasons may as well not exist for me and my clan. Expansions give around 3 days of excitement as we prepare for the day 1 before its back to crucible except we dont do that anymore because we arent allowed to be good, it has to be a forced 50/50 win rate. You balanced lobbies prior to this season to ensure good players had multiple new lights weighing them down which was awful for them and good players. Now we have forced 50/50 with zero player expression as there is no agency in play. All players have to slog through massive maps, passive play and AWFUL connections just because of data. This will hurt the game more than do it good. The experience isnt good even if the data shows minimal retention. Because your metrics are comparing retention to a period that HAD ZERO PVP SUPPORT and contrived lobby balancing. Pvp is an integral part of destiny whether people agree or not, pve is finite as expressed by the exhausted seasonal model. Pvp needs to be harnessed by plentiful rewards, cbmm and a sense of fun. A faux comp mode that utilises sbmm and has a non existent ladder and rewards 1 sunset weapon is not it. I’d personally start by introducing eruption into regular play. You said yourselves how well it was received and then thanos snapped it out of existence. Same with the first week of trials, then you continued to try change it and it just got worse. Same with AE. Same with slide changes. Oh and shadowbanning maps is just one of the worst things I think you could of ever done, as well as weighing others to suit a meta. Destiny feels like the truman show these days, or a mobile game. Everything is contrived and faux. Forsaken felt like a true masterpiece with aspiration and wonder. Everything now feels manipulated, easy or artificial. Pvp and pve. If you want immediate positive player sentiment then stop wasting time on things that negatively hurt players. Playlists need love. How can you remove 12 pvp maps, nerf in air gun play, force large maps, remove small maps from rotation, remove strikes, removr gambit maps/ gambit prime and expect things to be okay? The seasonal model is sooooooo boring. Why is nobody in the office saying this lol. Players want the fundamentals fixed. We dont want 50/50 wins. We want our 12 maps back and then like 3 cool maps with each comet expansion. We want multiple strikes per comet expansion. We want gambit prime with cool new witchqueen gambit maps. Make it exciting. Unfortunately we are worse off than we were post forsaken. So its such an awful starting point. How can players intrinsically feel excited (aside from messaging to hype them which is artificial) when you have cannibalised destinys core activities? You need to be hungry again. Player sentiment is low. I don’t care what big data says, i’m in the trenches. Comet expansion less than a month away- 6 years into the game and sweeping sandbox changes are being made, reverted, made reverted. For example: The single new map in 4 years is disliked by the majority while you simultaneously remove 12 maps. Rift was disliked by the majority. Ae disliked by the majority. Seasonal model disliked by the majority. Sbmm and p2p connection disliked by the majority of invested players. Trials is disliked by the majority. Comp disliked by the majority. Dmt buff disliked by the manority. Map weighting disliked by the majority What I’m seeing is utter disconnect. Surely somebody is feeding back a general sentiment on player feedback? Or does that not matter because big data is showing logins? Either way- I seriously think if I could condense this whole thing into one sentence: What made Destiny 2 great? [i] [b]It was the aspiration and will always be the aspiration for loot, end game content and cosmetics. Playing the great equaliser will only hurt Destiny because it lives and breathes off of player aspiration. It is okay to have amazing loot behind end game. It compels. It is okay for people to bottom frag. It compels. There will always be somebody better thus there will always be aspiration for me to grow. There will always be better loot thus there will always be aspiration to play hard content.[/b] [/i] If you ever want some help i’m available. I have a degree in comms / consumer psych and a very deep insight as a player but frankly, I cant bring myself to play until changes are made or undone.

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            • Edited by CORPERATE COMMANDER: 1/23/2023 11:23:17 PM
              Please Stop nerfing stuff and start buffing stuff the game needs to be fun not a chore especially since we are expected to play the same content multiple times for rolls, people need to be able to make builds strong enough to carry players since the majority of stress from lfg is people not wanting to carry people because of how annoying and unforgiving some parts of the content can be to farm for gun rolls and the constent pointless nerfs do not help this whatever In game fireteam finder and mm need to be implemented when lightfall is released not after ,to gain players faith your actually taking feedback serious since the sheer amount of players that have asked for in game mm for dungeons is un real Shaders at the exotic kiosk that can be bought obv not raid exclusives but seasonal shaders Keep it up with the seasonal playlists like heist for example but also please start putting some seasonal activities on destinations aswell like we had with arrival and season of worthy so we have the seasonal playlists at the helm and also random seasonal activities on destinations that the public can join Give the new lightfall exotic auto rifle a quicker ttk time Remove dodge nerf to hunters it was not needed one bit atall and literally messes up every build a hunter has to use Activity chat wheels that alter depending on the activity you are doing for basic communication would be good for players that don't like using a mic .also a ping system so I can mark somewhere for a fireteam member Proximity chat in the tower would be good for getting teams together but only the tower as to reduce potential toxicity Exotic armor pieces need to be exotics give them an artifice slot once mastercrafted Stop letting nerfs from pvp effect pve Un nerf glacial grenade and titan slide melee aoe you have people crying about citans when glacial grenade would of sorted that I cannot believe you've listened to these elitist so much that exotics are nerfed that bad that your top eletists struggled against a titan stood behind a paper wall, an un touched exotic from forsaken Trials change it to ten wins a day no matter how many losses gets you adept weapons but no armor glow ,armor glow is still left for players that go flawless 7 wins in a row and reward them with adepts trials weapons red bars that are craftable after 5 of the same weapon with a red border. The game mode needs more players same as pvp in general when you first introduced sbmm pvp was amazing soon as you loosened it I'm sure you lost more players than the sweats you Brought back Strikes should be upgraded every season to suit the season like we have with dawning with snowballs in strikes for example season of the plunder change the snowballs to stationary cannons that the guardian could fire that could even possibly stun champs would of been fun or like with this season have the snowballs changed to little warmind grenades that can be thrown Rose needs an ornament to give casual pvp players a reason to play comp after getting it plus make a new ornament every season for rose that's themed on the season that is active Sbmm is good and needs to stay I'm not bothered if it feels like a sweat fest if its an fair even game Vault space increase is a must at this point Lock pvp fps to 60 hrtz all platforms Stop nerfing abilities cooldowns in pvp if the elitist want a playlist that's about gunplay play give them a seperate playlist that's comp that literally has no abilities or harsh regen times that way you can keep the power fantasy in pvp in one playlist and hard-core in the other one Sadly atm I am really contemplating about a refund in all honesty with the constant nerfs to anything fun ,iv not even played since the latest nerfs and speak about more nerfs for lightfall and I want this game to be a fun power fantasy but it feels like the devs are going the opposite route As a guardian I appreciate bungie being active with the forums from a guardian with over 3000 hrs in game

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              • Let us choose what stat we want to masterwork. Like it used to be on year 2 or something. Tired of random masterworks. RNG is the worst its ever been.

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              • Please please please for the love of everything you hold sacred buff Daybreak, Chaos Reach, and Stormtrance. Literally the worst supers in the game by a WIDE margin. Daybreak needs to get the insane speed boost on burst glide returned and everlasting flame to extend super on kills. Stormtrance needs a duration boost, a speed boost, and a 70% damage boost to all PvE enemies save for bosses Chaos Reach needs to apply jolt and get a 80% damage boost to all orange and yellow bar enemies including bosses.

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                • Edited by jr_0081: 1/24/2023 4:16:56 AM
                  Besides the things I said before like the raids,old campaigns,and the past season activities I will also like to see the revelry one more time because I missed out on it and crimson days were good and I am missing the bow,SRL,and past season story missions like season of dawn and season of the splicers and prison of elders and skolas revenge will be nice to have again

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                • If dunemarchers were a warlock exotic they would have been nerfed 7 years ago. Look at exotic usage bungo

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                • Started a new topic: We need Dedicated Servers(52 Replies))

                • Some form of Healing/Empowering Rift replacement or augments that change what they give for standing in them, like an ability rift or a following rift that is smaller, in this regard some of the rift exotic could be reworked a little, like vesper of radius could release a wave of energy based on subclass and sanguine alchemy could give subclass keywords like jolt/volatile/slow/burn/tethering?(strand keyword?) to weapons while in your rift based on your subclass.

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                  • Update patrol, instead of getting legendary shards and crafting materials from just dismantling weapons, put them in public events and other patrol activities. Maybe add special bosses that spawn and drop exclusive loot. Have alerts that say X destination is dropping bonus crafting materials. And up the fireteam count to five maybe. I think this would make patrol feel alive and a main part of the game.

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                    • Let Patrols and Public Events grant Vanguard Rep (Taken related ones could grant Infamy).

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                    • An update to xur, can we add all red borders between season 15 an 19 to xurs inventory an let me use the exotic Cypher to grab one each week. If there just going to get removed this will help still have a bigger crafting pool, as well as player that have all the exotics can use the Cypher on something else because I've had the same Cypher in my inventory since it was introduced.

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                    • Edited by Chunk: 1/24/2023 12:26:26 AM
                      Every currency in game is unnecessary.. You could replace everything with just glimmer... Want to master work a weapon 20k, armour 50k, exotic armor 200k, focus a weapon 100k n engram, seasonal crucible vanguard trials price depends, craft a weapon 100k, craft an exotic weapon 300k , eververse ornaments, shaders, transmates 50, 100 n 200k. Everything can drop and dismantle to glimmer... Need more glimmer GO PLAY THE GAME, harder the activity more glimmer gains... Nothing wrong with simple..... unlock the glimmer cap and trade in all current mats for glimmer and set insane prices. This would save so much space ..

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                    • Unset all weapons even pinnacle ones , at this point it doesn't matter.

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