Anyone else seeing a high number of matches with half your team or half the enemy team leaving the matches?
Why is this? Well, because there is no punishment for the people who get in a game, get slapped around a bit, cry and leave..
Sometimes it works in your favour but that doesn't make it fun or right.
There should be some kind of system in place for example
Leave 1 game - get a warning / chance to join back.
Leave 2 games - Issue a cool down to that player for x time.
Leave 3 games - take crucible away from that player for a few hours.
Everyone loses games but it leaves those games where half the people leave as a waste of time for the players who stick around in it.
Don't be that guy/girl.
[b]UPDATE FROM BUNGIE [/b]
QUITTING
We have seen one worrying trend in the data: the percentage of players quitting before the end of the match has risen from 8% to 12% in the last week. This is especially bad with matches designed to be balanced with 12 equally skilled players. We are still investigating to see if this is localized to a specific cohort or playstyle, or if this is a natural player reaction to a new system. This percentage may reduce over time. Stay tuned!
We are going to be adding quitter protection to Control in a future patch. We hope to discuss more in a future TWAB.
Source https://www.bungie.net/en/Explore/Detail/News/51747
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10 RepliesHi there, top 3% overall (by overall KD) I have never left a competitive, or trials match, but casual? Here is my view, if I’m put in a match that’s like 20-70 already? It’s just not worth it because at that point a team is already trapped and I’m not gunna sit there and spawn die to supers for the next 2 minutes for a mercy, I thinks that’s a fair and valid point, I’d be more inclined if supers were relative if you were placed in progress, like if your supers base time was 5 minutes and you get placed into a match in progress 5 minutes in, you should spawn in with super that’s just me. But the biggest thing for me is the fun of it, I play crucible for fun, and I actually have a pretty high match loss rate, I lose more matches than I win for a similar reason to a lot of other people here, lopsided lobbies, when I load into matches and see a team where out of my 5 team mates an average of 0.7-1.2 are present and I’m hosting a 3.0+ it’s pretty clear I’m quickly going to become the target while my team is farmed, which I’m game for a challenge but emphasis on challenge, not a team shot battle where I’m constantly alone because my team mates are dead more than alive and I’m constantly in 1v4s against 2.0s. It just ends up becoming a spawn trap mess where one side gets farmed not even able to fight back because people are getting killed before their feet touch the ground in animation, like how can you reasonably tell me it’s fun to play matches you can’t play? Because I’ve got more than a fair few clips of spawning in plain sight of an enemy only to be killed before the spawn animation even allows me to move. In fact one of my favorite was I peeked a corner and got sniped, sure fine enough, but it wasnt on that o got respawned instantly literally only a meter from where I just died straight in line of sight of the same sniper, fortunately he missed the second shot. Now don’t get my wrong I have Redrix report, I’ve gone negative in matches, I’m not avoiding that, but I stay positive far far more, I’m just not game to sit there and be spawn farmed because of one sided lobbies. I would rather have a tough match where it’s like 148-150 than 90-12 or 47-139 or whatever nonsense. I’d also like to point out I don’t normally stack either, in fact I’m rarely with more than 2 other people for crucible. 90% of my matches are likely solo play. And bungie also openly admitted that over 50% of matches were predetermined due to massive gaps in skill, and depending on how those teams were split up, you ended up with matches where one side has less than a 8% chance of winning. It’s been a statistically backed point for awhile now that matchmaking was in a very unfair spot, where even if you are good, you can get heavily punished against lobby balancing. I don’t know how this season will play out with changes, but the long and short of it is I understand why people leave QP matches, the system has been in an increasingly unfavorable position. I wouldn’t even be opposed to a bracketing system to create more even matches. But lastly I want to point out that I don’t want it misconstrued that I’m saying oh “my team mates are bad” I’m not an elitist, I am well aware and I tell other high skill players that averages exist, you wouldn’t be considered good if everyone else was just as good, then you’d just be average. I’m top 3% because the other 97% exist. What I’m talking about is lopsided lobbies where team average can have an average of over 1.0 difference between teams, and that is a problem. Wether you are at the top of the bottom, that doesn’t feel good. I haven’t spent much time outside of mayhem To get a feel for it yet since mayhem is my favorite pvp mode atm (cracked top 500 last season for a short bit) but control has always seemed very unbalanced.