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Destiny 2

Discuss all things Destiny 2.
Edited by WulfPak666: 11/23/2022 2:42:39 AM
31

I can see why nobody plays Shadebinder in PvP

After my 2nd slog through the ol Iron Banderino finishing the 2nd reset, I decided to do the 12 matches and then some on Stasis as opposed to Arc and boy howdy, I noticed a handful of things. TL:DR [spoiler]- Playing matches with crappy connections makes your freezes and tracking abilities very inconsistent and that kills the subclass, especially when it's happening a lot. Not being able to or consistently freeze people when the subclasses entire gimmick is to freeze kind of makes it an uphill battle while wearing roller skates. In other news, Iron Banner being Iron Banner. Shadebinder is good, but not when the connection are cheeks. I blame Crossplay- [/spoiler] 1. Cold snaps still suck balls even with the exotic gloves that "improve" them. So many times I toss one of these bad boys at someone it will literally zip away from them, zip back towards me or get confused and not even spawn a tracker at all. These are good for spamming turrets and that's literally it. Duskfields feel absolutely useless and Glacier grenades were fine, but usually didn't do much for me except slow my death from all the Golden guns running around. 2. Freezing in general seems to only work half the time. I've had countless instances where I'd hit an enemy with something that should freeze them whether it be from the grenade, the melee or even the Cyrothesis alt fire and they just straight up will not freeze whatsoever. They'd have the icy coating over their body meaning they got hit by the freeze but they'd just keep running around like nothing happened. I've even popped the freeze rift on someone, their body turns blue, I hear the "you freezes someone" sound, but then they kill me, they run away and then they freeze a full 4-5 seconds AFTER they got hit by the freeze AoE... 🤷 Or my favorite is when you shoot your freeze punch at someone trying to rush you and you watch your freeze ball zip and hit them, they turn blue yet they don't freeze and shotgun you only to fully freeze after you died. 3. The Super feels inconsistent at best and straight doodoo at worst. My issues seem to be the same as with freezing in general. Now for those who don't know, you NEED to freeze someone before you can kill them and there in lies the problem. The seeking snowballs you shoot just seem to have a mind of their own. Sometimes you'll shoot them towards people and they will do as the coldsnaps do and either zip right passed them or bugger off into the wall or the floor. Other times they will hit people.but they won't freeze until some time later. The tracking seems to have a very specific sweet spot before they actually track but the issue is your frost pulse that shatters has had it's range reduced a lot since release and it doesn't go as far as you think it does, meaning if you freeze people you're going to have to get closer than you should in order to pop them. Shadbinder is slow as hell and has no counterplay to fighting other supers other than "please god freeze them" and even so, when you duel another super, you need to freeze them twice and pop them twice. Sounds simple right? Should be, not it's irrelevant when your freeze balls choose not to freeze or not to track. Might as well but the controller down and die at that point. Now I know a bunch of people will swear by Shadbinder saying like "oh I main this and have a 4.0 KD and win everything ever" and right on, I'm happy for you. Care to tell me what I'm doing wrong? I've heard Shadbinder feels better and is way more consistent in 3v3 which would make sense. Maybe the super tracking is trying to account for a bunch of targets at once and they sh*t the bed or something? I dunno. 99% of these issues seem to be affected by how laggy a mach is (except coldsnaps, they suck even in PvE too), which is very often. Now when the stars align and the overall match connection isn't a dying hamster on a wonky wheel, Shadbinder feels great. Nothing is better than chainging freezes with Crypthesis and iceflare bolts or shutting down Arcstriders or Thunder crash mid air with the melee or cold snaps. Come to think of it, I didn't see much Warlocks in iron banner overall and if I did they were Well or Stormcaller. I saw a decent Nova Warp at one point. Tons of strikers, Arcstriders, Goldie's and tethers tho. Whatcha gonna do 🤷

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  • And now you realise why no one uses stasis. Because shadebinder is the best of the 3 stasis subclasses in PvP. At least coldsnap is getting a buff next season.

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  • What are you talking about? There are so many people playing Shadebinder that I hate the class now. Don't mind me...I played more Iron Banner than I should have.

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  • Lol this is either satire or a skill issue. Shadebinder is the best of the stasis classes in PvP. Tons of control, strong super, insta freeze melee (that is inconsistent, I'll admit) Put on Osmiomancy and toss turrets everywhere. Plus, Coldsnaps are getting buffed soon Compare Shadebinder to Revenant and Behemoth: Revenant has at best a C+/B- class neutral game with the worst melee in the entire game. Has a B tier super. Behemoth has one ability, Shiver Strike. The best build is solely about having this up all the time. The best Behemoth player is nasty but it's a highly specialized build that really only excels in Rumble and 3s. F tier super. Probably the worst of all supers in PvP

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    • What are you smoking and can I have some? Shadebinder is really the only viable (and consistent) stasis subclass in pvp right now.

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      • Meanwhile in mayhem 15 bleak watchers eyeing me down…..

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      • Most of this is just plain false. Shadebinder is probably the strongest subclass in the game but the reason not a lot of people use it is because there are easier subclasses to use (invis hunter, solar hunter, arc titan, solar warlock) and importantly, each of those other subclasses has a faster super up time. Shadebinder’s super is cracked out of its mind but it just takes too long to get. However the overall shadebinder kit is freeze central. Melee freeze, rift freeze once you get good at knowing its radius, turrets. The enhanced coldsnaps don’t reliably freeze people, sure, however that’s not how you’re supposed to use them anymore. They’re meant to be used to get people to back pedal or jump to avoid the cold snap, putting them at a disadvantage because jumping in this game now means you can’t hit your shots. Coldsnaps are a distraction tool. If you don’t like coldsnaps for that, perhaps just focus on using your grenade charges for turrets and using a different exotic armor piece (obviously transversives or ophidians).

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        • real mistery , shadebinder is very very good inside pvp , neutral gameplay very good, and the super is the strongest in the game for pvp

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        • Totally agree. 100% unreliable. You can freeze someone point blank and before you can smack melee them they break out and 1 shot you with a shotgun. It got a little over nerfed compared to the other subclasses

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        • Dawg. This is a bad take. Shadebinder is not only THE BEST stasis subclass for both PvE and PvP but winters wrath as a roaming super is THE BEST roaming super in the game. Shadebinder is the only subclass that has true balance. Granted, it has a higher skill ceiling than most subclasses, it's an absolute unit of a subclass. Let's start with frost pulse, this -blam!- hits around corners and has a 5 meter AoE so it's a really good counter for shotgun apes. Bleak watchers are SERIOUS lane control especially when paired with osmiomancy gloves. Iceflare bolts are good for crowd control with its chain freezing. Now penumbral blast is good but it has a high skill ceiling because it has no tracking so you have to be damn near 100 on your precision. Winters wrath is the king of dueling supers. Only arc staff and golden gun stand a chance and you don't even have to directly challenge them to win, you can peek shoot with winters wrath. Also the super provides INFINITE GLIDE, so you should always be in the air when you're using it. The only knock, THE ONLY KNOCK, against shadebinder is that it's slow in terms of movement but if you think about how this subclass is supposed to be played it makes sense.

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          • Didn't read. Shadebinder is very, very good in PVP. It is packed with excellent abilities that hard-counter a lot of annoying playstyles.

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            • Use Stasis Turrets (Bleak Watcher). Pair turrets with Osmiomancy and you will be able to score a lot of assists and get a 5 streak going on. Before popping super, throw a turret in a room so you don’t get shut down right away, you’re a slow glidy boy while in super. Peak while shooting the super projectiles, use a special weapon to kill a frozen target or Ophidian to get more lunge but in most cases, you will melee instead of freezing so it’s inconsistent.

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              • It’s amazing in pvp

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              • Skill issue, I played shadebinder (not a warlock main) and destroyed just as easy as I would with Hunter.

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                • It’s awesome in PvE, that’s all that matters.

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                  • For pve yes pvp not so much I mean ... like you said cold snap suck melee suck i miss ppl in front of me and super super slow man i wish i can blink ... Plus the cool down man is that receipt to hard fail

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                  • [quote] 3. The Super feels inconsistent at best and straight doodoo at worst. My issues seem to be the same as with freezing in general. Now for those who don't know, you NEED to freeze someone before you can kill them and there in lies the problem. The seeking snowballs you shoot just seem to have a mind of their own. Sometimes you'll shoot them towards people and they will do as the coldsnaps do and either zip right passed them or bugger off into the wall or the floor. Other times they will hit people.but they won't freeze until some time later. The tracking seems to have a very specific sweet spot before they actually track but the issue is your frost pulse that shatters has had it's range reduced a lot since release and it doesn't go as far as you think it does, meaning if you freeze people you're going to have to get closer than you should in order to pop them. Shadbinder is slow as hell and has no counterplay to fighting other supers other than "please god freeze them" and even so, when you duel another super, you need to freeze them twice and pop them twice. Sounds simple right? Should be, not it's irrelevant when your freeze balls choose not to freeze or not to track. Might as well but the controller down and die at that point. [/quote] Had to freeze a Stormcaller twice in his super and before I could freeze him a third time he just tickled me with his super and it killed me from complete health. And I was near the limit of his reach up above him.

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                  • No one? There's been a lot of Bleakwatcher turrets in Crucible lately.

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                  • Edited by Kiro - 13: 11/22/2022 3:28:24 PM
                    Shadebinder is not in near as bad as a state as Behemoth and Revenant, granted you [b]HAVE[/b] to play osteomancy and dont ever expect your super to go off in a match. But again a way better place then titan and hunter stasis. I mean for F**ks sake they wont even give shatterdive 2 fragment slots when icarus dash gets 2 and cryoclasm will get 2 next season.

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                  • As a shadebinder main since beyond light im feeling personally attacked here.

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                    • I use Shadebinder. It’s good. Nowhere near as good as the Meta classes. I don’t use the cold snap I like the Ice wall. It chokes off battle points and can save your life. The main reason to use Shadebinder is the freeze ability. Many a time I have clutched up in trials when 3 apes think they are getting an easy kill and whoosh, the rift is placed and all 3 get frozen. It helps to use ophidians for the extra range melee here. The super is inconsistent though.

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                      • I use it, and it’s the next classs end game players go to once Well of Radiance is covered.

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                        • Skill issue

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                        • Skill gap I guess 🤷‍♂️

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                          • Animations are too slow for casual players

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                          • Edited by Harlan: 11/22/2022 12:24:43 PM
                            Look up a fella named Imagine on YouTube. He’s got some pretty cool builds for all warlock subclasses but his shadebinder ones are insane. Both DPS and cc. I usually only play solar warlock but those builds converted me Edit: this post was about pvp. Disregard me lol

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                          • Edited by Smough: 11/22/2022 4:42:18 AM
                            Shadebinder is a weird thing that takes practice and getting used to, which is why you rarely see it. The melee, grenades, and super are all pretty difficult to use right, and I can’t say there’s any way to [i]tell[/i] you what you’re doing wrong. You just need to practice and use it a lot. Get used to the speed and range of the melee, get better at tracking and hitting targets with it. Gotta get used to where to throw the grenades, how far from someone at at what angle. As for the super, really you just need to make sure your enemies are close to mid range. The projectiles will likely just be avoided at longer distances. You also need to kinda predict your opponents. Most will try to jump away, so aim a bit higher when you try to hit someone. It’s a rewarding subclass when it works, it just has a pretty high skill ceiling in pvp compared to other subclasses.

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