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Destiny 2

Discuss all things Destiny 2.
Edited by indo: 12/27/2022 6:08:12 PM
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indo

I hate RNG for raid/dungeon exotic drops

Some players get the exotic on the first try getting carried while other players need to run it 200 times. Why not garanteed drops after like 25 clears? I think players done it enough by then that they just earned the gun. It is ridiculous it sometimes takes that long. Or make the boss that drops a raid/dungeon exotic always farmable.

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  • It's the EXACT reason I don't bother raiding in this game. Literally every other game I pay money for or subscribe to allows me to earn endgame gear in at LEAST one way that guarantees the gear is mine. OG Malice and Outbreak were the sole reasons I got into raiding in D1 and it completely baffles me that they walked back that design and that anyone in their right and rational mind would support such a wasteful design choice. It pains me to admit I still give Bungie money just to see how everything ends with Final Shape. Even then, it's getting harder and harder to convince myself to put Lightfall in my cart.

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    • Yes, every dungeon exotic should be guaranteed at 30 clears, I mean it’s not as if it’s going to be left untouched unnerfed unbuffed. Let people enjoy it while it’s new

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      Guardian, Archon Of Light
      Guardian, Archon Of Light

      Archon Priest Of House Light - old

      Especially Exotics that were quests in D1 , these poor new light missed out on making a gun out of a body part of each boss you kill along the way

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      • Just got my Touch of Malice on my 66 clear. Not mad cause it's bad.

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      • Edited by Docyx13: 12/28/2022 2:17:44 PM
        I hate quest exotics for raids and dungeons. There really isn't a thrill of getting the drop from a quest. I also hate that some people (myself included) end up running a raid or dungeon 50 plus times before getting a drop. I like the idea of a guarantee after 25 or 30 looted runs.

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        • It's getting really obnoxious.

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        • Edited by pcln3806: 12/28/2022 4:56:22 PM
          I get why they do it, but they should either add bad luck protection or just make the exotics perma farmable (just no legendary item drops for raids) Raid exotics have more problems other than people being unlucky, like how they put too much importance on the final boss encounter, but those would probably be the simplest solutions. Personally I would rather have exotic quests for them since they can be really cool but it’s clear Bungie isn’t interested in ever doing that again

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        • I hate the fact that they lock buildmaking behind playing extreme endgame content 3 times a week. I’m more on the casual side, I like running dungeons periodically but don’t really have time to raid, or do it every week. Obviously, I shouldn’t have everything in the game, but having weapons like Heartshadow and collective obligation locked behind walls that I’ll never reasonable complete really hurts. I think there’s a difference between adept Fatebringer and an exotic. The exotic should be locked behind a quest, like touch of malice was. Completing the raid should be just part of getting the exotic. Then the catalyst, god roll legendaries, etc should be what the more hardcore players chase.

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        • The exotic should be buyable with enough spoils and an ascendant shard. Honestly, that would fix it and get me raiding again.

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        • The exotics aren't even good. I literally have never seen anyone using Touch of Malice. Not one time.

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          • You hate it, i hate it, every single player hates it. That's why Bungie loves it. A way to make players come back every single week. And it clearly works. People like you and me keep running that hamster wheel. Bungie loves high player engagement numbers to satisfy their investors. That's why all their systems are designed to work against the dedicated players. They will grind it out anyways, might aswell maximize on wasting their time. Sad truth.

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          • Sounds like this game might not be for you then. Plenty of other games that don't have rng focussed loot.

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            • [quote]Some players get the exotic on the first try getting carried while other players need to run it 200 times. Why not garanteed drops after like 25 clears? I think players done it enough by then that they just earned the gun. It is ridiculous it sometimes takes that long. Or make the boss that drops a raid/dungeon exotic always farmable.[/quote] Takes 30 minutes every week to try 3 times for a dungeon/raid exotic its not that big of a deal

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              • Server RNG is worse though! 🤔

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                • They need a reason for you 2 keep playing. Never gonna happen , sorry

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                  • Same. I loved exotic quest in dungeons, did all of them solo, but now they're rng, low effort and annoying. It's so much worse.

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                  • The exotics should drop on the first completion for everyone. People don't have time to play 24/7.

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                  • I think the raid exotic drop is fine, but with weapons craftable boy does it feel pointless and painful trying to do fresh runs anymore. Im at about 55 attempts at malice and no one ever wants to go back lol which is a big difference compared to vog, dsc, gos etc.

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                  • 35 runs sounds reasonable. Some guy mentioned the triumphs giving you a boost in exotic drop chance like the dungeons.

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                  • RNG in this game feels trollish at this point. Raid exotic acquisition feels trollish. It feels insulting and doesn’t respect player time investment. No one likes being helpless to increase their chances at getting something. We’ve reached a point where RNG hinders something as simple as trying out new builds. That’s unacceptable and unreasonable.

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                  • Rng exotics need a cut off point

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                  • At least Dungeon's are clearable in 20-30mins for most players, in addition to being "solo-able". I literally don't Raid because I value my time and clearing activities, as well as maintaining my player autonomy. I can carry every dungeon solo if need be. I can queue them 100 times solo if need be. But a Raid will always force 6 players and take +2hrs for 90% of the playerbase.

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