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8/7/2022 2:26:57 AM
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Class item stats

Why does the class item have no stats? Can you put this in motion please hahaha
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  • As much as I'd love to have extra stats to work with in builds, it would make the grind for armor more brutal. Right now all class items are essentially god rolls, with the noteworthy exception being artifice armor which is clearly superior. I would not love having to grind out activities for all new class items for each build. Definite tradeoff either way

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  • Class items are complete waste. I’ve made many posts about how these are a slap in the face to players. They cannot roll high stats like armor or have god rolls like weapons. If you have one, every one after that will serve no purpose. They should be removed from our LL or reworked. Then god forbid you get them as end game rewards (3 times in a row).

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    • its fine how it is.

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      • No. Class items are fashion. They had stats and they changed it because no one liked it.

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        • Lord please no, that would mean I'd need another 200 vault space for the 100 extra class items I'd have to keep in my vault for different builds on all 3 characters.

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          • I would like to see class items get 2 points in each stat(4 when masterworked) It would make the math work out a lot easier

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            • I don't understand why they don't either.

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              • They’d have to completely rework the stat system for armor. Doing that while also adding another armor piece with stats would mean a lower probability of having the stat spread that you want. If they kept the stat system the same, but just added class items into the mix, it’d make ability spam an absolute nightmare. It’s still a thing now, but you have to earn high stats. Keep in mind if they reworked stats that’d probably mean decreasing the stat pool per piece. Which would in turn make all current armor pieces obsolete. In theory it’d make sense, but in practice it’d be a nightmare. It’d actually make it more difficult to get the build you want. Rng for 4 pieces is enough.

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