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Destiny 2

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7/17/2022 8:28:45 PM
8

My 2 cents on Gambit

I know Gambit has been a large discussion for some time, so here are a few ideas I had that could help improve the player experience: 1-Trash damage gating by Envoys. There has to be a better way to get players their damage buff than forcing them to go on a mini Envoy hunt. Instead, why not give the Primeval a damage resistant boost for each set of Envoys that appear? If the Guardian chooses not to go on the hunt, they do less damage to a Primeval and miss out on the "Primeval Slayer" buff. To get the damage bonus you should have to get a shot on the Envoy instead of it being a fireteam boost. This may also make it less appealing to invade at certain times. The more envoys that spawn, the more resistant the Primeval becomes. This makes it so the potential of missing out on a boost would be less appealing and the player would [b]likely[/b] go on the hunt, rather than it be necessary and annoying. These Envoys would stay on the field for a limited time as well, not indefinitely, so missing out on a damage buff is a very real possibility. Think of an HVT when thinking about enemies coming on and off the playing field. *The immunity buff given by a small blocker should not be touched as it is a defense mechanism by the opposing team.* 2-Envoy and HVT Health Regeneration A second thought I had about Envoys(and HVTs) had to do with Primeval Health Regeneration. The definition of envoy: a messenger or representative. Why can't this [b]representative[/b] give health regeneration while in the arena? Obviously the faster you kill them the less health the Primeval gains. This could also be a chance to meddle with ammo drops as well. Faster kills of the Envoy and HVT grant more ammo bricks, and slower kills less. 3-Bump Primeval Health and Mote Requirements I feel with this these types of changes the total Primeval health stat is a little low. Slightly higher health would prevent a complete boss dps 1 phase with Primeval Slayer x6. The current Primeval fight sequence just doesn't feel great. With the ability to "steal" and "drain" motes, a higher number required to summon your Primeval would make communication amongst your team more necessary. 4-Gambit Prime(ish) Mods and Power Ups I took a brief break from Destiny and actually never got to play Gambit prime. From what I hear there were mods and ways to boost Guardian performance. Can this make a comeback? With the addition of artiface armor and the way raid gear has an additional slot for mods, why can't this be a thing for Gambit gear? I am unaware of the previous Gambit mods but there are definitely ways to incorporate them currently. Examples of such mods: -while carrying motes movement speed increased -number of carried motes increased -damage buff/resistance while carrying stacks of motes -increase damage to blockers/invaders while carrying motes. -Death Heals Primeval grants higher health while carrying motes when invading These are just a few changes that could take the playlist in a direction more players could enjoy. Thoughts?

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