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Destiny 2

Discuss all things Destiny 2.
9/3/2022 5:55:29 PM
6

SBMM and solutions

The decision to make control have skill based is a bad idea and here’s why, skill based doesn’t give a good connection meaning that all the games are laggy at higher tiers of play so the sweats go in to rumble/rotator mode which then becomes a sweat fest leading to every game mode being extremely sweaty and not allowing good players to cool off after playing other good players so we constantly have to be on our toes and can’t relax once, however this is the opposite if skill based is removed casuals cant relax because there constantly playing sweats so bungie can’t win right? Wrong there is a solution to this and that is ranked and unranked playlists. Now your probably thinking what’s the difference to rank and skill based simple instead of searching for skill it will instead search for people at a similar rank to you and obviously if you’re a bad player you wont get to a high rank solving the issues of casuals just playing sweats. This way casuals don’t get ran by good players and the lobbies are connection since we know bungie can do both ranked and connection (trials does the same thing but with connection and card which is a sort of ranked base matchmaking). Comp(ranked mode) should be a competitive game mode that should incentivise going to 5500 whilst still rewarding players who cannot get there, so a simple fix would be to add specific rewards that are only available that season or year depending on bungie. For example, 0-1000 glory points you will be given an exclusive class item ornament, ghost, and emblem, then 1000-2100 would give a chest piece ornament, sparrow and shader, so on and so forth up until 5500. This makes comp rewarding without adding busted weapons that let the richer get richer. (more rewards are available the higher you become) Keep discussion on this topic civil please.

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