So it turns out this update to Resilience might be a little... much? Maybe?
Now you might be thinking, "how is this good? I need 6 Resilience to even notice a difference at all" and you're not wrong. However, things start really taking off after that Tier. So much so that Tier 10 Resilience is 40% damage reduction from PvE damage.
40%. Passively. All the time (in PvE).
That's huge. Combine that with armor damage resistance mods and you'll have over 50% damage resistance for doing nothing but spec'ing Resilience and using chest mods you have more than enough room for. On top of that, depending on what your Super is, you can push that DR all the way up to 100%.
Resilience just went from the weakest stat in PvE to one of the strongest, arguably tied (though still slightly less useful, in my opinion) than Recovery.
Why do I bring this up? One, because people may not be aware of it; but two, guess which two classes just get to have a free bonus to go along with this? Warlocks have long enjoyed their class ability being tied to Recovery and how that stat is universally agreed upon to max out on every character, but now the Titans get to have the fastest Barricade cooldown possible while enjoying a 40% passive damage reduction. These are two stats you'll probably want to cap out for PvE now.
Where does that leave Hunters? Stuck trying to awkwardly shoehorn Mobility into their PvE builds harder than ever before, with no passive benefit. The tiny bit of extra jump height is useless and faster strafe while ADS doesn't matter when the AI perfectly leads you with every shot anyway.
Anyway. Resilience no longer stinks in PvE. You're welcome, everybody.
EDIT: Downvoted for helping players? Never change, BungieForce.
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1 ReplyOnly the insider streamer-youtubers know (don't ask about their 1099 form) and all of the ordinary paying customers are left in the dark. Say, can anyone name a major gaming developer who plays fornication-fornication games with the content like Bungie? @SONY, like you guys even care