1. Daybreak on longest cool down for what? It's terrible in PVE and PVP.
2. Phoenix dive needs a way shorter cool down than that of a rift. There's a reason no one uses it Bungie and its not because rift suddenly became amazing, its because the benefits of phoenix dive don't justify the cool down.
3. Heat rises needs a re-work or something. Aside from an initial surprise to enemies there's no reason to seriously use it. Trading your grenade to become an easier and slower moving target who still doesn't even have perfect in air accuracy or additional resilience really isn't worth it. (Especially in PVP).
4. Chaos reach and storm trance PVE damage still a joke and remains un-addressed.
5. Void warlock needs to be able to absorb grenades to activate devour on command. (just like titans and Hunters can with invis and over shields without having to use an exotic) (make this a secondary perk on the devour activation with void ability kills fragment)
6. Void fragment for super grenades needs to just apply the super grenade like titans one does without the grenade animation.
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2 RepliesStill at it. …and still unwilling to accept that this is how the devs want the game to play. This is how Destiny 1 played…and we are WAAAY more powerful—-right now—-than we ever were in D1.