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originally posted in: Malfeasance Quest
6/28/2022 3:46:45 PM
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[quote]In order to get the Malfeasance Quest, you need the Ascendant Primeval to spawn. However, it is not spawning this season.[/quote] [quote]Malfeasance quest will now be granted on any Primeval kill. [/quote] Source: https://www.bungie.net/en/News/Article/51110
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  • Edited by NoNopeNoway: 6/28/2022 5:54:59 PM
    The notes say that…. “The Malfeasance quest will now be granted on any Primeval kill” but that is not happening. My friend played 10 gambits with me to meet a bounty requirement and did not get the quest. “The Shriekers rest... for now”, but they were certainly going yesterday and this morning. “Added Stasis attack to the large Blocker (Knight)”, that may be true but are you supposed to be attacked by stasis after the Knight is dead and the body is gone? “Invasions now trigger at 40 and 80 Mote thresholds” which may be true, however, this was supposed to be when your opponents had deposited that many motes. The teams that I have been playing on have been invaded when we had deposited as little as 14 motes. In addition, In some games, the invader is gone for maybe 10 seconds and then comes right back over and over. How is that fair to anyone? In most games, the Primeval gets immunity over and over at the end of the game. I have probably lost 60-70 games because our Primeval was given immunity again and again while you could see on the health bar that the opposing team’s Primeval was only given immunity once or not at all. The distance that I can pick up motes from is 0. I have to be right over the mote in order to pick it up. My teammates on the other hand can be behind me by several feet and they get the motes. How is this happening and is there anyone at Bungie willing to be fair and correct this permanently? Do you handicap good players in Trials or the Crucible? Sometimes teams win whose mote tally is less than 100 motes. If it takes 100 motes to get the Primeval, how is this possible? These are legitimate points. I hope you will consider them. Thanks!

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  • The shrieker one was that every season they change the enemies that spawn they made it so each map has set enemies now instead of randomized enemies. Stasis one is because Stasis shots from Knight's leave behind a small duskfield like thing that builds stasis on anyone touching it The Primeval shield is that doing a certain damage or having a certain amount of time go by after a certain amount of health will spawn a shield this means if your primeval heals you have to deal with more

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  • [quote]The notes say that…. “The Malfeasance quest will now be granted on any Primeval kill” but that is not happening. My friend played 10 gambits with me to meet a bounty requirement and did not get the quest.[/quote] Malfeasance is still a Forsaken weapon. If they didn't purchase the corresponding dlc they won't have access to the quest. [quote] “The Shriekers rest... for now”, but they were certainly going yesterday and this morning.[/quote] Bungie has been making changes to gambit since last season, I wouldn't be surprised if this was one of them. [quote]"Added Stasis attack to the large Blocker (Knight)”, that may be true but are you supposed to be attacked by stasis after the Knight is dead and the body is gone?[/quote] Sounds like a connection issue to me. That or the lingering pools some taken stasis weapons leave. [quote]"Invasions now trigger at 40 and 80 Mote thresholds” which may be true, however, this was supposed to be when your opponents had deposited that may motes. The teams that I have been playing on have been invaded when we had deposited as little as 14 motes. Point 2. [quote]In addition, In some games, the invader is gone for maybe 10 seconds and then comes right back over and over. How is that fair to anyone? In most games, the Primeval gets immunity over and over at the end of the game. I have probably lost 60-70 games because our Primeval was given immunity again and again while you could see on the health bar that the opposing team’s Primeval was only given immunity once or not at all.[/quote] I'm too lazy to link you the article that explains these changes if I'm being honest but I'll say it's a relatively recent one from around the first WQ season. [quote]The distance that I can pick up motes from is 0. I have to be right over the mote in order to pick it up. My teammates on the other hand can be behind me by several feet and they get the motes. How is this happening and is there anyone at Bungie willing to be fair and correct this permanently?[/quote] I don't work for Bungie, I sometimes answer forum posts with what I surmise could be helpful suggestions. [quote]Do you handicap good players in Trials or the Crucible? Sometimes teams win whose mote tally is less than 100 motes. If it takes 100 motes to get the Primeval, how is this possible? These are legitimate points. I hope you will consider them. Thanks![/quote] You're obviously very passionate about this, no slight intended, but I just replied to tell you how Malfeasance is acquired nowadays.

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  • Oh. Sorry. I thought you worked for Bungie.

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  • Bungie employees have a blue "BUNGIE" box near their username. Threads with bungie interaction have the tag "Bungie Replied", just so you know.

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  • Ok. Thanks!

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  • No problem.

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  • My friend now has the quest. My thanks to everyone.

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  • Glad to (try to) help, good for him.

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