JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by PeteXN: 8/18/2022 4:16:11 PM
118

Glaives are extremely overtuned in PvP.

EDIT: [b]My haters in shambles, sandbox lead echoed all of my sentiments and changes are planned to come prior to Season 19[/b] Since this is getting more traction I'll rewrite this OP in order to provide more constructive feedback that is less in the moment of "i am beyond frustrated by glaives" [b]75% damage reduction in crucible is inexcusable[/b] Problem: glaives are too powerful in PvP, despite low usage rates; currently in Trials this week glaives are sitting only above power weapons and trace rifles in usage, for quickplay the only option in the top 50 is Enigma which surprisingly sits #39 for usage accounting for 0.607% and kills tracking at 0.681%, meaning it's effective for those using it. Despite low usage, I forsee this becoming a very large problem in PvP as more players catch on, and anecdotally they have been as I'm seeing more and more glaives in Survival by the day from players who grasp at least the basics enough to be a complete menace. Reasons: - the personal shield of a glaive gives the player 75% damage reduction in an area greater than 180 degrees surrounding the front of the player. - The player is capable of moving and shooting through this shield, and landing shots while shielding extends the duration of the shield. The shield will last until it is spent and incoming damage does not reduce it's duration and is instead transferred to the player. - As evidenced here (https://www.youtube.com/watch?v=3Y1VsdMXA3E) by Legole, there are extreme hard counters to glaive shields however they are incredibly limited in the sandbox to single digit options. One primary with a win condition (tarrabah) can get past it, all other normal player options are rendered useless. - Craftable glaives are able to build into fast projectiles that can one shot a player from behind a 75% damage reduction shield (Unstoppable Force). These sorts of conditions create ultra tank players -blam!- full offensive capabilities and who become nearly unkillable in 1v1 situations when paired with certain exotics (and more on the way) and are impossible to ignore in team based settings. Bastion overshields, bubbles, restoration and healing grenades, and especially things like Lorelay which makes damaging a glaive user in point blank range a death sentence compound these issues. There are specific hard counters, but the problem with these are: -the average and majority of players will not know about any of these and will be forced to deal with a glaive user at the glaive users discretion, none are communicated clearly -we are so focused in on build crafting, and the idea that after all these years the primary solution to a problem is simply picking a different weapon to point and shoot, that a glaive disrupts all of these by forcing players to choose very specific options to deal WITH the glaive user and leaving the player at a suboptimal level to handle any other players in the match. (Divinity can kill a glaive nearly instantly but is near useless in all other situations, the only hope would be you force the glaive user to swap weapons themselves which is also an undesired outcome) Players who are currently using glaives in their effective manner will echo my sentiment and have done so in the replies that it feels unfair and they do not want a glaive meta. While I don't see a glaive meta coming into play, I do see usage rates going up and up and up until we have enough matches with enough deadly unkillable tanks upending the flow of matches and the entire rest of the sandbox that people get really really unhappy with it. [b]75% damage reduction in crucible is inexcusable[/b]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon