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Edited by Hawpy: 12/26/2022 5:38:24 AM
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SBMM in concept isn't bad, but it has somehow been implemented in all the wrong ways. It shouldn't be anywhere near a casual playlist, for starters. I'm sorry to the people who are on the lower end of the skill spectrum, but SBMM makes games insufferable sweatfests at all skill levels, defeating the point of a playlist being casual. Imagine you're playing in a perfect SBMM lobby against someone of your exact skill level - barring external factors, how will you beat them if you're using a loadout that is even marginally worse than theirs? Theoretically, you won't, which means you have to use the same thing as them, as does everyone else. It should also not be involved in the revamped Competitive system, if Ranks are going to stay as they are. SBMM overrides rank, which makes the rank mean nothing. Due to the cap on where you can place this season, it's entirely possible for an Ascendant-quality player to be placed in Gold III, lose a couple of matches against other Ascendant-quality players and then be demoted to Silver I..............where they'll continue to play against Ascendant-quality players. Rewards are also an issue that stems from this. Gaining Crucible rep at up to 1.5x the base rate is hardly an appealing reward for anyone looking to climb the ladder. A common analogy I've seen for SBMM is professional sports teams - they are separated into divisions, which the best can move up from and the worst are demoted from; the top teams don't win the best rewards by only beating the worst ones. The flaw in this is that the winners of each division get vastly different rewards, because their matches are at different levels. In the current Competitive system, players get the same reward/progression - the top 1% sweating it out get the same as the bottom 1% bumbling through matches. To use something I'm familiar with - in England, the most recent winners of the top football league earned £160m through a combination of prize money and TV rights; the winners of the fourth tier got about £900k. While it's an extreme example and highlights a very different issue, it illustrates my point.
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  • Yeah I agree. I think SBMM isn't a bad concept because it allows the lower skilled players to play in an equally low skilled environment. I also agree that it has been implemented in the completely wrong way and, as you said, if ranks are going to stay as they are then SBMM needs to be replaced by RBMM.

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