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5/29/2022 8:43:57 PM
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Can we PLEASE have one more mod slot per armour

Can we please 🙏 have one more mod slot per armor. Helmet: You have to choose between orb generating mod and ammo finders. Targetting mods never even get to be in the question... Arms: When you put on Overload/Unstoppable/Anti Barrier you can't use fast reload mods. Dexterity is never an option. Chest: You can have Armor of the dying star (void and solar resist) and one reserves increase and then you can't use unflinching mods. Boots: Scavenger and Recuperation fill this. Never can use holster mods. [b]Please reconsider mod slots. We miss out on so muc customization and builds cause of the oh so limiting system.[/b]

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  • Do the master dungeon it's armor has an extra slot

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  • need more "energy" to put more mods.

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  • [quote]Can we please 🙏 have one more mod slot per armor. Helmet: You have to choose between orb generating mod and ammo finders. Targetting mods never even get to be in the question... Arms: When you put on Overload/Unstoppable/Anti Barrier you can't use fast reload mods. Dexterity is never an option. Chest: You can have Armor of the dying star (void and solar resist) and one reserves increase and then you can't use unflinching mods. Boots: Scavenger and Recuperation fill this. Never can use holster mods. [b]Please reconsider mod slots. We miss out on so muc customization and builds cause of the oh so limiting system.[/b][/quote] Are you a YouTube streamer…if not the answer is no If so it will be considered then later green lit.

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  • We need an overall increase in energy without it costing an arm and a leg. Keep the costs as they are but each level grants a certain level of energy. Energy should be 18-20 max on top of an extra slot. Artifice armor should get an extra mod slot to compensate for the changes to keep them viable for the try hards.

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    • There are "Arificer" armor version or however they are called. You get them from playing dungeons on highest difficulty. They have an artifact mod slot, if that helps you out.

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    • Play for artifice mods

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    • It’s not about the number of mod slots rather the energy requirements for some of these mods

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      • Bungie: we hear you and are eliminating the extra slot in artifice armor chest and legs.

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      • Maybe just for exotics only ,due to it would otherwise make artiface armor redundant

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        • What you're complaining about is the very essence of the build craft challenge. What they chose to be what vs what does seem arbitrary, but the fact remains you'll always have to make some kind of choice when building into your fantasy/role.

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          Yeah be nice if they did it on all the master raids and dungeons which will actually give it a point to doing those activities cuz as it stands I don't recommend anybody do the new master raid VOD unless you're bored out of your mind cuz it's a complete waste of time

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        • Sure, do master dungeons like every pve endgame player

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          • Get some artifice armor and you will have that extra slot for artifact mods

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            • Artifice armor

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              • [quote]Helmet: you have to choose between orb generating mods and ammo finders[/quote] Don't even get both these if you always run power preservation 😕 Chest: I actually like double reserves

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