Especially when solo triumphs are a thing. Is it hard? No. But...do I really wanna 20 phase the harpy or Persys while solo? I don't see why a dungeon boss should have so much health. It doesn't add difficulty. It's just time consuming.
If it guaranteed the Exotic weapon or maybe even an ornament for it, I'd be more inclined to do it. But otherwise I'll take my chances.
Edit: Not really 20 phases, people 🤦
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16 RepliesEdited by Artisan: 12/23/2022 5:16:06 PMOther than forcing people to play how Bungie want us to play, there's no good reason why we can't choose to play either solo, with one friend, or with two, and not have three different de facto difficulties all just for same rewards. It makes no sense. It can only advantage the company and thats at the expense of players. There are no downsides to giving players choice. An "easy mode" shouldn't only be available - and completely forced - for threes. And, also, a "challenge mode" shouldn't only be available and forced for soloplaying. Make it so "normal" MEANS Normal, "legendary" MEANS Legendary, and even potentially on to even harder modes but AVAILABLE to all fireteam sizes. Rewards should be appropriate to the actual difficulty. Especially now they're selling these separately. Especially when there's a marked lack of general-level solo activities, once anyone has done Strikes a 1001 times. Especially when Dungeons are a selling point of Deluxe editions. Especially when they've shown difficulty-scaling or difficulty-equalizing works and that this is highly popular in the WQ Legendary Campaign. So much for theory. The truth is the roadblock is only in a few players minds who are kidding themselves or are confused that theyre losing something or dont care about just how much is definitely gained for many more, but more significantly the lack of "velocity", willingness, and responsiveness from Bungie to innovate.