Does anyone else feel like when they fire their weapon its a coin flip whether the bullets you’re shooting will actually hit your target?
The amount of times I stop shooting to hide behind cover and then get a kill after what feels like a full second after ive stopped shooting and turned around is on par with how games went on the og xbox
Thats already on top of horrible lobby and weapon balancing
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Agreed.
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27 RepliesNegative. Never see lag. Never lag myself. With the right internet, you never see error codes, lag or issues in PVP.
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1 ReplyBig part of the problem is crossplay. Once that dropped, these types of issues within pvp ramped up hard..Best thing the community could do for themselves as a whole is turn it off. Hard to get so many people to take the extra steps necessary to do that though. / Better solution, bungo turns it off for everyone and has those wanting to keep it on have to go through the process of doing so. Just based on what I've seen on Xbox, vast majority of xbox players very rarely go out of their way to play with playstation/stadia/pc players..they all just lfg through xbox, and therefore play pretty much exclusively with the xbox community in everything other than pvp -- because it's forced on them.
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3 RepliesDsync is even in PvE Waste half a SMG clip -blam!- even champions and their health goes from literally nothing all the way back to half or even more than half then you gotta do damage all over again. It's insane after 8 consecutive years of having Destiny being a franchise after the millions they've gotten from us, millions from investors, the millions from Activision, the billions from Sony and we still cannot get dedicated servers. When we ask there's no response, in twabs for years no mention of it, Twitter no mention, bubgie articles no mention of it. In 8 years you'd think they would be able to afford it or even remotely mention if we'll ever see dedicated servers
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yes since season of the haunted came its became even worst its unplayable massive dmg delay i 3 tap some1 to the head i need to shot 5 shots untill the whole dmg register alot of ghost bullets garbage servers!
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It's because of Airborne Effectiveness. And the game counts you as airborne if you are moving across uneven ground which is almost all ground.
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Ghost bullets and desync is a gigantic problem in this game as a whole. Like 8bit said nothing more exciting than dumping a magazine of any weapon into a champion to where they're about dead, but all of a sudden they're back to 75% life.
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Mostly when it's a crosa play situation. I primarily play on PS and if it's against Xbox players, they're nearly impossible to kill. Ps players everything is generally fine. I play with PC friends sometimes and it's also pretty bad.
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Honestly not a big deal. I can live with a couple ghost bullets every once in a while.
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1 Replyghost bullets, a thing since D1 .. always..
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Forget crucible, I'm here hitting a random red bars and watch their health go back up randomly. I wonder if anything can ever be consistent in this game.
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P2P at its finest, again this is our trash game, we no matter your skill lvl have a right to critique it, if you have the time to back it up that is, but yeah I think we all can possibly agree we need some DS in our trash game.
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2 RepliesHit detection has been rough the last 2 weeks. And what was Bungie thinking letting the Restoration mod work in the Crucible???? The Crucible is some BS, right now.
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1 ReplyIt’s not super bad and it mainly happens against other platforms Some users are impossible to kill sometimes. I also get kills after they turn corners it’s weird
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2 RepliesBeen like that since d1 now with crossplay it got a bit worse
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Crucible gets worse with EVERY SEASON!
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Not to mention every time someone melees me, they just rubber band across my screen and I’m not able to even shoot them or melee back. Melee whiffs are also so stupid. Not even sure how this even is still a thing.
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I like getting double meleed before even one of mine lands. It’s the best
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"Does anyone else feel like when they fire their weapon its a coin flip whether the bullets you’re shooting will actually hit your target?" Mainly in the air "The amount of times I stop shooting to hide behind cover and then get a kill after what feels like a full second after ive stopped shooting and turned around is on par with how games went on the og xbox" Seen a good bit of that in QP Also Idk if this is a rubber banding issue but when i was farming this week's Trials, i've seen myself die instantly for no reason, and die to Dunemarchers after the Titan already died.
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You can call me despicable, but yeah, I've had toaster rounds go right through people, ghost rounds are ridiculous, but that's what you get with P2P.
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I do say I concur my good man.
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It was like this ever since cross-play was enforced.
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Definitely. Cross play made it even worse.