Lots of sentiment from the streamers that it's time Champions leave the game. I agree wholeheartedly.
We get all this great loot and weapons
But the second you want to try any end game activities you're choices get narrowed to just a few because of champions. Not to mention overloads still don't work right and all the glitching to go with any of them.
Sub class re work is great except that we have to modify the build and weapon choices down to champions, and don't even get me started on acute burns, and survivability. Time to re visit champions.
-
3 RepliesI just did the Vox Obscura on Master level yesterday. I started laughing at the insane number of Champions in that mission. It seemed like every second enemy was one. My team got through the mission anyway but I couldn't help thinking that throwing in tons of Champions was just a lazy way to increase difficulty. Especially in the first part of that mission. You have a tank. The enemy has tanks, air support and turrets. You have all the elements for a full out armored vehicle battle of the likes this game rarely does. But because the Champions can't be stunned or disrupted by the tanks and can shred your vehicle in an instant even though you're in a freaking tank, you have to pop out to shoot them with the current meta weapons for dealing with Champions. And then when you get inside the base for the second part of the missions it's just a cavalcade of Champions. Anyway you look at it Champions are tiresome and overused. It's time for a fresh approach to raising difficulty.