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Destiny 2

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6/28/2022 9:38:44 PM
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Craftable legendary Khvostov

Literally no cons to adding this as a crafted weapon for new guardians and guardians who are nostalgic alike. It’s original exotic perks purpose was being able to change everything about the gun to use it your way but the crafting system basically does this minus the firing type changes. You could have it as a legendary kinetic 600 rpm. Archetypally it isn’t going to break the game since Duty bound and it’s adept version will be better than it anyway. Everyone loves the model of the gun, it has that dark age, sleek, damaged look and the scope was awesome, everyone used it as a white weapon and it was a mixed bag exotic in destiny 1. I know we already had our “returning white weapon” in the exotic travellers chosen. However I feel like the crafted Kvostov could give a really unique and accessible crafted weapon and get a new lease of life for a favourite gun.

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  • Edited by ParrotTom: 7/1/2022 6:45:33 AM
    It would still fit better as an exotic. It was a cool idea, but there were better weapons, and ARs weren't that good at that point in D1. If they bring it back, it would still need to scale it's damage not just with the RPM, but the mode as well, or provide a good enough reason to use them. If it's damage isn't scaled to match a scout in single fire, it would need more range, zoom, and AA for example, but that would barely do anything for suppressive fire for example. I have no interest in using what would basically be a scout with the damage per shot of a 450/720 AR unless that AR is damn near impossible to miss with, or a pulse with the damage of a 450 AR, but not the damage per burst to match a lightweight or aggressive frame as one would be too strong while the other would be too weak depending on if it actually fires like one. Then it would need a good enough reason to switch between ROF and modes. Something like increased damage on the next ROF swap based on the number of kills without reloading.

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