I was getting moths and darkness holes so I thought wouldn’t flashlights be cool in dark, and dim areas.
Edit: Upon further comment reading I realize how ignorant I could be, game development is complex. So maybe we can’t have this
But we should have loadouts they already made a system with Alexa ghost. Is there a app for loadouts?
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#destiny2
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The flashlight emote actually works in a pinch.
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Waitaminute...your Fleshlight doesn't have a toggle option? But mine....... WOAH, YOU SAID FLASHLIGHT???? Sorry...*ahem*.....carry on.......
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2 Replies-- GDPR: removed by user request --
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"game development is complex" so? we are paying them anyway, may as well do it.
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Yes. Yes we should.
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Don't know if this is what you're looking for but if you take out your ghost it lights up dark areas, its really useful if you have low screen brightness, or as you said for collecting the moths and dark holes
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1 Replythat's the point of the ghost, you don't worry about toggling anything.... and they also choose if they want to revive you, like Finch.
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1 ReplyHonestly there's very good reason for why they can't do what 90% of people on here demand they do. 100 extra vault spaces has been a squeeze apparently, I'm doubting we'll get another increase for quite some time. Dedicated servers. Same. Glad you realise there's good reason, a step in the right direction.
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1 ReplyAnd bloom shouldn’t exist while shooting airborne. Why reward lane campers?
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1 Reply[b]DIM[/b] [b]Destiny Item Manager[/b] (overly fussy/complex until you get time to study/see it working) Works best on a laptop/iPad The phone app doesn’t do user friendly experience
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3 RepliesI'd forget it was on, the batteries would run down, I have to buy more batteries from Tess, only available for Silver.
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1 ReplyEdited by Erijian: 5/23/2022 9:16:49 PM[quote]You are correct. Shadow casting dynamic lights are quite expensive to render. We design flashlight areas with explicit rendering performance in mind based on a full fireteam using flashlights. Conceivably we could build a flashlight-specific rendering heuristic so that they drop out when not in a traditional flashlight space, but that is not low hanging fruit. I personally would prefer to spend resources addressing areas that are considered to be unplayably dark, regardless of black/white point/brightness setting.[/quote] [url=https://www.reddit.com/r/DestinyTheGame/comments/a31tms/we_need_a_flashlight_toggle/eb33tsg?utm_medium=android_app&utm_source=share]Direct quote from a developer.[/url] Tl;dr not going to happen because it's expensive to render shadows for real-time lights and it would negatively impact game performance.
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2 RepliesDisagreed, then how would anyone know if someone is sitting back with a shotgun or pushing with one?
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3 RepliesSomething like using the unused spot on the D-pad?
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Agreed
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Agreed, it would be a nice thing. Also the Sparrows with headlights, perhaps the range of said light can be extended to a reasonable range? As it is they shine like two or three feet ahead.
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1 ReplyThere are parts of the areas they don't want us to see.