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Edited by Lt_Cantoni: 11/6/2022 10:51:14 AM
41

Chaos Reach still needs a damage buff

Ima keep it real bungie the super cooldown was a cool fix but It still Can’t beat the damage that you can do in well of radiance there just is no contest. Unless you buff the damage per tic and reduce the duration it just won’t ever be used in Endgame PvE Edit: I have seen the comments and all I have to say is we need to be heard warlocks are always getting the worst buffs and things we don’t ask for All we want is stronger damaging supers How hard is that To make? Dawn blade with dawn chorus is bad anyone who uses it is trolling Geomags and chaos reach still can’t hit high damage values even If it’s the Burn. Nova Bomb is Ok not gonna go further. Freezy Staff Is perfect. Finally I can say with full confidence That warlock strand super is going to be A nova Bomb with extra steps that’s it. Edit2: Thanks all the warlocks and sympathizers for leaving an upvote and comment I did some testing to see if chaos reach on the Right Burn could kill a champion before it heals itself and let me tell you that even with geomags it does nothing. I like the suggestion of Making Chaos Reach Drain faster and Do more damage to make up for the loss in duration I feel like this should be put into Geomags and also maybe bring back topping off but at 85% rather than 75% Inactive In PvP

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  • Edited by mayo68: 11/7/2022 11:36:47 AM
    It so needs a buff when the artifact mod is gone. I would also like to see an exotic that grants champion stun to chaos. Damage buff or not, chaos would be used more with an exotic like that.

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  • It's plums. I oft don't bother with Supering as it's so [i]Cheeks[/i]

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  • Edited by Deadshot--Prime: 11/6/2022 5:53:13 PM
    I think a cool alternative instead of a flat damage buff, the super meter itself is broken up into 4 segments, allowing more uptime on its usage (allowing players to hold up to four charges but, shorten the duration). Obviously this could be tweaked for pvp but, I just thought it would be nice to incorporate it more into a gameplay loop. Hell, could even take it further by increasing it’s damage significantly when activating it with max charges.

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  • For our day 1 VoG, we ended up changing to 5 chaos reach locks and 1 well lock. The sustained damage with Anarchy was the reason we got the clear that day. I always felt that warlocks have a great toolkit for end game content. Nova for burst, chaos reach for sustained and well for damage buff/survivability. Just my 2 cents.

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  • Freezy staff is anything but perfect, it's useless. It's literally just a melee spam, it's pitiful damage. Crowd control? The neutral game does that just fine, especially with Agers.

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    • Warlocks complain about losing identity and not being unique. Chaos Reach requires no crit and can kill multiple strong yellow bar enemies or even be cancelled after getting required kill, HOWEVER, all they care about is to have a single target dps super like thunder crash. Celestial golden gun should do significantly more damage than a geomag chaos reach as it requires a crit and can only hit one target. Currently celestial golden gun is not used and therefore also requires a buff, along with with Titan hammers (both types) if chaos reach warlocks think they need one. But whinelocks gonna whine.

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    • Needs to dump damage faster and geomags should ramp up the damage while on target.

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    • I always used to use chaos reach but I haven't in a long time. They gotta do something to make it more desirable because otherwise I'm going to stick with nova bomb

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    • It is truly fascinating how people want every class to be the same efficient as others. "Buhu, Chaos Reach does not enough damage as Thundercrash + Cuirass of Falling Star does" [i]Bungie makes the super recharge 2 minutes faster[/i] "Buhu, Chaos Reach still does not enough damage as Thundercrash + Cuirass of Falling Star does" Have you ever understood in your entire gaming career why classes exist? They exist to have different playstyles that are differently effective in different situations. Chaos Reach is NOT MEANT to be a Thundercrash-like heavy hitter. It is supposed to be a "use more often on multiple targets" super.

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      • Yep, it does. It's always been cool to use cause of the look, but damage wise, naw. Which is sad cause they hyped it up as this great damage dealing super (the vid proof is out there), and it's never been that. The closest it got to that was with the original geomags, but even then it was just good. Without mags, it's only been ok.

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      • Chaos Reach feels weak but the numbers suggest that it has some strengths, notably in total damage. (CR has as much damage as Thundercrash, and Geomag has as much damage as Falling Star.) So this presents a problem in buffing it in either its range or duration. It probably wouldn't take that much of a buff for the total damage to go through the roof, which would obviously put the ammo/energy efficiency meta under threat. But if you don't touch the damage and you just increase the DPS by shortening the time window, that presents a different problem where chaos reach starts to meld with the Thundercrash identity. And not just that; it wouldn't take much buffing in this way for it to overtake Thundercrash because it's damage from a distance, whereas Thundercrash is technically a melee super, which is how it is justified in such large burst damage. TLDR: Buffs in either direction, toward duration or damage, cause issues very quickly. So cooldown was the perfect solution.

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      • Bungie: We hear what you're saying so we're nerfing Well of Radiance. Now that feels like crap, everything else feels viable 😃

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      • Also, when Chaos Reach is at 30% energy while you're channeling it, the hitbox is almost non existent on anything not stationary. It literally blooms out and I couldn't even sweep it over to kill a warbeast from like 40m with it.

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      • I understand what OP is saying. When you truly play end game you are almost 100% tied to Well lock ( I said almost, yes Shade is good for ad control). Also these are just my opinions so chill. Nothing about any of the other warlock supers makes you for one second think about not running well. There have been plenty of YouTube damage test showing how much lower all warlock supers are compared to the other classes. All I’m asking for is a reason to use something else. Like they did with titan bubble. If you main titan you don’t feel the “have to” subclass. Arc/solar/void are all well balanced and usable in endgame. (We’re not talking about behemoth).

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        • Yeah the super cooldown buff is good and all, but it still gets outclassed by regular stormtrance for ad control, (with or without crown). For DPS situations no one is going to use it in place of well, and if you have enough wells on your team, there’s no reason to use it over nova bomb due to chaos reach’s loss of weapon uptime. It just isn’t practical. I’m not sure what a good solution for this would be. Maybe revert geomags to what they were pre-nerf, or maybe leave geomags as is but add a damage boost? Not quite sure, but hunters have nighthawk and star-eaters, titans have cuirass, warlocks should have something comparable for damage and not just duration.

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          • No super in the game beats well. 1. You’re asking a single super to beat the damage that you can do buffing 5 other players. 2. Supers are not supposed to be the primary way we damage bosses in difficult content. Like Bungie said in yesterday’s TWAB, they are looking for a 60:40 balance favoring weapons. So you are literally going to war with the devs over how the game is supposed to play…

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            • I was thinking maybe this tied to electrostatic mind: “Casting your super while amplified causes it to jolt targets damaged.” Jolt gives a pretty solid damage bonus to rapid-hitting damage output. It would also help both supers with their pseudo-add clear role, and by putting it locked behind amplified you make it harder to consistently trigger in PvP.

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              • Either should be damage up, or time to shoot down so it does same damage in a drastically shorter burst.

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              • It's likely never getting a buff. Best thing to do is wear Crown of Tempest or Sunstar for ability regen, and use Ager's Scepter with the Catalyst as a replacement Super.

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              • I agree even though I’m not a warlock main in any way. Some of the people I know are. Warlocks have it the worst of every subclass. Their exotics are rarely great and their supers can be destroyed by other people. And the “play another class then” comments aren’t good enough of a reason for these people. Bungie hasn’t paid attention to enough. I’m starting to feel like in the end, no one will play them and bungie definitely won’t care about it them then. (I am not having an argument with someone about this, just stating)

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                • Edited by Illuminary: 11/4/2022 1:56:58 PM
                  No it doesn't. It needs to be reworked into an instant cast. While wearing geomags it does over 400,000 which is comparable to falling star. Just change the perk on geomag to make it an instant burst and done is done. Stop crying about not having the highest damage super all the time. If you knew how to remotely build craft you can get supers in record time, even faster now. Warlocks would be busted if you could cast a million damage super every 60 seconds.

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                  • Geomags just need to be reverted. Chaos reach is a really good super for what it does.

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                  • Given the damage of it, it should really juust be a really fast charging super that does damage a little harder than a trace rifle. They need to either lay into damage, or speed, if it isn't hard hitting it needs to be fast, if it isn't fast, it needs to hit hard.

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                    • The super cooldown could have been implanted way before, it’s an easy adjustment after the super tier list. Bungie doesn’t want to make CR meta again, the twab admitted it by saying they are afraid of it being too oppressive because of season 15. But so many things changed that it got left way behind, specially because of how we get supers now, ionic trace changes, geomags nerf and other supers are faster and do more dmg. They move slow for buffs but are fast for warlock nerf

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                    • Edited by IDicebergEGO82: 11/3/2022 11:25:22 PM
                      Yeah they don’t understand. Now we will have our useless super more often so it can be useless more frequently. All they need to do is make it apply jolt. Same with our nades when amplified so we don’t have to use the fragment after all arc web was ours first. Good to go.

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                      • I’ll take the faster recharge honestly. Now it’s pretty much solidified in an anti-major/champion role.

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