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Edited by SEA_TOASTER: 10/2/2022 5:49:52 AM
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Elemental exotic ideas

Hello Toast here with a post. I want to make the ultimate auto rifle so I have a idea I will make 3 ideas one for each element (void, solar, arc) these exotics will be very much entwined with there respective element so lets begin. VOID MIDNIGHT: a void damage 750 rpm auto rifle the text under the title reads "two minutes till" (Intrinsic) MAIDEN: shots from this weapon occasionally cause a burst of void damage this effect happens more frequently as the magazine is expended, this weapon is strong against UNSTOPPABLE CHAMPIONS and has a greatly increased mag size. (Barrel) POLYGONAL RIFLING (Mag) STEADY ROUNDS (Trait) CLAIRVOYANT: killing a enemy restores a small amount of health and grants melee energy (Stock) HAND-LAID STOCK (Catalyst) ECLIPSE: this weapon deals increased damage and restores more health as the magazine is expended, +20 stability and range. The weapons stats are as follows. Impact [18] Range [30] (50) Stability [80] (100) Handling [35] Reload Speed [56] Aim Assistance [74] Zoom [16] Airborne Effectiveness [26] Magazine Size [100] RPM [750] Recoil Direction [95] SOLAR THE DRAKO: a 750 rpm solar damage auto rifle. The text under the title reads "DRAGON!!!" (Intrinsic) DRAGONS FIRE: shots from this weapon occasionally apply scorch this effect happens more frequently as the magazine is expended, this weapon is strong against OVERLOAD CHAMPIONS and has a greatly increased mag size. (Barrel) CORKSCREW RIFLING (Mag) ALLOY MAGAZINE (Trait) ARSONIST: kills from this weapon release a scorching explosion and grant grenade energy. (Stock) HAND-LAID STOCK (Catalyst) WARMED UP: this weapon deals increased damage and increases its stability as the magazine is expended. +20 reload speed and range The weapons stats are as follows. Impact [18] Range [30] (50) Stability [56] Handling [35] Reload Speed [80] (100) Aim Assistance [74] Zoom [16] Airborne Effectiveness [26] Magazine Size [100] RPM [750] Recoil Direction [95] ARK THE HURRICANE: a 750 rpm arc damage auto rifle the text under the title reads "state of emergency" (Intrinsic) STORM SURGE: shots from this weapon occasionally chain lighting this effect happens more frequently as the magazine is expended, this weapon is strong against OVERLOAD CHAMPIONS and has a greatly increased mag size. (Barrel) FLUTED BARREL (Mag) LIGHT MAG (Trait) CUMULONIMBUS: killing a enemy with this weapon will release a lightning chain and grant super energy. (Stock) SHORT-ACTION STOCK (Catalyst) CATEGORY 5: this weapon deals increased damage and increases its chaining capabilities as the magazine is expended, +20 handling and range. The weapons stats are as follows. Impact [18] Range [30] (50) Stability [35] Handling [80] (100) Reload Speed [56] Aim Assistance [74] Zoom [16] Airborne Effectiveness [26] Magazine Size [100] RPM [750] Recoil Direction [95] AUTHORS NOTES 1. This weapon main perk will start off taking 9 shots to proc but will take 1 less shot after each proc capping out at 4 shots to proc. 2. This weapon will have a larger mag size and 80 in a stat but all of them will have low range 3. The catalyst directly combats the low range 4. Only the spiecal shots stun champions the standard shots do not. 5. all of these weapons will have identical stat numbers they just switch between some stats 6. These weapons are designed to be the ultimate elemental auro rifles and are designed to be strong weapons 7. THE MIDNIGHT is filled with references to the band Iron Maiden and is my favorite of the three. 8. THE HURRICANE has the strongest effect of the three weapons 9. THE DRAKO is a older idea i just recycled it for this post and is the insperation for this post. 10. The stats these weapons specialize in are the same stats that elemental capacitor buffs. 11. I wanted these weapons to be similar yet different so I thought of what the elements meant to me (arc = chain lighting, Solar = burning, void = explosions and vampirism 12. THE HURRICANE will chain lighting to 2 targets while above 50% of the magazine while under 50% magazine capacity it will chain to 3 targets. 13. THE MIDNIGHT restores 5% of your health and shields while the magazine is above 50% while under 50% it restores 10% health and shields. FINAL GOODBYES Toast here to say thank you so very much for making it this far and please tell me what you think also what are some of your guys exotic ideas I personally would love to here them. With love from a wet Toaster. :) Edit 1: reworked THE MIDNIGHT and adjusted THE HURRICANE. Edit 2: minor adjustments to all three weapons. :)

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