We should all be pushing for Crucible options that cater to a range of preferences and play styles. It’s in everyone’s interests to do this, in order to keep the Crucible population as high as possible.
I know CBMM vs SBMM is a hot topic right now, but there are plenty of other things to consider as well (game modes, rotators, fireteams/solo, casual/sweaty, ranked etc).
Here are my suggestions for the regular Crucible playlists, using CBMM, SBMM and ranked matchmaking:
- 6v6 SBMM (Control)
- 3v3 Ranked (Survival)
- Freelance Ranked (Rumble)
- Standard Weekly Rotation CBMM (Clash, Supremacy and other regular game modes)
- Wild Weekly Rotation CBMM (Mayhem, Rift, Scorched and other unusual game modes)
Control is SBMM to allow New Lights and low skill players some breathing space. I removed Elimination (my favourite mode weirdly enough) as it didn’t make sense to keep it in. It will still appear in Trials and splitting competitive 3v3 makes Survival ranked matchmaking more difficult. Freelance Survival is removed and Rumble (the game mode designed for solo players) is given more purpose with ranked matchmaking. The standard weekly rotator is for more experienced and confident players. The wild weekly rotator is a playlist to mix things up in.
If you disagree with my suggestions, let me know your alternative ideas.
EDIT: changes to Control & Standard Weekly Rotation as discussed below.
EDIT: reworded to steer the conversation back to improving the Crucible playlists in a variety of ways (not just CBMM vs SBMM).
-
10 RepliesEdited by TheArtist: 8/3/2022 5:08:08 PM[quote]Maybe instead of arguing over CBMM and SBMM, we should all be pushing for Crucible options that cater to a range of preferences and play styles.[/quote] With respect. Bungie has tried this on a number of occasions. The problem is that---each time they do it---the player base comes down SQUARELY on the side of SBMM. Because it gives the most enjoyable experience to the most number of players....and leads to better player retention. That is what the data---INDUSTRYWIDE---consistently shows. Its why SBMM is becoming the industry standard. So what happens---in this game----is that the only players who show up to the CBMM playlists are either those who have connection /matchmaking issues....or those better players who are looking to dominate weaker ones. But because those playlists wind up having small numbers...which are heavily skewed towards the top of the skill curve.....none of these players get the experience they're looking for. Bottomline is that the game can't serve two masters. Bungie needs to decide who it is they are making this game for...and then commit to that vision., and be willing to lose those players who can't abide by it. Just like they did on the PVE side of the game.