Ima be blunt, even as a hunter main, I’ve never utilized airborne effectiveness a day in my life in FPS games. Let alone D2, and I don’t think I ever will. Air movement in D2, from what I’ve seen, can be one hell of a ride. I’ve been annoyed when people fly up skyward just nail me with either a shotgun or Pargrin greaves, but that’s just peak Destiny. That hasn’t stopped me from jumping in the air just to pop my Super simply because it looks cooler to me. These changes have also made “Duck Hunting” people extremely less satisfying because they practically don’t exist anymore. That and a lot of people dislike the AE changes. Aztecross recently made a video going over y he thinks this is a really bad change and even quotes Kujay from a twitter post he made( the vid: https://youtu.be/E_QRJf23b64 ). To those that agree say y here if you want. To those that disagree, we hope you give us some type of convincing argument because for the life of the rest of us, we just don’t see it.
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8 RepliesAE on primaries needs to be removed. Keep it on specials. There. Problem solved
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its ok like it is
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Edited by Quiet_Bushi: 11/22/2022 4:55:44 PMHey Guardian. First of all, reguarding Aztecross, I like his contents in general. They are both funny and useful, but when is about SBMM and AE he really tends to overdramatize. I'm not saying he's wrong, just that is hard to me -and I suppose also for others- to listen to someone who seems to [i]"cry"[/i] over a thing so much [i](this doesn't want to be an insult, just an opinion)[/i]. AE is not different by many other changes Bungie added to the game. It has been introduced with an idea that on paper seemed pretty good: players in PvP taking advantag of vertical movement -jumping, flying over other Guardians ecc- expecially combined with some Exotics and Special Weapons -Stompes, Shotguns ecc- tends to get kills very easily and are hard to counter, expecially for less experienced players. So, instead to nerf everything -which would have been a mess- they added the AE stat which basically should have had the role of: [i]"Do you want to base your playstyle on verticality and movement? Good! invest on this Stat like other Players invest in other Stats for theyr playstyle!"[/i]. However, in a classic Bungie style, the idea from it's "abstract form" on the drawing board to the actual application didn't go well. We saw this when AE arrived in the game and players recorded clips of perfect Headshots in Air or while Flying with 100 AE and didn't hit a Guardian still at 1 meter. Bungie then [i]"improved"[/i] the Stat but it still has problems. For players like myself, nothing has changed. That's because I don't play an aggressive movement based playstyle, I don't jump-Shotgun or jump-Primary like others, so clearly for me it's still basically the same game as always. But I can see why who instead plays differently have problems in this. I don't think Bungie is going to remove AE, I suppose more likely they're going to improve it again and again until they reach a good compromise between theyr vision for this stat and what most PvP dedicated players like Azt want. However, as always, we'll have to wait. And only Bungie knows how much.
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9 RepliesIts REALLY hard to track people who can go straight vertical in less than a second. Hunter jump is the WORST thing to try and track, glide and lift are far more predictable. Point being, you already get the benefit of being able to do use whatever crazy movement you have, a jump ABILITY, to try and out maneuver the enemy(s) you are engaged with, which even includes using the SAME movement to be able to DISENGAGE incredibly fast and with little to NO risk what so ever. Being able to hit someone's head would be way to much benefit for an already powerful movement ability, and like I said, the hunter jump is the BEST at quickly losing someone who is tracking you. Especially in tight corners.
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AE is deserved. No more bunny hop Hunters.
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50 RepliesI like it, bunny hoppers are annoying
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9 RepliesThe blunt truth. AE was desperately needed to make the game more fair for less skilled players and to force the "veterans" to actually get good instead of being cheap.
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5 RepliesBlunt truth… AE was implemented to attempt to balance out the advantage base Hunter movement had over the other two classes in crucible. Yes… an extremely skilled Titan or Warlock player has a chance (and TTD took that type of movement to the Warlock and why it was so dominant for so long)… but… There is a reasons why Hunter use in crucible has consistently outpaced their overall usage in PvE that goes beyond aesthetic choice. For the life of Destiny (and D2 especially) players have put down their preferred class in PvE to pick up a Hunter for PvP and the reason was the movement gap (and Stompees just exacerbated it).
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3 RepliesEdited by NerfPaladins06: 11/23/2022 6:19:47 AMI don't care about AE one way or another. I just don't want hunters having nice things because I don't like the idea of people enjoying edgelord classes in games (assassins, snipers, etc) because it reminds me of the fat big kid on the playground we all knew who talked non stop about owning guns, knives, swords, etc. Ya know... Mister "I have a 20 guage". Hunter players are that kid all grown up. Also don't like how hunters feel the need to jump more than any other class. We get it... Jump shot 360 no scoping someone in the tower all the way from Pluto feels badass 🙄
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22 RepliesABE was a nerf for hunters mostly and to some degree solar Warlocks. Since it has literally no effect on 75% of subclasses, I guarantee you it will stay. The only other option is to change Hunter jumps to something more in line with Titans and Warlock "floating jet pack" style jumps. Otherwise, the change was very needed and will stay. So if you're going to beat this dead horse, start asking for new Hunter jumps.
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1 ReplyEdited by CORPERATE COMMANDER: 11/25/2022 10:00:49 AMImma be blunt too bungie did right by nerfing it I'm still makeing all my shots when I jump in the air, so far as I'm concerned it's a skill issue if you miss your shots
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1 ReplyTRUTH IS THE CHANGES ARE AMAZING!
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13 RepliesAE was only introduced to nerf experienced players and bring down the skill ceiling. It was just to cater to the lower skill bracket, these changes were implemented just before sbmm and they tried to spin it and use pretty words to make it seem like they weren't shooting veteran players in the face lol
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1 ReplyLiterally the only reason it was implemented was because they want new players for the other FPS's to migrate here. The problem with that is Destiny is a game that you have to want to play and then put in the work. The types of players that main those types of players want to be automatically good at it or they'll just leave. Instant gratification is the theme of todays youth. Its the science behind social media success. The default answer is good ridense but the truth is veterans are at the age where we have jobs and families. They have to replace us with fresh blood. The values in people in their early 20's are vastly different even in IRL. The unfortunate reality is that they have to build a game based on what attracts tomorrows consumer. Sbmm, AE, its all part of their plan. We are just ment weather the storm untill we r replaced.
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4 RepliesI never really cared about AE one way or another. I just don’t want the hand cannon meta back again. And that’s not because I couldent fight against it but it was the same for years straight with little to no variety.
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Bungie said it was "oppressive" 😂 We wouldn't want to oppress anyone now would we?
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1 ReplyI'm with Banshee-44 when it comes to airborne gunplay. "All that jumping around never sat right with me." I know that this is a space magic video game and not real life with real laws of physics, but my M.S. in physics makes it hard for me to pretend that they don't exist at all. Being able to turn your whole body and aim accurately while in the air? You can't rotate just part of your body like that, or turn precisely 90 degrees and then stop rotating on a dime. We aren't cats with super-flexible spines that can always land on their feet. It would have to be done with our jump rockets somehow. You know, the ones that we are just able to turn on or off otherwise.
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1 ReplyAirborne Effectiveness is an indirect nerf to STOM33z let’s be real.
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21 RepliesAE was implemented to give lower skilled players am easier time because it's hard for them to look up or track targets. It's a garbage aspect of combat and should go away
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AE was just a waste of time and resources.
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1 ReplyI think the bigger problem is that there are many aspects of Destiny's gameplay that make no sense in terms of realism and the laws of physics. Being able to turn after you've jumped into the air (with nothing to push off of to do that or to stop your turn instantly after that) is just one of them. The relative amounts of damage per bullet between different gun types can be just bizarre. In the real world, most sniper rifles use the same ammo as what would be considered a high impact auto rifle, I would think. Yet somehow they can do up to ten times as much damage? How does it make any sense for a bullet from a sidearm to do more damage than [b]any[/b] auto rifle bullet? (A 9mm handgun round has about 1/3 the kinetic energy of the 5.56mm rifle round typical of the M-16, for instance.) Why does shotgun damage fall off so much that they are basically useless at what would still seem like fairly close range in the real world? (IMO, shotguns should be balanced by the very high recoil, rate of fire, slow reloading, low ammo capacity, and spread, not such insane damage falloff.) How do guardians running manage head shots so easily? Even John Wick couldn't get the kinds of kills typical of this game. Now, I said that the lack of realism, or even things contrary to reality, is the problem here. But I don't mean that the game should be more realistic. I mean that we need to accept that it isn't. Different gun types are balanced so that they are all useful within their niche, not because it makes sense physically. The ability to get head shots is about rewarding players that can master the fine controls of aiming and movement, not because it makes sense physically. I do have an issue with airborne gunplay, but that is because of how it seems [u]inconsistent[/u] with the way jumping works in the game. Our lift rockets, or whatever they are, are basically ON or OFF, yet somehow they also can also allow us to turn 57 degrees and stop our rotation so that we can get a head shot on someone 20 m away? I get annoyed when players jump around and kill me, sure. But I can accept that the game is designed for things like jumping and sliding being a thing even as stupid as it may seem to me from a physics standpoint. And I can then give players props for having mastered the game as it is, rather than how I might prefer it to be in terms of realism. So, I think consistency is the key, along with players accepting the game for how it is designed to work. All that said, I would say that there should be [i]some[/i] penalty to being in the air on your ability to be accurate. (Side note: what would have been pretty cool would be if the recoil from firing a weapon in the air would actually alter your trajectory)
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Edited by J: 11/22/2022 5:15:05 PMHot take: jumping was really only effective back when everyone was on 70 fov because the person you were jumping over literally could not see you and now someone jumping (even if ae was reverted) is just a free kill.
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It killed [i]bunny-rabbits[/i] with Stompee's, yup, thats what it did, also warlocks got railed pretty hard.
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Honestly, the game is forcing a path of evolution which I think is what is killing PvP. Reducing skill gap is a different problem to changing the game. A better way to have fixed the skill gap issues would have been to make things like in air shots easier, not impossible. As it stands, that theoretically wouldn't have made the skill curve higher, just squash it from the bottom up rather top down Them changing this is not healthy for any game because you need re-establish your game in a sense. Just my take on things...
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Edited by Stuka: 11/22/2022 2:55:49 PMOne less thing to master > lower skill ceiling. Mastering air movements takes skill, by removing it you essentially lower the skill ceiling. Bungie caved in for the casuals instead of listening to the core playerbase that keeps this game afloat by playing when the game is at it's lowest point. Slide nerf, then AE and as a result guns feel god awful.[b] Destiny 2 is no longer about movement and gunplay, if you want to play a movement+gunplay game play APEX, it's far better and far more enjoyable tbh.[/b]
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1 ReplyI feel if they continue to stick to their guns on AE the armor system may need an overhaul. If it’s something that we can build into like mods people aren’t going to just build into having perfect accuracy in the air while sacrificing resilience, recovery or discipline. So far it feels like you’d have to go all in to shoot accurately in the air that you’ll be giving up a lot. And you’re already an easy target in the air. You have no cover. Either way it goes I personally don’t think people will give up parts of their builds for it.