With perks that increase rate of fire (desperado, now cranial spike) I'm getting pretty tired of the faster rate of fire also reducing damage.
Don't get me wrong, I get it, I understand why it's a thing.. but I would much, MUCH rather take a lesser rate of fire increase WITHOUT losing any damage.
I understand the overall dps may go up in some cases as the system is right now, but it's just very.. annoying seeing "ah, rate of fire with cranial spike will increase! ....with a 20% damage reduction to compensate". That takes all the wind out of my proverbial sail.
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Edited by ParrotTom: 8/11/2022 11:53:28 PMThey've been inconsistent with ROF/ damage scaling for a while: Sweet Business scales. Huckleberry doesn't. If a Spinning Up Suros Regime scales, Glass Half Full more than compensates. Breakneck/ Onslaught scales. Desperado doesn't reduce damage anymore since they reduced its ROF. Adagio doesn't scale damage. Successful Warmup, Archer's Tempo, Cornered, and Kickstart don't scale. As for DMT, it's ROF at 5 stacks goes up by almost 40%, but loses 20% damage. In PVE, it's still keep the buff in damage (I think like 30-40%), but loses 20% at 5 stacks. I wouldn't expect the reduction to work in PVP, but it's still a huge buff in PVE if you're gaining up to +40% damage, then losing half of that in exchange for a 40% ROF increase.