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Edited by Felwinter: 9/23/2022 3:10:08 PM
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Warlock; a class thats just not fun anymore

After light 3.0 classes have all been said and done, I looked over all the warlock subclasses to see how each feels. I was here to see void to arc be released in light and I can say this is a severe downgrade for arc and solar. Arc and solar have now been left to rot besides ionic trace spam, which does not work at all in endgame content where nothing dies from one ability and the new melee is suislide but an ability, and well, well being the only good thing as benevolent dawn is beaten and dying, bottom tree is six feet under, pheonix dive and daybreak are on life support, and half of our aspects are boring and stalee in pve as they are pvp aspects. Void was fantastic and lives up to a subclass besides the fact the nova bombs and nova warp need a little love. Solar... is just, depressing in all sense of the word, the best super in the game was buffed, one of the worst supers in the game that wasn't on its bottom tree was body slammed, pheonix dive was just twisted like a pretzel into trash, healing support lock has been gutted and left to die. Solar besides starfire/pheonix protocol, snap build, and dawn chorus (which is now wiped) is incredibly disappointing, the only "justification" being well. I would rather have well nerfed so the other parts of the class can be buffed along with arc Due to wells overarching power, all other subclasses have suffered as everything is balanced around it. Arc which had a lack of viability in endgame content before and has it even worse now, is trash without the new sunstar helmet and crown. Chaos reach, the only thing back way when keeping arc warlock relevant, is now dead and frothing on the ground. Stormtrance, a super designed for destiny 1, where ad clear was harder, is still horrible even with crown in pve, the loss of transcendence killed the little live it had left. The new slide melee is just a suicide button in pve and arc souls do little to nothing in dmg and utility in difficult content. Jolt is walmart arc web for a role that something like sunshot and trinity ghoul can easily fill. (See edit 3) Warlock on solar has nothing but well (and healing grenade immortal build which everybody else can do in a way too with some type of healing nades), and arc warlock has nothing at all, its time to stop nerfing warlock stuff into the ground bungie. You did this with chaos reach, nova warp, removed an entire subclass like sunsinger instead of reworking it, you nerfed shadebinder 9 days after unlike behemoth and revenant which wandered for months. You have nerfed daybreak now to irrelevance, stormtrance without transcendence is garbage, you completely nerfed healing warlock out of the water, and some more. You guys need to learn balancing, not shortcut fixes to satisfy the time limits of balancing other classes, balance don't just break something and leave it in unusable pieces. Stop quick "fixing" warlock stuff and balance it like your supposed too. Edit ✏️: you guys down in the comments are saying well and pheonix protocol, guess what 1-2 or builds does not justify the whole class, all solar has is well and we'll only, the only reason for warlock in endgame content most of the time and I mean most not all is WELL. Saying solar is okay because of that is like saying again arc titan was good because of t crash only and that was lla it had. That's just stupid. Dawn chorus works, but the super it works with is now the worst super in the game. Edit 2✏️: a subclass is only as fun as it is viable and good. As soon as it reaches its breaking point in harder content it stops being fun and becomes a chore. This is the problem. With pheonix dive and daybreak, they have so incredibly limited potential that's prohibits them, a build can only go so far to improve something's viability, and often more then not if it's trash before even after a build it won't be better, exceptions being t crash and pre light 3.0 arc staff with raijus harness. The struggle will inevitably make people play the better more after a time boring builds. Arc has this problem in the whole subclass. Edit 3 ✏️: found more builds with solar and it is not as bad as I originally thought, it does have decent builds, but it's trade off balancing is a bit off. While it does have good builds like the immortal build, why would you run that over void except for the super well? Void has devour, which is much more easily kept up then restoration and gives grenade energy. With it's fragment compared to restoration it still outlasts it. To top void doesn't have to have a the same element exotic for it to work, anything can work unlike solar, which needs solar weapons to extend the duration. Not to mention the other classes can do this to an extent but just one less stack of restoration. I get that restoration is good, but sacrificing a valuable dmg grenade is awful, and the snap last I checked is only good at point blank ranges where you are 100% likely to die, just to trigger an ignition by hitting all the projectiles. What more it sounds like now is it was just tuned improperly in its strengths and totally forgot void exists when making it. The winters guilde build doesn't seem bad by a long shot and seems a good contender for solar. Sunbracers aren't the greatest in endgame content, winters guile seems ok, dawn chorus builds are ok but it's been wiped from the game for some reason :/, pheonix protocol is the go too still, and that's it from what I know for pve. The only reason the infnite snap build uses pheonix dive is because it has a very small niche where your snap gives you class ability energy. But again, besides this build it never gets used plainly due to the fact it's just bad. It either needs its cooldown reduced and the amount of class ability energy it receives from things, or it needs to become an aspect that has a 15-30 second cooldown that scales with recovery, since it's not a class ability anymore in that scenario it loses it's ignition property and keeps it's healing property for allies only when heat rises is active, without heat rises it only heals you.

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  • op never done a raid or gm plays only lost sectors and thinks they re end game plays only mayhem for crucible is crying 24/7 Forum Wahlocks in a nutshell

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    • It’s the glide that eventually turned me off of Warlocks, blink helps make them more fun to play but blink isn’t for every activity. Warlocks need new movement options or just a complete overhaul

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      • End game content is showing it's TRUE face you. The content you speak off will always sit there and pour cold water over whatever power fantasy you got going. That is except for Vow of the Desciple. where in I can take any of my 3 currant builds not rooted in solar warlock and have a great time. The element reworks did far more then touch our subclasses. Our weapons are now obtaining perks that not only tie into the personality of each element but enhance themselves by creating synergies with our subclass power. What Bungie needs to do, is stop trying to replicate what Vault of Glass started....

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        • Sounds like someone cant build

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          • why is it always Warlocks who complains so much? when i scrolls down the forums and i see a titan its usually something is bugged or something minor. when i see a hunter its usually about them wanting more options than just being invis as void or they want a rework to gunpowder gamble. when i see warlocks they always sounds like victims and talks about how warlock is the worst class in the game, and how the 3.0 changes gutted them, despite them still being super strong and solid. and warlocks even has the most options for build crafting, so calling them boring just sounds like a you problem ngl. the way i see it is, why would the other classes get a lot of stuff from the warlock? because the warlock had to much to play around with before 3.0 while Titans and hunters had next to nothing.

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            • Your opinion.

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              • I can only agree with you, that's the impression I got from playing with my warlock since 3.0 subclasses. I feel like a regular soldier around real wizards, compared to hunters and titans. We simply got less things, and worse. 1- Less melee choices overall with bigger limitations : less range, not a single one of them can be refunded, it has max 1 effect when all melees from others classes have at least 2 ( when they aren't used as movement tools without cooldown and without using it ), not a single one of them bounces, they're slower, they does less damages... 2- Grenades : we got the worse enhancing grenade aspects : only add a small effect when the titan and hunter ones are real improvment or interact with the subclass ( void ones are buggy as hell, solar ones are just small improvement, and titans can out-damage our fusion grenades with their buffs, and arc titan's grenade are better : double grenade, create ionic trace on it's own without kills, or a tracking storm that does considerably more damages. Where are keywords in our aspects ? Or the double charge ? ) 3 - Exotics : no game changing exotics. Ours are either : reload faster ( when other classes can by-pass reloading ), gain small ability energy ( when other classes can entirely refund them instantly ), or add small effect on rift that barely does anything and interact with no sublass. When they're not literally deleted from the collection. 4 - Supers : we have well. That's it. Otherwise it's low damage super or bad ad-clear super. 5 - playstyle : when part of our playstyle ( and the efficient ones, on top of that ) is about letting the game do it's own thing, is that really a game ? Stasis turrets, Child of the old god, arc souls don't need the player to do anytning. Real fun.

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                • Yup since 3.0 the game gets worse every update…

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                • Warlocks can literally be invincible. Run solar Equip touch of flame and healing nades Run high discipline Run the aspect that increases the duration of radiant and restoration on solar weapon kills Get a solar weapon with incandescent. ( BXR, callus mini tool, sun shot, etc.) Throw nade. Get kills with solar weapon. Restoration should be infinite as long as you get kills and restoration will be x2. If you run out of restoration you should have another grenade if you have high discipline and chained it at least once. Invincibility without an exotic like lorely is pretty broken. Solar warlocks are very good rn

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                  • Warlock in pve is fine which I assume is the basis of this post. Nothing can really be bad in pve especially since they specifically buffs them in pve over pvp. In pvp warlocks are becoming more difficult to play but still viable and deadly with the right build. All I can say is if you want them then ask for them, I am not going to argue over what's good or bad but there are builds that work and not all of them are meta but some should be.

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                    • Edited by NotCreative123: 9/20/2022 1:20:44 AM
                      How does a post get 383 replies but 0 likes

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                      • Edited by $Three: 9/20/2022 1:51:34 PM
                        To long, didn’t read. Warlock main here. Void is rad. Just. Plain. Rad. Its PvP kit is really, really good. Its PvE kit is the same. Top tier imo. Solar is also rad. Incredible movement in PvP, and it’s hands down, the best class for cooperative PvE. Stormy boi is ok. I don’t have much play time on it, but it feels fun when I play it, but I won’t offer an opinion on power level, because I’m not sure. I did well with it in Iron Banner. Some supers are better than others. I play my alts. Warlock is super good.

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                        • Edited by Hawk_Man!: 9/20/2022 5:01:33 AM
                          I am a Warlock and I approve this message. Arc lock is meh. If we are ment to get traces and be amplified it doesn't seem to do enough. Give resist. Give the speed boost without waiting(like old warlock) Amplified does nothing with nades, barely anything with arc souls, and adds jolt the to new melee(something it should do without being amplified like on other classes). 3.0 classes are just Give hunters and Titans Warlock abilities and new abilities in general and give nothing to warlocks. Yes I've tried basically every arc and solar build and the are just lack luster compared to other classes. Yes I've played the others. Yes I see the major difference and lack of power fantasy in comparison. 3.0 was suppose to be good for all the classes. I don't want to hear build this or build that. Trust me I have tried it and it's just ok compared to the love bungie gave to stasis and void warlocks. It seems like they went lazy the last 2 seasons on Warlock because it's the least played class. A new melee being the only new ability on 2 new subclass revamps is lazy design. Solar Titans got a new melee but one shots multiple champions at one time. Solar hunter revived their old super, new melee, new class ability, and a new grenade. Arc Titans, new melee, new class ability, given a shield when running aka brand new function. Arc hunter a whole new super and not a bad one either. the third highest dps super in the game. Warlocs over the 3 classes got 3 new melee and child of the old gods. (Phoenix dive is not new just changed) TLDR Warlocks went to hose Town USA.

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                          • Destiny, a game that's just not fun anymore.

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                            • You know what is [b]CRAZY[/b], it's almost as if you had [b]2 OTHER WHOLE CLASSES TO PLAY[/b], if you're not enjoying Warlock just switch big guy, you don't need to forcefully be a lock main for the rest of your life, bungie ain't gonna point a gun on your head if you main other classes, sure you want to see Warlock "get better" but while it is not a thing, you dont need to force yourself to not have fun if you're not enjoying it...

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                              • Love my lock but damn is heart of inmost light Titan fun Also malice and sanguine is a fun lock build Necrotics glaive and ostego Solar lock for throwing down poison fire, get heavy handed and elemental charge and whatever the mod that makes class ability bring back melee

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                                • Go on YouTube, there are a few lock set ups very useful until Bungie properly gives them the buffs they deserve. Locks aren’t useless. But yeah buff em.

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                                  • That's funny because I've never felt so strong as a solar warlock instant ability regen and just started messing around with arc and I'm achieving the same thing so weird

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                                    • Woah woah woah sweet child. Stasis Lock is the nuts and as far as I am concerned the king of PvP bar maybe Arc Titan and Void Hunter. And PVE is just easy. Who cares. Use anything u want to.

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                                      • If you can’t build go play Titan

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                                      • Agree to disagree. Did Warlocks get less love than Hunters and Titans in Solar and Arc? I think so. Especially when Warlock identities got given to everyone as part of the new subclass identities. Plus some got really cool new toys or powered up old ones. Warlocks kind of just stayed put. But I still have fun on my Warlock. It may not be as easy to do in the 2.0, but you can manage to make Warlocks around as viable as they were before.

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                                        • I think that a big failure of the subclasses 3.0 is that it tries to merge the subclasses of other classes into slightly different ones. It really hurts the unique aspects of the pre-existing play styles that they're trying to shove into one thing.

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                                        • Don’t play warlock then 🤷

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                                          • Agreed. But am playing other classes now until maybe one day warlocks get fixed.

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                                            • With the exception of dawnblade and the arc supers, I find the subclasses pretty fun tbh! I've been playing warlock since TTK on console before switching to PC with the launch of D2, there was a learning curve with the new supers and abilities, but I found learning them enjoyable. Void is in a very great spot, along with arc abilities (albeit I dont play arc all that much, doesnt fit my playstyle), warlock has superior add clear to against titans and hunters. Regarding Well, which can be boring for some, I find using it kind of gratifying, especially when it lets me save my teammates. Moreso, optimal building is just essential yk. Yes, warlocks have lost parts of their identity with the 3.0 light reworks, but that doesn't mean their fun is lost.

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                                              • Indeed.. a difficult time to be a warlock. Was looking forward to the 3.0 subs, but bungie actually found a way to make everything feel worse.

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