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12/23/2022 4:19:27 PM
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Warlock Needs Burst Movement

Warlock is in dire need of some form of burst movement on other subclasses than just icarus dash. Arc- ionic blink- self explanatory just make it useable outside of just super, no reason to be locked to super. Void- dark blink- same as before useable outside of just super, no reason to be locked to super. Stasis- shatter blink- almost the same as dark blink but doesn't cover as much distance and on exit releases a small pulse of shatter, so warlocks have an instant shatter finally. Strand- reality shift- small tug at the strands of reality to shift position, outside the grappling hook this would just be minor adjustments to positioning and stopping momentum cause warlock glide will just send you off a cliff sometimes.

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  • This is why I tell people to learn how to play their own class. Use burst glide and learn how to skate with it.

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    • a boots on the ground dash move like what arc Titan has would be nice, especially on void subclass.

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      • We dont need more dodges in the game, just play a hunter if you want good mobility so bad

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        • Why? They’re not the mobility class.

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          • So how would you use these? Are these jump options? Class abilities? Melee abilities? What's their cooldown?

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            • Warlocks don’t even deserve Icarus dash

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              • I’m actually ok with all classes having movement abilities. But I think Hunters should still retail versatility and better agility. Probably the easier thing would be remove the cool down from all movement melees if no damage is done. The more complicated method would be to focus more into the class identities. Titans are melee based. They hurl their body in a direction. So no Arc booster. Remove the cool down from Ballistic slam if no damage is done. Since shiver strike doesn’t require sprinting, if no damage is done it has a 5 second cool down. Hunters, yours is still on your class ability, so you lose blink again. But all subclasses gain a 3rd dodge ability; it has a second charge and and 5 second cool down per charge at max mobility. Also at max mobility jumps get a slight boost to velocity. Warlock mobility is primarily a jump teleport, ie Blink. Solar sees the most change with Icarus Dash being primarily for heat rises usage for mobility while hovering. And so you can pick either blink or Icarus, but not both.

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                • I’d settle for blink on all warlock subclasses as a fourth jump option, and completely removing the hit box like the nova warp mini-blinks.

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                  • While I don’t disagree necessarily, I do think blink should be on all classes because warlock.

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                    • Agreed

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                      • They dont. You want burst movement then go on the agile class.

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                        • Not with sbmm. That stuff and the dr needs to be kept to a minimum.

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