Having the Void Soul tied to the class ability is cool and all but allow us the chance to charge and throw in as well.
Personally, throwing the “helper” or having it follow the player is much better than it is being reliant on who you shoot first.
I wouldnt mind the current setup if the Void Soul didnt remain stationary after the opponent or enemy died.
It should be seeker more targets until it dies by someone’s hands or when the timer runs out.
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