[b]Levelling Crafted Weapons[/b]
The levelling system for crafted weapons is nice, but it would be convenient to have a way to expedite the process. A potential solution is to add the ability to [b]pay masterwork materials (e.g. enhancement cores, neutral elements, etc.) to level up crafted weapons[/b], like the masterworking system. This allows players to bypass the grind and gives veterans more ways to offload excess cores/prisms. This also reduces the systemic differences between crafted weapons and random drops.
[b]Deepsight Weapon Drop Rates[/b]
There is a large problem with obtaining enough deepsight weapons to get the pattern for seasonal weapons, and these problems go against the system's philosophy of mitigating RNG. One of the reasons this system is in place is to increase player engagement by forcing players to have to play for longer for their perfected weapon. As an alternate way of increasing engagement, [b]levelling crafted weapons should take longer in exchange for a higher deepsight weapon drop rate[/b] to make the process less reliant on random chance, and more so on player effort. This increased time commitment should be avoidable through spending enhancement cores, thus players can choose to either farm to get their weapon to level 30, or spend masterwork materials to level up their weapon instantly.
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1 ReplyI agree with the premise "levelling crafted weapons should take longer in exchange for a higher deepsight weapon drop rate..." I think getting the Frame into the hands of the user should be super quick - one deepsight. Leveling the crafted weapon to be able to be a god roll requires playing with the weapon. A satisfactory compromise would be to make the leveling steeper in exchange for getting the weapon in hand faster. My reasoning for this is this is how it was in D1 (Kinda). We got a cool new weapon, & grinded to make it GREAT. I can't wait to play with the weapon. With the current system I have to grind out an activity for weeks to get 5 deep sights & then you have to START leaving the weapon. By the time this happens I have god rolled RNG drops of the weapon, but pushed to use this garage "crafted" version to level it up before it has any worth. The current weapon crafting system leaves me completely uninterested in that grind.