TL;DR Pve content and gameplay is headed in the right direction, but upping the ante for our favorite enemies of humanity is a must for replayability and fresh in-game experiences.
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So, welcome to Destiny 2 in 2022. Ability based builds are dominating, red bar enemies are obliterated at a glance, and our arsenal and powers have grown exponentially. Yet, over the years enemy AI has stayed largely the same since D1. I don’t mean for this post to tell bungie what to do for the game, sadly just because I no-life the game doesn’t make me an expert on the nuanced, technical side of gameplay design.
However, as someone who has fallen in love with Destiny, it’s community, and the pve experience spanning from Nightfalls, to Raids, to even Gambit (sometimes), I just wanted to take this chance to throw bad ideas at a wall until something sticks.
I wanted to see what ideas the community had to mix-up the very addicting but very monotonous loop of running to a place, killing some guys, and getting the loot. So, please feel free to put your own ideas below (or just to leave your own thoughts on the matter),
Personally, what the devs have done with champs, Stasis Fallen Captains, and especially Hive guardians seem like steps in the right direction. These new additions are at the very least interesting and have led to unique moments and encounters, which is always welcome and usually well received. So, maybe leaning into some of the ideas the lore presents while reusing some old assets to lighten the stress on devs might help to liven things up.
Some examples could be making specialized units that prompt the player to think about their loadouts and builds beforehand (..Kinda like champions, but way less restrictive). Imagine Majors or Boss units that shape and redefine gameplay situations in everyday content. Concepts could include:
• Hydras that use oracles to debuff a fireteam like in VoG,
• Wizards with an aoe blast deathsong similar to the Deathbringer mission,
• Cybernetically-enhanced Fallen majors close to the ones from Scourge or DSC (since SIVA is mia at the moment)
• High-value Scorn targets that utilize some of the same core philosophies Forsaken barons had,
• or more of Calus’ freak gladiators with basic mechanics reminiscent of Gahlran.
So many awesome ideas are being conceptualized and expanded by Bungie’s lore team (the absolute legends), and I think bringing aspects of that into modern gameplay would turn the intensity of general modes like playlist strikes and Gambit up to 11. But those are just several ideas from a Warlock main who watches too much Byf.
Basically: it’s never felt so good to play Destiny and we’ve never been more powerful, so it’s only a matter of time before our enemies meet the challenge and give us a true threat to overcome.
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Thanks for the read, and happy hunting
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2 Replies"AI has stayed largely the same since D1..." I'm going to have to stop you right there. Enemy AI has actually gotten a lot worse in D2. Enemies don't even run around a grenade in D2, much less respond to to different weapons differently.