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12/31/2022 7:03:41 PM
11

Intellect armor stat

At this point, it's the most useless stat to have, and it's incredibly disappointing to get a high stat armor that's intellect. The stat should just be taken out entirely.

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  • One thing they could do is allow intellect to influence how much energy you get from orbs of light. The higher intellect you have the more energy you get

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  • Orbs of power should drop inherently and intellect could maybe increase their drop chance? I’ve heard a recommendation that said intellect should be in charge of class ability regeneration for all characters but I’m not sure I like that. Mobility could use an obvious buff too. Speed, slide distance, maybe even minor handling or reload buffs.

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    • Mobility is the most useless stat. Only hunters have to build into it and titans and warlocks can go max recovery and max resilience with no drawbacks. Mobility needs a buff.

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      • Edited by VanHeath: 1/1/2023 8:38:51 AM
        I agree, however max Intellect is useful in Mayhem and Trials. Personally I only care about Resilience and Discipline. In PVE orbs can heal you so Recovery isn’t that important, and in PVP the TTK for most weapons has you dead before Recovery is even an issue. Most annoying is XUR knows how we feel and yet shows up with nothing Mobility and a Intellect armor every week.

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      • Not in pve where wells are all over the place. I have 100 int on all 3 of my characters and depend on wells and pugilist/demolitionist to spam abilities.

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      • I’d have to agree with every other comment stating mobility is the weakest stat, and I’d argue strength is actually not far behind. Hunters can bypass it altogether depending on which dodge they choose, and Solar Titans have a hammer that they can have near infinite usage of if they pick it up after throwing. And that’s not including how nearly all melees have a faster base cooldown than most grenades, there’s a mod that gives free 20 strength so finding it on armor matters less, and plenty of aspects, fragments, and exotics straight up immediately give it back to you with a kill.

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      • Edited by LocoToopa: 12/31/2022 9:47:46 PM
        Nah, mobility is. Especially if using a titan, it literally makes you slower! 🤣 Intellect in pve has always been useless as there are ads to kill/orb sharing/other mods.

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      • It’s only good in high level PvP because whoever can get the first super can usually determine the outcome of the match.

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      • Oh idk... I was running 40 intellect in comp was getting one super per game changed it to 90 and now can get 2. Seems useful to me. Mobility on the other hand that's useless basically 100 mobility is the equivalent of a light weight weapon. Mobility should be tied to ae or sprint speed. Move all 3 characters class cooldown to recovery to keep it fair.

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        • I still run 100 intellect with my mobility and recovery for PvP and it can absolutely turn the tide in trials for example. With it being unpopular to build into these days more often than not I'll have my super before the enemy, which in trials can practically get you a free round win

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          • Why I love my power up charging in less than 5 minutes. I mean I love the stat and clearly don't. But everyone has preferences.

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