Anyone notice this?
I mean really come on.....
Okay yes Reach had big sells and all that but just look at the amount of online player playing at a given time. The most goes up to around 250K at a time. Halo 3 still held up around that same amount around 1.5 years after its release. Reach is barely sustaining this when it has been out for not long at all.
Like this morning only like 60K players were playing. That's terrible for such a new game. Halo 3 like a couple weeks before Reach's release was still able to sustain that amount of players in the morning like 2 years after its own release.
The point I am getting across is, I just don't see Reach lasting as long as Halo 3 did with a decent population playing. Because the numbers will still go down even more when BlackOps releases. You may think it won't because not many people here on the forums will play it, but forum users don't represent that big of an amount of players. So alot, will be leaving for BlackOps and other games releasing.
So honestly, I find Reach a disappointment compared to the other Halo games and I think it shows by its population now to what even Halo 3 was at this time after its own release.
That is all.
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Bungie tried to appeal to the casual, COD crowd which put off many core Halo gamers and failed to keep COD players interested so they are now playing Black Ops along with core Halo players who got sick and tired of Reach. Bungie don't care though because they already have our $$$.
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[quote][b]Posted by:[/b] urk The numbers you're using are not comparable. Halo 3 is displaying its total player count over the last 24 hours. Halo: Reach is displaying how many players are online [i]right now.[/i] Halo: Reach has way more active players and the attrition rate is much, much lower than it was for Halo 3. So, in summary: Reach is currently way more popular than Halo 3 is and remains more popular than Halo 3 was this many days after its release date. Yay, science! :D[/quote] It should be the other way around. Instead of getting [url=http://www.bungie.net/images/News/Inline10/111210/DLC_Partay.jpg]drunk[/url] while making a map pack you should fix the Multiplayer experience. This isn't necessarily going out with a "bang" as you all over there at Bungie said months ago.
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It's not so bad. A lot of good games have come out recently. I personally bought The Force Unleashed II last night. They will come back when they are done.
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i think it is dropping because of alot of ppl getting banned. and then they dont play any more, like me!
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I've read up to page 7 of your posts OP. I would write more about you, but I don't want to get banned.
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Did Bungie just seriously ignore the PC? for the 3rd time?
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You shouldn't judge a game by its population at a given time. Also, it was a school day blam!
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[quote][b]Posted by:[/b] urk The numbers you're using are not comparable. Halo 3 is displaying its total player count over the last 24 hours. Halo: Reach is displaying how many players are online [i]right now.[/i] Halo: Reach has way more active players and the attrition rate is much, much lower than it was for Halo 3. So, in summary: Reach is currently way more popular than Halo 3 is and remains more popular than Halo 3 was this many days after its release date. Yay, science! :D[/quote]This isn't science, it's out-dated copypasta.
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At least theres no more kids in my games
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[quote][b]Posted by:[/b] Kendreth117 Urk: Reach is better 2 months after launch than halo3 was Bungie kid: NO! you don't understand I'm talking about how Halo3 2 months after launch had more than Reach does 2 months after launch. GOD I lol'd.[/quote] I seriously laughed out loud when I read the BK part. "GAWD!"
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[quote][b]Posted by:[/b] MightAsWellBeGod [quote][b]Posted by:[/b] urk The numbers you're using are not comparable. Halo 3 is displaying its total player count over the last 24 hours. Halo: Reach is displaying how many players are online [i]right now.[/i] Halo: Reach has way more active players and the attrition rate is much, much lower than it was for Halo 3. So, in summary: Reach is currently way more popular than Halo 3 is and remains more popular than Halo 3 was this many days after its release date. Yay, science! :D[/quote] *facepalm* Not even the employee sees what I am saying. I am trying to compare Reach right now, to what Halo was at this time in it's own release. Not currently Reach vs Halo 3. I would be retarded trying to compare that seeing as obviously more people are currently playing Reach.[/quote] Urk: Reach is better 2 months after launch than halo3 was Bungie kid: NO! you don't understand I'm talking about how Halo3 2 months after launch had more than Reach does 2 months after launch. GOD I lol'd.
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[quote][b]Posted by:[/b] Huhnkopf [quote][b]Posted by:[/b] Vashkey [quote][b]Posted by:[/b] JOKER96BRAVO I was expecting to see a special playlist for the halloween weekend like they did in Halo 3. I wish they would do Double credits weekends or some kind of special playlist. [/quote] Yeah, I figured that double credits weekend would have at least been implemented by the time Black Ops came out to try and cushions the blow of the population loss. [/quote] Why do kids search 60 pages back for a thread that died 12 day prior?[/quote] Kids huh? Well unless you're like fourty then I really don't think it's appropriate for you to call me a kid. [Edited on 11.15.2010 11:42 AM PST]
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ALRIGHT. To clear things up, here is the last 7 days of activity across all platforms, according to Raptr. 1) CoD Black Ops (X360) at 1.13 million hours 2) World of Warcraft at 223k hours 3) Halo Reach at 158k hours Bear in mind that only includes 5 days of Black Ops, but unlike everyone seems to think, Halo Reach is STILL holding it's own, considering it's the 3rd most played game across any online platform. Only reason Black Ops is so high is because it's release week. Halo Reach's opening week was very similar in it's peak. Compare Black Ops' numbers 2 months after it's release to Reach's numbers 2 months after it's release. Anywho, I'm basically saying OF COURSE REACH'S POPULATION HAS DROPPED SIGNIFICANTLY, another huge blockbuster game just came out that the majority of Halo players will like as well. Both games appeal to generally the same people. It'll balance out after a while, just like Modern Warfare 2 and Halo 3 did. So stop complaining and "hypothisizing" about the loss of population, it's natural and bound to happen.
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As soon as black ops came out it dropped and looked like -blam!-, but i still play it =)
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[quote][b]Posted by:[/b] Vashkey [quote][b]Posted by:[/b] JOKER96BRAVO I was expecting to see a special playlist for the halloween weekend like they did in Halo 3. I wish they would do Double credits weekends or some kind of special playlist. [/quote] Yeah, I figured that double credits weekend would have at least been implemented by the time Black Ops came out to try and cushions the blow of the population loss. [/quote] Why do kids search 60 pages back for a thread that died 12 day prior?
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[quote][b]Posted by:[/b] A 3 Legged Goat The problem though is how they made the rest of the game that way. There's no hardcore option, there's no classic option, and there's no competitive option. It's a casual game. [/quote]Not at all. While certain aspects may not be the "competitive" you desire, AAs and other gametypes and settings don't make this game any less competitive. Default multiplayer is just as "competitive" as anything you are asking for. All competitive is is a mindset. Team Slayer in Halo 3 was more competitive than Social Slayer. Why? they were exactly the same, how is it more competitive? Because it is the mindset. Arena is supposed to replicate that mindset for those players. While I do not agree with Arena's rating formula for obvious reasons, that is essentially what competitive players are asking for. And then what really defines competitive players? I mean come on, I think that i play competitively in an Invasion match where I'm spawning my bro on Boneyard. Am i not playing competitively because it is Invasion? Or what about Grifball? I mean, i really don't think it is the settings or gametypes that define competitive play (although certain gametypes are certainly designed for simple competitive play, like Slayer and Flag). It is merely a mindset that is shared differently among people.
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[quote][b]Posted by:[/b] urk The numbers you're using are not comparable. Halo 3 is displaying its total player count over the last 24 hours. Halo: Reach is displaying how many players are online [i]right now.[/i] Halo: Reach has way more active players and the attrition rate is much, much lower than it was for Halo 3. So, in summary: Reach is currently way more popular than Halo 3 is and remains more popular than Halo 3 was this many days after its release date. Yay, science! :D[/quote] You can't compare Halo 3 to Halo Reach whatsoever to start off with, on ONE basis, in 2007 the number of players on XBOX LIVE clearly was much much lower than it's current number. Now you can't go and tell me that reach is more -blam!- popular than Halo 3. And by Xbox live I mean, Xbox live gold members as a whole. However.I Do believe your attrition statistics however, you have all made a good casual catered game that will most definitely keep members interested until one hits the rank limit. Oh and urk, if you took grade 11 math, you'd know that it's not science. Yay, math. ;)
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[quote][b]Posted by:[/b] urk The numbers you're using are not comparable. Halo 3 is displaying its total player count over the last 24 hours. Halo: Reach is displaying how many players are online [i]right now.[/i] Halo: Reach has way more active players and the attrition rate is much, much lower than it was for Halo 3. So, in summary: Reach is currently way more popular than Halo 3 is and remains more popular than Halo 3 was this many days after its release date. Yay, science! :D[/quote] glad to hear it...plus some of my friends that spent the last few days playing black cops ( tee hee) are coming back more and more often.
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It's from the influx of Black Ops same Halo 3 took a hit when CoD4 was out and Halo 2 still had some embers in it.
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[quote][b]Posted by:[/b] zoso0024 That's because this game is fail. Without the rank whores this game would be on the major decline.[/quote] I'm a rancor. Rank whore.
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*Bows down to Urk's majesty and science!* [quote][b]Posted by:[/b] urk The numbers you're using are not comparable. Halo 3 is displaying its total player count over the last 24 hours. Halo: Reach is displaying how many players are online [i]right now.[/i] Halo: Reach has way more active players and the attrition rate is much, much lower than it was for Halo 3. So, in summary: Reach is currently way more popular than Halo 3 is and remains more popular than Halo 3 was this many days after its release date. Yay, science! :D[/quote]
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[quote][b]Posted by:[/b] JOKER96BRAVO I was expecting to see a special playlist for the halloween weekend like they did in Halo 3. I wish they would do Double credits weekends or some kind of special playlist. [/quote] Yeah, I figured that double credits weekend would have at least been implemented by the time Black Ops came out to try and cushions the blow of the population loss.
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[quote][b]Posted by:[/b] urk The numbers you're using are not comparable. Halo 3 is displaying its total player count over the last 24 hours. Halo: Reach is displaying how many players are online [i]right now.[/i] Halo: Reach has way more active players and the attrition rate is much, much lower than it was for Halo 3. So, in summary: Reach is currently way more popular than Halo 3 is and remains more popular than Halo 3 was this many days after its release date. Yay, science! :D[/quote] :D I love science!
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[quote][b]Posted by:[/b] AEon Xao Really, it's not a conspiracy theory. Is it so wrong to think modern business may use a half truth or even a lie to save face? Some of you need to get out more. Why would halo 3 ever list: Social slayer (Population 73,098) Worded like that? While vague, it's easier to assume that's "now" as opposed to "past 24 hours". Makes more sense for someone looking for a playlist to know the current population. What possible use is that for someone choosing a lobby to use? We know it's broke now, sure, when it says 800k + online.[/quote] However, Aeon, we've KNOWN that the numbers for the playlists couldn't have been right since it came out. Didn't you ever find it strange that at 4:00 AM, Social Slayer was still rocking in the 70,000s, and that that number never seemed to go up during prime time? Now, this might be strange but... maybe it's that way because Bungie made a mistake, and/or not having to have individual xboxes ping the servers for live player data allowed for more network stability, something that has been fixed over the past 5 years. [quote][b]Posted by:[/b] AEon Xao Soon after Halo 3 came out, Halo 2 lost all updates and even maintenance as bungie supposedly "lost the keys". How do a bunch of professionals suddenly lose all control of past games? [/quote] This one, you have a point. However, considering the general amount of tongue-in-cheek that bungie has had over the past 10 years, and the simple fact that one cannot "loose the keys" to a set of servers (unless we're talking literally being unable to PHYSICALLY access them), most would logically conclude that that was just a funny/roundabout/not direct way of saying "we're not going to do any more updates/fix minor server errors." I mean, holy crap, look at what they have going for people with Halo 3 and Reach. File Shares. Searchable File Shares. Film Rendering. Stats about stats that I didn't even realize could be TRACKED as stats. Heck, I wouldn't be surprised if Bungie could give us a stat about the average number of times a player teabags a corpse in any given game type. With all those metrics they're tracking, I can see why they are emphasizing working on their new game that has 1,000,000+ players a day, who will rail against the bars if their brand-new game is missing any type of feature (such as avatar updating on the website), vs the one that is only getting 200,000 a day and has been out for 3 years. And while Halo 2 wasn't updated for after 3 came out, you do have to give credit for keeping it running on Xbox Live for nearly 6 years after release, and 3 years after the last content update. [quote][b]Posted by:[/b] AEon Xao I think there's simply too much coincidence to believe what Urk says in this case.(note belief = faith, and I have none. I want stats.) I have an suspicion Bungie is being less than honest, but that may be swayed, especially with dated news updates and such talking about the population then.(there was a link earlier to an archive, but it never loads anything but a blue background). If they simply post some random numbers with no references, it would be easy to doubt. [/quote] I agree with you, there. You can't argue with stats. However, let's think about it for a second. Say that you're right, and that Urk (and by extension, Bungie) is lying. People at Bungie would have to know. People at Microsoft would have to know. Now, it only takes one disgruntled employee to come out and say "You know what, I don't approve of this, we're betraying our fan base and I want out and I'm going to tell the truth." Do you know what kind of -Blam!-storm that would cause for the Bungie community? Even myself, who is fairly pro-Bungie, would make it a point to never buy a Bungie game again (and actually keep my promise). Considering how much they have to loose by lying, it just doesn't make sense to do so. I mean, it makes as much sense as the crowd of people who believe the rank cap was to make people not play Black Ops. [Edited on 11.02.2010 5:12 PM PDT]
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Really, it's not a conspiracy theory. Is it so wrong to think modern business may use a half truth or even a lie to save face? Some of you need to get out more. Why would halo 3 ever list: Social slayer (Population 73,098) Worded like that? While vague, it's easier to assume that's "now" as opposed to "past 24 hours". Makes more sense for someone looking for a playlist to know the current population. What possible use is that for someone choosing a lobby to use? We know it's broke now, sure, when it says 800k + online. Soon after Halo 3 came out, Halo 2 lost all updates and even maintenance as bungie supposedly "lost the keys". How do a bunch of professionals suddenly lose all control of past games? I think there's simply too much coincidence to believe what Urk says in this case.(note belief = faith, and I have none. I want stats.) I have an suspicion Bungie is being less than honest, but that may be swayed, especially with dated news updates and such talking about the population then.(there was a link earlier to an archive, but it never loads anything but a blue background). If they simply post some random numbers with no references, it would be easy to doubt.
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[quote][b]Posted by:[/b] DoctaJoE Oh look, another moron posting on Bungie.Net. There were WAY less 360 owners at the time Halo 3 came out compared to Reach. That is the only reason Reach sold marginally better.[/quote] Uhm, same can be said about you too pal. Just because the user base is bigger doesn't mean all of those players want to get their hands on Reach or Halo 3. After all, Microsoft wants a piece of the pie that Nintendo has an iron grip on: casual gaming. Last I checked (while many players claim reach is a casual fest) not many casual players (Soccer moms, random aunts and uncles) really care much for a violent FPS. You also fail to account for the record Xbox break downs, many of those Xbox sales are replacements or upgrades. For me it appears the sales numbers are comparable, at worst. Reach seems to be just as popular as the Halo games before it.