TL;DR Pve content and gameplay is headed in the right direction, but upping the ante for our favorite enemies of humanity is a must for replayability and fresh in-game experiences.
|||
So, welcome to Destiny 2 in 2022. Ability based builds are dominating, red bar enemies are obliterated at a glance, and our arsenal and powers have grown exponentially. Yet, over the years enemy AI has stayed largely the same since D1. I don’t mean for this post to tell bungie what to do for the game, sadly just because I no-life the game doesn’t make me an expert on the nuanced, technical side of gameplay design.
However, as someone who has fallen in love with Destiny, it’s community, and the pve experience spanning from Nightfalls, to Raids, to even Gambit (sometimes), I just wanted to take this chance to throw bad ideas at a wall until something sticks.
I wanted to see what ideas the community had to mix-up the very addicting but very monotonous loop of running to a place, killing some guys, and getting the loot. So, please feel free to put your own ideas below (or just to leave your own thoughts on the matter),
Personally, what the devs have done with champs, Stasis Fallen Captains, and especially Hive guardians seem like steps in the right direction. These new additions are at the very least interesting and have led to unique moments and encounters, which is always welcome and usually well received. So, maybe leaning into some of the ideas the lore presents while reusing some old assets to lighten the stress on devs might help to liven things up.
Some examples could be making specialized units that prompt the player to think about their loadouts and builds beforehand (..Kinda like champions, but way less restrictive). Imagine Majors or Boss units that shape and redefine gameplay situations in everyday content. Concepts could include:
• Hydras that use oracles to debuff a fireteam like in VoG,
• Wizards with an aoe blast deathsong similar to the Deathbringer mission,
• Cybernetically-enhanced Fallen majors close to the ones from Scourge or DSC (since SIVA is mia at the moment)
• High-value Scorn targets that utilize some of the same core philosophies Forsaken barons had,
• or more of Calus’ freak gladiators with basic mechanics reminiscent of Gahlran.
So many awesome ideas are being conceptualized and expanded by Bungie’s lore team (the absolute legends), and I think bringing aspects of that into modern gameplay would turn the intensity of general modes like playlist strikes and Gambit up to 11. But those are just several ideas from a Warlock main who watches too much Byf.
Basically: it’s never felt so good to play Destiny and we’ve never been more powerful, so it’s only a matter of time before our enemies meet the challenge and give us a true threat to overcome.
|||
Thanks for the read, and happy hunting
-
1 ReplyMy most hated and favorite combatant is the void hive guardian in GMs. You are severely punished for being in a bad position or over committing and not securing the kill. I want more enemies to punish poor positioning. Another example is Glassway wyverns come to mind on GM but the random teleporting needs to go.
-
3 RepliesYa but before enemy 3.0 can we have a playable game first?
-
how about give mobs a gun called telesto that shoots anteater error codes at you one hit and your back out of the game xd
-
1 ReplyEdited by Hydro Fenrir: 11/18/2022 3:22:26 AMI think it would be cool if the enemies interacted and worked together more. Like, when a lightbearer wizard puts down a rift, it would be neat if their nearby allies would try to stand in the rift to get the benefits. When a lightbearer knight creates a barricade or a phalanx extends their shield, it would be cool to see their allies take cover behind it. When servitors and chieftains use their ether shields, maybe other enemies could try to move within their fields. It would also be nice if these abilities are activated in a way that would benefit the user's allies. For example, shields are placed between enemies and allies, rifts are placed where allies are standing, and ether shields are placed near groups of allies. This could also apply to our allies like Frames, our Cabal and Eliksni allies, and the opposing team's enemies in Gambit
-
1 ReplyI agree 100%, enemies just falling over dead as soon as we look at them in most activities is resulting in a rather boring and easy experience. Having enemies be more interesting would definitely breath life into the game.
-
Didnt read that bibble, go to lighblade gm to remenber the good times.
-
2 Replies"AI has stayed largely the same since D1..." I'm going to have to stop you right there. Enemy AI has actually gotten a lot worse in D2. Enemies don't even run around a grenade in D2, much less respond to to different weapons differently.
-
3 RepliesEdited by Guardian, Archon Of Light: 11/17/2022 9:55:36 AM
Guardian, Archon Of LightArchon Priest Of House Light - old
In the Mass Effect 3 Citadel DLC, you end up fighting a Shepard clone, and you get a taste of what a -blam!- it must be for AI combatants to fight you , they have overshields, abilities, insta health regen , same weapons , it's probably what Mass Effect PvP would be like , and that can be applied to D2 Give Stasis and Lucent enemies Player abilities, like rezzing each other , and near instant healing, and a more effective super , imagine if Arc Wizards had Chaos Reach, Knights had Ward Of Dawn that buffed all nearby Hives damage output and healing , and make them more widespread, has of now only Fallen Bosses can wield Stasis, but give it to lesser enemies , what if a wretch could throw down a Stasis turret, or a captain could freeze and shatterdive you Has the drifter says, A guardians biggest threat is another guardian because they are playing with the same toys you are , give those toys to AI and PvE will feel closer to the dynamic of PvP , and will be alot more challenging and interesting than champion spam -
Enemies are simultaneously omniscient and stupid as hell. The lowest dreg and plant a grenade on your foot over a wall where it can't see you, but in some scenarios will stand and just shoot at a wall because a player is on the other side of it.
-
Another random thought for a Lore+PvE fusion enemy unit would be styled after Akrazul (or Azavath’s possessed body ig?) from the Inquisition of the Damned lore book. For those who didn’t read it back in Shadowkeep: it’s sick and I’d recommend checking it out if you’re into that kinda thing, but basically imagine a Hive Wizard wielding twin Cleavers (like a spooky, floating Kratos with the Blades of Chaos) This would probably be way too much effort to be added into the game anytime soon, but the image definitely sounds like it would make an awesome fight
-
It's too late for that. The focus is on future content. Once final shape launches and this game reaches its epic conclusion, Destiny 3 will wipe everything and we can begin anew.
-
Honestly the main 3.0 we need is Destiny 3.0
-
Need way more than that
-
1 ReplyFound this video on bringing some love and endgame possibilities to Destiny’s massively neglected patrol zones. Sounds way easier to set up, but I’m not too hopeful. Fingers crossed
-
10 RepliesI think bungie is going in the right direction with tougher enemies as of late. I'm curious to see how tough tormentors are going to be, hopefully as potent as high guardians. Champions are completely busted and the exact opposite of good difficult enemies
-
Sure, so more shaders, ornaments, and the likes available at Eververse for silver. Gotcha.
-
1 Reply[quote]TL;DR Pve content and gameplay is headed in the right direction, but upping the ante for our favorite enemies of humanity is a must for replayability and fresh in-game experiences. ||| So, welcome to Destiny 2 in 2022. Ability based builds are dominating, red bar enemies are obliterated at a glance, and our arsenal and powers have grown exponentially. Yet, over the years enemy AI has stayed largely the same since D1. I don’t mean for this post to tell bungie what to do for the game, sadly just because I no-life the game doesn’t make me an expert on the nuanced, technical side of gameplay design. However, as someone who has fallen in love with Destiny, it’s community, and the pve experience spanning from Nightfalls, to Raids, to even Gambit (sometimes), I just wanted to take this chance to throw bad ideas at a wall until something sticks. I wanted to see what ideas the community had to mix-up the very addicting but very monotonous loop of running to a place, killing some guys, and getting the loot. So, please feel free to put your own ideas below (or just to leave your own thoughts on the matter), Personally, what the devs have done with champs, Stasis Fallen Captains, and especially Hive guardians seem like steps in the right direction. These new additions are at the very least interesting and have led to unique moments and encounters, which is always welcome and usually well received. So, maybe leaning into some of the ideas the lore presents while reusing some old assets to lighten the stress on devs might help to liven things up. Some examples could be making specialized units that prompt the player to think about their loadouts and builds beforehand (..Kinda like champions, but way less restrictive). Imagine Majors or Boss units that shape and redefine gameplay situations in everyday content. Concepts could include: • Hydras that use oracles to debuff a fireteam like in VoG, • Wizards with an aoe blast deathsong similar to the Deathbringer mission, • Cybernetically-enhanced Fallen majors close to the ones from Scourge or DSC (since SIVA is mia at the moment) • High-value Scorn targets that utilize some of the same core philosophies Forsaken barons had, • or more of Calus’ freak gladiators with basic mechanics reminiscent of Gahlran. So many awesome ideas are being conceptualized and expanded by Bungie’s lore team (the absolute legends), and I think bringing aspects of that into modern gameplay would turn the intensity of general modes like playlist strikes and Gambit up to 11. But those are just several ideas from a Warlock main who watches too much Byf. Basically: it’s never felt so good to play Destiny and we’ve never been more powerful, so it’s only a matter of time before our enemies meet the challenge and give us a true threat to overcome. ||| Thanks for the read, and happy hunting[/quote] So more champions, hq is on it