I think this is one of their better moments. They seem fine to me.
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#destiny2
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People are stupid. People love to complain when they're precious isn't the most precious. It's always one, the other, or both.
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Because they suck and want to blame something or someone. Some of the best PvP players main Warlock.
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Edited by Verke0: 11/10/2022 1:25:47 PMFor arc and solar, Im missing ability loops. It feels like og deadshot gunslinger, where nothing really interacts with each other.
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1 ReplyEdited by Strider_Roshin: 11/8/2022 11:39:16 AMBecause void Hunters are so oppressively better that playing on anything else seems like hard mode. The reason why you doubt see the same behavior with Titans is because Titans have been by far the worst class in PvP prior to 3.0 so Titan mains stick with their class regardless of potency. Warlocks however were the easy mode class prior to 3.0 so Warlock mains are being faithful to their preference of ease of use by swapping to void Hunter.
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Because they're bad & it's never their fault.
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Dawnblade super is pretty bad, Pocket singularity is underwhelming People complain about arc supers I get it. Still think locks are ok right now. Playing a lot of dawnblade with well, and the cool finger snap, like how mobile i can be, especially coming back to lock after not playing it for a while. I was a voidlock since D1, and a closet Titan in d2 :)
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[i]Stasis: awesome[/i] Only change is that they need some way to shatter stasis crystals with an ability. (perhaps something like pulling out your staff and detonating frozen targets/crystals nearby) Personally, I'd add blink too. If you used voidwalker during the campaign you could blink while using the stasis super and it felt insanely good. [i]Void: pretty good.[/i] Nova bombs need an exotic or something in the subclass that buffs their damage. The grenade aspect needs to be given an additional fragment slot and bonus damage to compensate for needing to charge (or just remove the charge mechanic) [i]Solar: lots of problems[/i] People only use solar for well. Sure there's a Starfire build, but really it's just annoying to use and the ease of use of heavies is better Top tree dawnblade was split into 2 aspects that each don't do enough Bottom tree dawnblade is gone, aggressive dawnblade is nowhere near as effective as solar 2.0's igniting touch Phoenix dive was killed with a ridiculous cool down and nerfed effectiveness. The exotics that enhance it are bad (dawn chorus was killed last season) [i]Arc: also has problems[/i] Lightning surge needs to do more than give an alternate melee (same applies to consecration on sunbreaker) The subclass needs blink, it has ionic blink and lightning surge, blink fits thematically as a jump option. Arc soul fit better as a class ability than an aspect. The aspect doesn't do enough as is (this opinion may change post buff) the aspect is also counterintuitive as it promotes staying place while the rest of stormcaller is fairly aggressive. (Arc soul should be extended by getting kills to solve this) Stormcaller is bad at ad clear and needs a buff. Chaos reach needs to be better for DPS. The subclass has enough ad clear on it. More abilities need to be enhanced by amplified. Bungie cited that as warlock's "thing" but it enhances 2 abilities. And if you use lightning surge and don't use arc soul, none of your abilities are enhanced by it despite that being warlocks "thing"
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8 RepliesBecause they’re almost universally less viable than their 2.0 counterparts. Dawnblade in particular is a shell of its former self from how the class was entirely gutted or just nerfed. I used to play bottom tree dawnblade as my main class ever since it got buffed in season of the Lost, and found void to be a strong rework for the class for PvE, but not PvP. Arc 3.0 largely nerfed warlocks with the exception of the surge melee, which remains a strong part of the warlock’s current PvP viable play styles. I cannot stress enough how much of a loss solar 3.0 was for the class, especially when it comes to the identity of the entire class. 2.0 warlock had three distinct identities, aerial mobility and raining down fireballs, support class with high ability uptime, and the one man army pyromancer with an incredible super. Solar 3.0 only seemed interested in the aerial combat portion of solar and chose yo redistribute the unique parts of the support class, and to outright delete the entirety of bottom tree’s playstyle. Solar warlocks in the current game can almost exclusively be found using well of radiance, Icarus dash, and touch of flame. So much for playstyle diversity that Bungie had promised with 3.0.
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Because: 1. Bungie shipped Destiny 2 broken. It was basically hero-shooter like Overwatch…and people hated how our Guardians felt severely nerfed, and we we’re limited to a handful of pre-fab builds. 2. Because they made such profound design mistakes, they had no easy way to get power to us to improve the feel of the game (fixed-rolled weapons, cosmetic armor). 3. So the only way to turn up the volume on power was to make our supers and exotics RIDICULOUSLY overpowered. 4. Bungie has been slowly clawing back that power and distributing it more evenly across our characters. Armor 2.0, weapon perks, weapon mods, etc… 5. Bungie failed to prepare the community for the final 1-2 punch they delivered with Light 3.0 to get the game back to where they wanted (playing more like Destiny 1). Void Warlocks got a buff because it was so weak that it needed a two-stage buff to make it viable again. So people expected that Solar and Arc would get buffed as well. Despite Solar being overpowered (and Bungie repeatedly saying that they saw it that way, and regretting adding Well of Radiance to the game.) Arc’s supers were fine, it just had a very weak neutral game. So people found that Bungie was no longer going to hand them a powerful pre-made build out of the box, and many refuse to admit that they don’t know how to get back to that power level with their own buildcrafting skills, and they’re mad. Others came to rely on the overpowered supers as the cornerstone of their boss play, and refuse to adapt to the changes. I recognize some posters who have been agitating on an almost daily basis to get these changes rolled back. While seemingly deaf to the fact that Bungie is basically ignoring them. Bungie will tweak. But this game is playing close to the way they want it to play. …and the vast majority of people are satisfied with the changes. You just have an angry, very vocal minority that isn’t and is trying to pressure Bungie into doing what they want.
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17 Repliesbecause warlock 3.0 is worse than warlock 2.0 and the opposite is true for hunters and titans.
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1 ReplyIf you actually played warlock, you would understand
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2 RepliesI play all 3 basically, but warlock mainly this season. I don't see anything wrong except for arc maybe a bit. Nothing to actually complain about tho.
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Because they want everything to be handed to them, or they're hunter/titan mains who tried warlock once and got mad because they don't know how to play them. Warlocks are, and always have been, fine, no buffs needed
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They're fine. It's just that some of the other subclasses are a bit better.
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5 RepliesBungie: drops TWO WHOLE MINHTES of a super cooldown Warlocks: Actually idek that's a lot like come on so what if they didn't buff damage that's just as good It's an ad clear super right? So that is perfect for ad clear
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7 RepliesEdited by BigBossMan0527: 11/7/2022 10:51:06 PM🤷♂️ the shorthand is don't use arc. I play all classes (but mainly warlock) and I don't really see the problem. I personally hate the arc supers. The warlock ones.
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2 RepliesHas Warlocks ever had to deal with "No Warlocks" lfg posts, I think not They have always been an endgame requirement,from self rez to radiance Mad because you are a one trick pony?, but you do that trick way better than everyone else
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They're complaining because a lot of players are using Void Hunter or Arc/Void Titan in Crucible, so Warlock usage is down as a result. What they don't realize is that outside of those 3 subclasses, Warlocks are on par with every other subclass. It's utter hypocrisy. Solar and Stasis Titan are criminally underused, but Warlocks only ever complain that they're underpowered. The complaints are clearly motivated by self-interest rather than a desire to improve the balance of the game.
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Edited by michael: 11/8/2022 4:04:36 PMInvis got very popular all of the sudden and the only real counter to invis is using invis which is why it keeps going up in usage rates. The only other "cheesy" loadout is defender with the overshield barricades and peregrine greaves. I dont think warlocks are bad, by any means. Even through this meta I still main a warlock, I still use it in trials and I still go flawless easily. Well can be a game changer for trials and in a meta where everyone else is using void, its nice to be the only one with healing grenades. Icarus dash is an S tier ability as always. Outside of trials, like just for rumble or whatever, voidwalker is great and shadebinder can be amazing if the time is put in to learn it. But the trials meta right now is definitely hunter and titan just because they have "cheesy" abilities that cater to the flow of trials and warlocks dont have anything similar except double arc melees with a waveframe on a small map. It is harder to use warlock in this meta but I wouldnt say they are bad. In PvE people think warlock abilities diffused to other classes but I dont think so. Warlocks still have their strengths and it is not just well.
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for the supers, neutral gameplay is very strong in pve, and ok inside pvp,
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Hey Guardian. I don't play Warlock much, so I don't know exactly if Warlocks are actually in a bad shape as many people say or not. A good chunk seems to agree that Chaos Reach needs a damage or DPS buff of some sort, same for Storm Trance and Daybreak when is about Bosses damage [i](?)[/i] but I haven't presonally checked on this [i](meaning I haven't tried Supers on Bosses and checked damages)[/i]. Since Solar 3.0 Warlocks says that they feel theyr main Class has lost something reguarding personality and game fantasy when is about builds, gamestyle, roles ecc. This seems to be a more plausible cause for complains. Back in the past I've experienced a similar feeling for my main Class. One thing I know for sure is that Voidwalker is still very good in PvE despite the fact that the Vampiresc trait of the Voidwalker to activate Devour by absorbing a Grenade has been removed [i](which is something many Warlocks are asking Bungie to bring back)[/i].
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Hahahahhahahahahahhahaha
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Arc Warlocks are pretty terrible in all the stuff besides being able slide melee people in crucible. Hopefully Arc Soul finally gets it’s day in the sun again with the changes next season, but who knows. Solar Warlocks are still the PvE rulers, but the Dawnblade super, and being airborne as a Solar Warlock requires to much investment to be decent- kinda good at best in PvP, and is terrible in PvE. Stasis Warlock is also still a PvE ruler, but people just want more diversity with Stasis subclasses in the game as a whole, especially when Stasis Hunter and Titan are not in a good spot. Also, it’s extremely slept on as a PvP choice. Voidwalker is, imo, still one of the baselines for how good a subclass should be. It’s like 3-Shooter Gunslinger in that it will never be a bad subclass to use, but will rarely be the best subclass to use. The Chaos Accelerant aspect could use love, but that’s really it besides what’s already getting changed next season. I think eating a grenade for devour, while it being gone sucks, doesn’t really matter when you can get a grenade kill, get devour, and get your grenade back near instantly with how good grenade builds are. (Paragraph is longer because Voidwalker is second only to Gunslinger as my fav class)
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2 RepliesHonestly only thing I didn’t like was how weak storm trance felt But at the same time it last long and was very easy to get back. Stasis is op for endgame stuff