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Destiny 2

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Edited by JayFryGuy2015: 7/11/2022 4:53:48 PM
6

RED DEATH IDEA (PLUS CRIMSON TWEAK)

Crimson: • Reduce effective range to 23 meters • Increase Base Damage to 25 (Crits for 36) in PvP. Red Death: Kinetic Pulse Rifle: Stats: Impact: 29 Range: 75 Stability: 48 Handling: 70 Reload Speed: 76 (Reload Time: 1.72s) Rounds Per Minute: 390 Magazine: 30 Aim Assistance: 50 Zoom: 17 Recoil Direction: 65 Intrinsic Trait: Red Death: Increased Precision Damage (PvE: 25% increase. PvP: 33 per crit). Final Blows with this weapon heal you and grant bonus damage and reload speed (Stacks 3x and lasts for 6 seconds. 1x heals 33%, 2x 66% and 3x fully. 30% increase to Damage (does not increase with stacks. 15% in PvP) and reload speed (1=10, 2=30, 3=50)). Perks: Barrel: Smallbore Magazine: High-Caliber Rounds Stock: Composite Stock Trait: Serial Killer: Consecutive Final Blows with this weapon grant recharge energy for grenade, melee and class abilities (1 kill=5%, 2=10%, 3 and more=20%). Catalyst: Increases Stability (20) and Aim Assistance (20) Vampire: Precision Kills with this weapon grants full stacks of Red Death (Fully healing). Firefly: Precision Kills with this weapon increase reload speed and cause targets to explode, dealing solar damage to nearby enemies. Thoughts?
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  • Maybe Bungie should just hold down the delete key and kill the Crimsons and its lore and replace it with Red Death and be through with it.

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    • It's never coming back. Move the -blam!- on already

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      • Just what controller players need another 0.5 second tons of aa Lmg primary 🤣🤣🤣🤣🤣🤣. To replace Last Word

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      • Edited by Graviton Lance: 7/11/2022 10:46:54 PM
        No way in any universe do we increase crimsons damage. Hitting 36 per crit brings its ttk to .58 Would also give “New” Red Death, a .6ttk. No reason to use crimson if red death does more damage and heals. Good brainstorm, but would have to be more of a rework then that. 7.5/10

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        • You can't have Vampire AND Firfly on the same weapon. That just makes it broken as hell. You want bungie to completely nerf it? The other stuff I'll give you but don't give the increase in aim assist.. you will essentially make it a better version of Crimson and with the way the meta will change, 390 pulses are bound to take over PvP by Season 19.

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          • [quote]Crimson: • Reduce effective range to 23 meters • Increase Base Damage to 25 (Crits for 36) in PvP. Red Death: Kinetic Pulse Rifle: Stats: Impact: 29 Range: 75 Stability: 48 Handling: 70 Reload Speed: 76 (Reload Time: 1.72s) Rounds Per Minute: 390 Magazine: 30 Aim Assistance: 50 Zoom: 17 Recoil Direction: 65 Intrinsic Trait: Red Death: Increased Precision Damage (PvE: 25% increase. PvP: 33 per crit). Final Blows with this weapon heal you and grant bonus damage and reload speed (Stacks 3x and lasts for 6 seconds. 1x heals 33%, 2x 66% and 3x fully. 30% increase to Damage (does not increase with stacks. 15% in PvP) and reload speed (1=10, 2=30, 3=50)). Perks: Barrel: Smallbore Magazine: High-Caliber Rounds Stock: Composite Stock Trait: Serial Killer: Consecutive Final Blows with this weapon grant recharge energy for grenade, melee and class abilities (1 kill=5%, 2=10%, 3 and more=20%). Catalyst: Increases Stability (20) and Aim Assistance (20) Vampire: Precision Kills with this weapon grants full stacks of Red Death (Fully healing). Firefly: Precision Kills with this weapon increase reload speed and cause targets to explode, dealing solar damage to nearby enemies. Thoughts?[/quote] Love it keep up the great work. :)

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