1) Skilled players don't even hit the bubble on targets with a big enough crit spot they hit the natural crit spot and do more damage.
2) The 15% weaken nerf now needs to be made up with tether, constant void grenades, or weapons of light when that could've been a damage super or solar subclass for survivability especially in master content.
3) This entire nerf was brought up due to a streamer wanting to make the game more challenging for the top 10-20% of players and completely neglects casuals who just play and barely grind but were able to be carried. The game caters a lot to casuals while also making an even bigger barrier to entry into a hardcore player.
4) Divinity has no direct competition for what it brings to a raid composition. Example no well of radiance, run bubble or tether. Not many players in the raid have linears? Cool run a ghally with legendary rockets with explosive light or vorpal. Bungie makes it seem the only way to get around it is to power creep it out or nerf it. Instead of making weapons that reward good accuracy like whisper used to.
5) The nerf won't bring diversity it will only bring out more toxicity and elitism. Players will be combing over every players load out and if the right gun with the perks isn't equipped they're getting kicked cuz that damage needs to be made up.
I have more but overall it does not help the health of the game and only serves to heighten gate keeping imo.
Rant over.
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They design the raid bosses AROUND divinity. Divinity has nearly constant uptime, the highest debuff percentage, AND negates all need for aiming. Now: You choose a safe 15% debuff and easy aim Or choose a riskier source of 30% debuff Perfect nerf Also if you rely on a gun to compete activities: git good
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11 RepliesMan...div came out in what, 2019? We were raiding just fine without it for 5 years. And part of that time was with double primaries and no raid banners. This game is NOT that hard. You do not need div to clear content. You dont even need it to comfortably clear content. It's going to be OK friend.
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It will have little to no effect.
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2 RepliesDiv nerf should’ve brought it to a 20% debuff. A raid weapon shouldn’t be in line with tractor cannon or void grenades it should be better because of how hard it is to get.
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Yep. It will hurt the game.
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Divinity isn't a requirement for any boss. Rhulk is the only example I can think of where it's detrimental to not have. Every raid boss other than Rhulk is easy to hit imo...the crit spots are massive. It'll be nice not having someone run Divinity every encounter, it's been a minute since I've seen anyone tether a raid boss.
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This season we could have someone run the crit debuff mod this season. It'll be a band-aid fix for now I suppose.
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1 ReplyMy guess is they will allow ability weakens to stack on top of a Div much like how all our damage buff stack. Just a suspicion. It won’t be as bad as you think. Also, tractor cannon is still 30% debuff for 10 secs. 🧐👍
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1) Not really no. Unless the crit was already huge to begin with. I’ll usually still aim near the natural crit so if the Div bubble goes down for a reload or something, I can still hit crits, but I’m not intentionally avoiding the crit bubble. 2)Quiver + Star Eaters is a damage super and a debuff super. Might not be as ridiculous as Blade Barrage but it is still very respectable. And you can still use Tractor if you prefer using a higher damage super. 3) It wasn’t because of streamers, this nerf has been planned for months. 4) The fact that it has no competition is why it is getting nerfed. It will still be great but there will actually be a reason to bring things like Tether, Tractor Cannon, and other debuffs. Adding high reward precision weapons only exacerbates the issue: you’re never taking any risk with a precision weapon if you just have a ginormous crit spot that applies the highest debuff in the game with effectively 100% uptime. Making Whisper better makes Divinity better. Basically Bungie’s options for DPS metas are either to make the high precision weapons like LFRs good in long fights to reward the precision they require (which makes sense) but then see Div spam everywhere because it trivializes the skill required to land constant crits or they make low precision weapons like rockets and GLs the meta in long fights (which doesn’t make sense) just to lower Div’s usage a little bit. Divinity completely breaks the balance of high risk, high reward precision weapons. 5) Make your own teams with your own rules if you’re worried about requirements, it’s really that simple. It has always been that simple. Don’t like someone because they’re toxic and pestering you over your loadout? Kick them and find someone else.
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1 ReplyYour not wrong. I'll probably quit sherpaing players now. Bosses move to much or have to much health to balance this out. I'm not in this game to micro manage players either. I'll probably just kick people that can't do damage or do mechanics. Back to Gjallarhorn or kick days so to speak. 😘
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3 RepliesNot a streamer, not a great player - I’m happy about the Div change. I wish they’d have done more by reducing the size of the crit bubble. It’s not only streamers & pro players that are tired of the endgame being laughably easy. ✌️
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I thinks it ok, not that the nerf should have happened but because it could have been worse.
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20 Replies[quote]3) This entire nerf was brought up due to a streamer wanting to make the game more challenging for the top 10-20% of players and completely neglects casuals who just play and barely grind but were able to be carried. The game caters a lot to casuals while also making an even bigger barrier to entry into a hardcore player.[/quote] To be fair, casuals don't belong into Raid content anyways if they don't bother to play properly. Allowing casuals to complete raids easier by being carried is like bringing untrained civilians to a war front and expect them to fight well. There are reasons why only players fully devoting their time and brain to game systems and improvement get the best stuff in RPG games. I bet most casuals even play this game from a couch, 5 meters away from their screen and wonder why they have so horrible precision rates during play. I was forced to play like that the last 2 weeks and it makes a massive difference if you sit closer before your screen or not when it comes to precision. What I am saying is, casuals need to stop being casuals and actually work towards getting better at the game and getting better gear BEFORE setting foot into a raid. That's the intended design goal for engame content.
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They were looking at Div at the end of last season before this all kicked off so it was coming regardless. Besides, now we have to actually play the game. Instead of 1-phasing sisters or Taniks, you'll have to do 2, *maybe* 3 if your team's DPS is low. Instead of 2 phasing Golgy or Warpriest you'll have to do 3 runs (Warpriest is built for up to 4). Everyone's forgotten that killing bosses near/during Enrage was how it used to be done. These encounters won't be any harder, just a little longer
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2 RepliesSimply don’t use it if it makes the game to easy for you 🤷 but nope streamers had to put their 2 cents in and cry about it.
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2 RepliesWith Paraphrasing Bungie: "we don't believe divinity in its current form is actually a balance problem" Also Bungie: "it has an extremely long uptime, is dominant in endgame content and sucks the air out of the room for other weaken options" Also also Bungie: "so we are nerfing it" The course of action does not match the declared stance and this seems to be a consistent problem over the life of the IP. - Players play game - Bungie presents new options for play - Players use options available - Bungie nerfs option due to perceived "dominance of option" - Players adapt, finding the next best option - Players play game - Bungie nerfs option due to perceived "dominance of option" - Players adapt, finding the next best option - Bungie introduces item presenting new options for play - Players use options available - Bungie nerfs option due to perceived "dominance of option" - Players adapt, finding the next best option - Players play game - Bungie nerfs option due to perceived "dominance of option" - Players adapt, finding the next best option - Bungie introduces item presenting new options for play - Players use options available And so on and so forth. This is a path that "works" as it addresses the symptom but not the problem and the problem is methodology of eco-system management. Using the example of Divinity being "dominant" because it removes the opportunity for other options, it's a shame Bungie didn't consider doing something with those options [using the examples listed in the TWAB]: Tether If a target is directly HIT by the tether - Increase its Radius (a metre or two); OR - The tether is attached to the initial target hit and MOVES with them, tethering enemies who enter proximity; OR - Initial duration is modified by number of enemies tethered and killed (add .5 to 1 second for each enemy tethered and another .5 to 1 second for each enemy killed) Tie any of the above to Hunter exotics that line up with the theme of the NightStalker like - Moebius Quiver - Assassin's Cowl - Foe Tracer - KnuckleHead Radar - Oath Keeper This would change how Hunters play their tethers making them think more about placement (strategic board control vs optimized assassination) Tractor Cannon options - Increase the total duration of the Scientific Method to 10s; - Modify the duration of the Scientific Method based on proximity to the target (the closer you are, the longer it lasts); - During Scientific Method, increase the damage of Void POWER Weapons above the flat bonus received; - During Scientific Method, increase the refresh rate of Void Abilities Any of the above would help to address the "dominance" of Divinity but even then, options relating to Divinity itself could be considered: - Change Judgement so Precision hit is what procs the larger Crit Bubble for allies and sustained Fire (constant, not feathered) is what maintains the Crit bubble OR - User lands precision hit to the enemy, sustained fire grows the bubble BUT as the bubble is being sustained at max size, Divinity consumes super energy, then abilities to weaken the enemy This forces precision attack, sustained constant fire (not feathering...) ripping through ammo, and loss of super usage to assist the team. Note Bungie how none of these options require a nerf of effect but a commitment to play. So instead of nerfing everything down to achieve some weird sort of equilibrium, promote effective play by having players engage in deliberate choices. Utility isn't the problem here. Game Dev Ideology is.
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5 Replies3. ) People need to get good at the game, sorry that you're forever stuck farming strikes till' your heart gives out. 4. ) No Linear Fusion Rifles worth using? Lmao, the Taipan-4FR is readily avail. for new Lights after they get the relic unlocked on Mars. 5. ) That's why you get good and build craft around your bad damage. Sorry that people have such a hard time with this game.
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1 ReplyWhile some buffs can be stacked based on situation, debuffs cannot. But in the end, the same arguments you are making about this whole Div nerf thing is what people were saying waaaay before Div was even in conception - back when you had to have the talent to hit crit spots. People whined that taking away instant reloads using Titan barricades would hurt the game. They said removing buff/debuff stacking would ruin the game. They said removing the infinite ammo perk on Whisper would ruin the game. Removing the Tribute Hall - oh no, how will we ever know which weapon will be DPS meta? The game is ruined! Can't reload Izanagi's as fast anymore. Whoa is me! #CancelBungie. It's sad, really. This is an ever revolving door of crying, and Bungie offering up something just as good if not better. A good raid team can run the entirety of any raid with or without a Div. It just makes it a lot easier and helps speed things. LFR are easy to farm/craft right now - there is on excuse for not having one other than one just started playing an hour and 32 minutes ago. Carrying is a plague on this game. Sure, it's okay to be casual, but expecting people to carry your weight is downright toxic. Play, learn, teach, experience new weapons/environments...that is Destiny. Not, let me hop in your backpack and do all the work for me, while I get free rewards that I didn't earn, nor deserve. If one is so casual that they don't want to learn to play the game properly, as in pre-Div PvE world, then as I've said 100x before, this game is not for them. Last point, if you read the TWAB, Bungie has apparently been planning on such a nerf for awhile. It does twice the debuff that the next best (tractor cannon), and also applies a crit bubble. Complaining about it does nothing but make us look like whiners. Div will still be useful - it just won't provide double the debuff that it once did. Sort of like how Izanagi's is 2-3x slower to load honed edge, but yet, people still use it.
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2 RepliesNumber 3 is wrong
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3 RepliesWhiner Bungo doesn't want a default weapon loadout. Divinity was the answer to every raid boss encounter.
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1 ReplyIt won’t hurt this game whatsoever…D2 will keep rolling ….drawling more new players and keeping the current players hooked . This game needs some competition badly .
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I was the div guy……☹️ im hurt Bungie! You you you -blam!- lol
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Oh no tehter will be usable again. How dare they make tether viable.
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10 RepliesDisagree div is too powerful. Needs a nerf. Good job Bungie.
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1.) the bubble isn’t being touched. It’s still a crit it’s just a weaker debuff now. The bubble isn’t going away. 2.) this opens up Nightstalker and Voidwalker as valuable subclasses again. Nightstalker is currently only brought out if people keep dying with Omni, and Voidwalker only sees the light of day if there’s more than 3 warlocks. Bungie should nerf well while they’re at it, I’m tired of only playing Solar when I want to do things on my warlock. Div isn’t needed outside of 2 bosses (Taniks and Rhulk) and Master mode. 3.) Bungie said they’ve been working on this for a while. Dev time takes way longer than you think. Bungie’s spaghetti code is notoriously bad. So the only argument against this is that people lie. Bungie’s lied before but so has everyone. People act like Bungie isn’t full of humans. 4.) Again, See argument 2. Who knows, maybe we’ll get another debuff weapon as one of the 26 exotics getting a rework next season. 5.) Div isn’t necessary. If it was as valuable as people say then more people should’ve had it. I’ve been in many raid groups where I’m the only one with a Div. This gives Bungie more to design encounters and new weapons to compete with Div. This will directly allow there to be more competition. It sucks. I don’t want my raids to be crazy hard. So long as Bungie is responsive in adjusting problematic bosses that this nerf may impact, this will help the game a ton in the long run.
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1) Fair 2) Making void relevant again. 3) If I had a dollar for everytime someone blamed a streamer for Bungie's actions I'd never have to work again. Salt's opinion came around at a very awful time. Even if what he said was valid he missed the other side of the problem. Content being built with Div and Well in mind. Both of which I'd prefer to be removed. But the casuals need something to be relevant. 4) Raids overall need to be looked at. If it basically requires you to have div and well to be efficient then there's a problem. Look at how reckoning had to be played. You needed Well / Bubble / Tether for efficiency. When efficiency rules the roost you suck out any concept of enjoyment and by extension you allow boredom to fester. Diversity goes out the window. Most Warlocks know all to well that if you don't run Well in most raids.....you're out of luck. 5) Agreed. A nerf won't bring much diversity since it's still going to be relevant. But we're in an age of easy gains for little effort. Can't influence more diversity when the content itself is built for very little else in the arsenal.