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8/28/2022 6:14:23 PM
5

The warpriest dps aura needs a bit more time

Me and my raid team is having trouble with the warpriest the time on the aura is way too quick or at least have the knight spawn in a definite location each dps rotation.

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  • The knight is a definitive spawn. They will not spawn on the area where the players gets the brand. We just have the 2 designated people taking the knights wait in those areas until the knight spawns. We dps from middle so they never have to run too far to take brand. TL;DR: if you’re killing a knight, don’t leave your area to dps until you’ve killed your knight.

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  • It's pretty much fine. The knights only spawn in 1 of 3 locations. See the whirlwind.... head that way and kill him. Really isn't hard

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  • Amount of time is fine because teams have done it.

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  • The brandstealer knight will always spawn at the other 2 plates from the one that receives the aura for damage. So if middle was the last of the sequence, the knights would be left and right. They do have offset spawns, so be sure to wait for the 2nd one

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  • Yea I think the taken knights are messed up. One of the times we were trying warpriest the knight didn’t even finish spawning (couldn’t do any damage to it) until the countdown was at 5 seconds so by the time I finished him there was 1 second left and I had to get from bottom mid to top left.

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